Initial commit: SHARED library with LFS for binary assets

This commit is contained in:
clxud
2026-07-02 02:00:46 +00:00
commit db5de3ac7d
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# Environment variables
.env
.env.local
.env.production
.env.staging
# Python
__pycache__/
*.py[cod]
*$py.class
.venv/
*.mo
# Type checking / tests / coverage
.mypy_cache/
.pytest_cache/
.hypothesis/
.coverage
.coverage.*
coverage.xml
htmlcov/
*.cover
# Node.js
node_modules/
npm-debug.log*
yarn-debug.log*
yarn-error.log*
.npm
.node_repl_history
# Bun
bun.lock
# Package lock (auto-generated by npm in each subdir)
package-lock.json
# IDE
.vscode/
.idea/
*.swp
*.swo
*~
# OS
.DS_Store
._*
Thumbs.db
# Logs
*.log
logs/
out.txt
# Databases
*.db
*.db-shm
*.db-wal
*.sqlite
*.sqlite3
# Auth & secrets
auth.json
*.pem
*.key
*.crt
*.token
.git-credentials
ghp_*
# Server config
server_ip.txt
server_config.txt
deployment_config.json
.server_info
webhook_url.txt
# Backups & temp
*.bak
*.backup
*.tmp
tmp/
temp/
# Bot runtime artifacts
replays/
replays_sample/
*.zip
vehicle_data_cache.json
clan_data.json
clan_pts.json
player_data.json
failed_points_api.json
failed_points_api.txt
leaderboard_test_output.json
leaderboard_data.json
replay_*.json
sqb.bin
SREBOT/replay.json
data.json
TEST_MIRROR_API_LUX.json
TEST_REPLAY_API_LUX.json
TEST_REPLAY_API_LUX_RAW.json
# Game data caches (shared assets live under BOTS/SHARED/)
SHARED/MAPS/LEVELS/DATAMINE
# Local-only dirs
docs/
.agents/
.claude/
.codex/
.superpowers/
ignore_me
SREBOT/BOT/TEST_IN_ME
TSSBOT/BOT/TEST_IN_ME
*auth_JWT.json
pyrightconfig.json
example_game.json
War-Thunder-Datamine/