update timeline locales (#1306)
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@@ -904,5 +904,99 @@
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"customRangePrefix": "Custom Range:",
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"fromDate": "From {date}",
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"upToDate": "Up to {date}"
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},
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"timeline": {
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"pageTitle": "SREBOT History",
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"pageDescription": "The history of SREBOT, from an idea to the standard for SQB in War Thunder.",
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"eyebrow": "Our Story",
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"heading": "The Timeline",
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"servers": "{count} Servers",
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"scroll": "Scroll",
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"cards": {
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"1": {
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"label": "Origin",
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"date": "June 2024",
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"title": "Born as SNLK SQB BOT",
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"description": "Commissioned by ImApollo and first launched as <strong class=\"text-accent\">SNLK SQB BOT</strong>. The earliest build is running within a week, with match data still entered by hand. Within weeks, the prototype is already being shared with other servers."
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},
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"2": {
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"label": "Scoreboards",
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"date": "August 2024",
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"title": "The First Logs",
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"description": "The original use for the bot was automating codeblock (diff) scoreboards with red and green lines. You'd run a command, manually input how many of each type there were, and it would update the message above. Zero tracking, zero automation. The style was heavily influenced by TheH0G (Cade) and progavman (Prog), who I met in SNLK."
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},
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"3": {
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"label": "Rebrand",
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"date": "October 2024",
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"title": "Becoming SREBOT",
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"description": "The project outgrew its original name. SNLK SQB BOT became <strong class=\"text-accent\">SREBOT</strong>, the identity it still carries today."
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},
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"4": {
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"label": "Alliance",
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"date": "January 2025",
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"title": "Lux_ and Our Contributions to Each Other",
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"description": "Lux_ was working on his own bot at the time. We traded knowledge on War Thunder's APIs and community management, back when neither of us knew how to read a winner from a replay. His bot later became Spectra, and the cooperation never stopped."
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},
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"5": {
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"label": "Parser",
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"date": "February 2025",
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"title": "Frovy Opens the Door",
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"description": "Frovy shows us the first parser and gives SREBOT a real path toward automatic scoreboards. He had also figured out how to request data from the game and receive immediate point updates, even if he kept the method from us for months. :)"
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},
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"6": {
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"label": "Logs",
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"date": "March 2025",
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"title": "LivingTheDagor and the New Parser",
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"description": "Dagor is introduced and the second parser is integrated, a much more robust one that SREBOT still uses today. The logging pipeline matures around the parser work, making scoreboards more informative."
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},
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"7": {
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"label": "Momentum",
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"date": "July 2025",
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"title": "Word Gets Around",
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"description": "Squadrons start to take notice. The bot picks up momentum and grows in popularity as more communities bring it into their servers."
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},
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"8": {
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"label": "Website",
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"date": "August 2025",
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"title": "Clippi Builds the Website",
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"description": "Clippi (Sophie) joins, mostly fueled by her hatred of Boris Bot, and takes the lead on the website. She also pushes us off of Replit and onto proper infrastructure, forcing me to actually learn how this stuff works. The site goes live and keeps growing from there."
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},
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"9": {
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"label": "Paths",
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"date": "November 2025",
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"title": "Flexcoral's Heatmaps",
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"description": "While attempting to revive the WT Heatmaps project, Flexcoral (with help from a developer-operated research group) figured out rendering of the minimaps and player paths from replay data, later publishing his own parsing and rendering implementations that we based our current methods off of."
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},
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"10": {
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"label": "Partnership",
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"date": "January 2026",
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"title": "Teaming Up with Spectra",
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"description": "The sheer volume of requests to Gaijin forces a change of approach. SREBOT consolidates and partners with Spectra to receive games directly, instead of downloading and parsing every match on its own."
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},
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"11": {
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"label": "Monetization",
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"date": "April 2026",
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"title": "Fueling the Future",
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"description": "Monetization brings in real income for the first time, funding better servers and helping new features ship faster."
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},
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"12": {
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"label": "Clients",
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"date": "May 2026",
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"title": "Supporting Client Ports",
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"description": "We start supporting a client port of our project, letting other bots build on top of what we made. First up is AXBot, which serves the Chinese portion of the SQB playerbase."
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},
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"13": {
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"label": "TSSBOT",
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"date": "May 2026",
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"title": "TSSBOT Takes Shape",
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"description": "<a href=\"https://tss.pawjob.us\" target=\"_blank\" rel=\"noopener\" class=\"text-accent font-semibold hover:underline\">TSSBOT</a> was theorized and prototyped, with its first data arriving in early June."
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},
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"14": {
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"label": "Today",
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"date": "Now",
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"title": "Where We Are Now",
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"description": "Automated parsing through Spectra, funded development, and a growing community of squadrons define the project today."
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}
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}
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}
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}
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