460 lines
8.6 KiBLFS
Plaintext
460 lines
8.6 KiBLFS
Plaintext
{
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"mandatoryLandquality": 1,
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"clipmap_tex_mips": 7,
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"rendinst_last_mip_mul": 0.05,
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"impostor_last_mip_mul": 0.2,
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"z_far": 100000.0,
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"customMapBackColorInBriefing": "#FF18212A",
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"customMapBackColor": "#7F0C1015",
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"minAreaSize": [
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12000.0,
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12000.0
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2048.0,
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2048.0
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"soundAmbientPath": "sounds/ambient",
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"soundAmbientPathStudio": "aircraft/ambient",
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"soundAmbientEvent": "global_amb_europe",
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"weatherPreset": "gameData/environments/weather_preset_1.blk",
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"weatherTypes": "gameData/environments/weather_types_naval.blk",
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"lastclip_horizon": true,
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"wind_scale": 1.17,
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"stars": {
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"year": 1944,
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"month": 9,
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"day": 1
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},
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"micro_details": {
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"micro_detail": [
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"microdetail_stone_a_tex_n*",
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"microdetail_soil_b_tex_n*",
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"microdetail_sand_a_tex_n*",
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"microdetail_snow_a_tex_n*",
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"microdetail_generic_granules_a_tex_n*",
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"microdetail_grass_a_tex_n*",
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"microdetail_forest_floor_a_tex_n*",
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"microdetail_generic_granules_a_tex_n*",
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"microdetail_wood_a_tex_n*",
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"microdetail_metal_a_tex_n*",
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"microdetail_snow_a_tex_n*",
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"microdetail_generic_granules_a_tex_n*"
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],
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},
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"shader_vars": {
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"land_bump_scale": -4.0,
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"translucency_detection_hardness": 1.0,
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"land_smoothness_detect_color": [
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0.17,
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0.17,
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0.17,
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0.3
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],
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"ocean_density": 0.4,
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"river_density": 1.0,
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"shore_amplitude_to_length": 100.0,
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"ocean0": [
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0.38,
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0.424,
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0.51,
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0.0
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],
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"ocean1": [
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0.3,
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0.422,
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0.337,
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0.0
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],
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"river0": [
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0.4,
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0.34,
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0.22,
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0.0
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],
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"river1": [
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0.5,
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0.41,
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0.31,
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0.0
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]
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},
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"randomGrass": {
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"density": 5.0,
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"maxRadius": 200.0,
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"sowPerlinFreq": 0.1,
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"fadeDelta": 100.0,
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"lodFadeDelta": 30.0,
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"minLodDensity": 0.15,
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"blendToLandDelta": 100.0,
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"texSize": 1024,
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"noise_first_rnd": 23.140692,
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"noise_second_val_mul": 1.0,
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"directWindMul": 1.0,
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"noiseWindMul": 1.0,
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"windPerlinFreq": 50000.0,
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"directWindFreq": 1.0,
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"directWindModulationFreq": 1.0,
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"windWaveLength": 100.0,
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"windToColor": 0.2,
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"helicopterHorMul": 2.0,
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"helicopterVerMul": 1.0,
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"helicopterToDirectWindMul": 2.0,
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"helicopterFalloff": 0.001,
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"norway_islands_fields_forest": "stalingrad_forest_tex_m",
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"norway_fjords_heightlc_coastal_land": "stalingrad_forest_tex_m",
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"norway_islands_detailed_fields_forest": "stalingrad_forest_tex_m",
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"norway_islands_village": "norway_villages_tex_m",
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"layer": [
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{
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0.0,
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0.0,
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1.0,
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0.0
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],
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"res": "grass_scatter_b_4",
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"density": 0.2,
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"horScale": 2.0,
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"verScale": 2.0,
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"windMul": 0.05,
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{
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{
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],
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"res": "grass_scatter_a_3",
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"density": 10.0,
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}
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]
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},
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"technicsSkins": {
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"groundSkin": [
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"forest",
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"default"
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]
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},
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"overrideRiLodRange": {
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"tree_asian_pine_large_a": {
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"lod0": 300.0,
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"lod1": 10000.0
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},
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"tree_asian_pine_large_b": {
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"lod0": 300.0,
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"lod1": 10000.0
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},
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"tree_asian_pine_large_c": {
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"lod0": 300.0,
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"lod1": 10000.0
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},
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"tree_asian_pine_large_d": {
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"lod0": 300.0,
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"lod1": 10000.0
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},
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"tree_lush_bush_a": {
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"lod0": 70.0,
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"lod1": 10000.0
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},
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"tree_lush_bush_b": {
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"lod0": 70.0,
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"lod1": 10000.0
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}
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},
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"forceTexMQ": {
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"tex": [
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"european_fortressconstructor_overlay_tex_d*",
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"european_fortressconstructor_tex_n*",
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"norway_islands_village*",
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"decal_road_soil_a_tex_d*",
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"stone_buildings_constructor_tex_n*",
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"vertical_detail_zhang_park*",
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"norway_port_ground*"
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]
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},
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"forceTexLQ": {
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"tex": "soviet_village_overlay*"
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}
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} |