Initial commit: SHARED library with LFS for binary assets
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# Environment variables
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.env
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.env.local
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.env.production
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.env.staging
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# Python
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__pycache__/
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*.py[cod]
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*$py.class
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.venv/
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*.mo
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# Type checking / tests / coverage
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.mypy_cache/
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.pytest_cache/
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.hypothesis/
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.coverage
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.coverage.*
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coverage.xml
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htmlcov/
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*.cover
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# Node.js
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node_modules/
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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.npm
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.node_repl_history
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# Bun
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bun.lock
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# Package lock (auto-generated by npm in each subdir)
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package-lock.json
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# IDE
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# OS
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.DS_Store
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._*
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Thumbs.db
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# Logs
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*.log
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logs/
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out.txt
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# Databases
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*.db
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*.db-shm
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*.db-wal
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*.sqlite
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*.sqlite3
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# Auth & secrets
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auth.json
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*.pem
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*.key
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*.crt
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*.token
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.git-credentials
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ghp_*
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# Server config
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server_ip.txt
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server_config.txt
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deployment_config.json
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.server_info
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webhook_url.txt
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# Backups & temp
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*.bak
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*.backup
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*.tmp
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tmp/
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temp/
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# Bot runtime artifacts
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replays/
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replays_sample/
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*.zip
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vehicle_data_cache.json
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clan_data.json
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clan_pts.json
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player_data.json
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failed_points_api.json
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failed_points_api.txt
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leaderboard_test_output.json
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leaderboard_data.json
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replay_*.json
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sqb.bin
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SREBOT/replay.json
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data.json
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TEST_MIRROR_API_LUX.json
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TEST_REPLAY_API_LUX.json
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TEST_REPLAY_API_LUX_RAW.json
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# Game data caches (shared assets live under BOTS/SHARED/)
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SHARED/MAPS/LEVELS/DATAMINE
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# Local-only dirs
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docs/
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.agents/
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.claude/
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.codex/
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.superpowers/
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ignore_me
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SREBOT/BOT/TEST_IN_ME
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TSSBOT/BOT/TEST_IN_ME
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*auth_JWT.json
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pyrightconfig.json
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example_game.json
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War-Thunder-Datamine/
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