timeline feaky
This commit is contained in:
+1
-1
@@ -334,7 +334,7 @@ async def _refresh_presence():
|
||||
await bot.change_presence(
|
||||
activity=discord.Activity(
|
||||
type=discord.ActivityType.playing,
|
||||
name=f"Playing SRE in {GUILD_TOTAL} servers!"
|
||||
name=f"Playing SQB in {GUILD_TOTAL} servers!"
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
+7
-1
@@ -900,8 +900,14 @@ app.get('/docs', (req, res) => {
|
||||
});
|
||||
|
||||
app.get('/timeline', (req, res) => {
|
||||
let serverCount = 0;
|
||||
try {
|
||||
const report = fs.readFileSync(path.join(STORAGE_ROOT, 'SREBOT_GUILDS.txt'), 'utf8').trim();
|
||||
serverCount = report ? report.split('\n').length : 0;
|
||||
} catch { /* file may not exist yet */ }
|
||||
res.render('timeline', {
|
||||
botName: 'Toothless SQB Bot'
|
||||
botName: 'Toothless SQB Bot',
|
||||
serverCount
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
+248
-29
@@ -3,8 +3,11 @@
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover">
|
||||
<title>Timeline - <%= botName %></title>
|
||||
<meta name="description" content="The history of <%= botName %>, from a Discord side project to a War Thunder Squadron Battles companion used across the community.">
|
||||
<title>SREBOT History</title>
|
||||
<meta name="description" content="The history of SREBOT, starting from an idea to being the standard for SQB in War Thunder.">
|
||||
<meta property="og:title" content="SREBOT History">
|
||||
<meta property="og:description" content="The history of SREBOT, starting from an idea to being the standard for SQB in War Thunder.">
|
||||
<meta property="og:type" content="website">
|
||||
<meta name="theme-color" content="#90EE90">
|
||||
<link rel="icon" type="image/png" href="/images/transparent_toothlessssss.png">
|
||||
|
||||
@@ -80,6 +83,22 @@
|
||||
fill: #F5F5DC;
|
||||
filter: drop-shadow(0 0 8px rgba(144, 238, 144, 0.7));
|
||||
}
|
||||
.timeline-line .end-marker {
|
||||
fill: #1b1b1b;
|
||||
stroke: rgba(144, 238, 144, 0.35);
|
||||
stroke-width: 1.5;
|
||||
}
|
||||
.timeline-card-footer {
|
||||
margin-top: 1rem;
|
||||
padding-top: 0.75rem;
|
||||
border-top: 1px solid rgba(245, 245, 220, 0.07);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.45rem;
|
||||
color: rgba(144, 238, 144, 0.65);
|
||||
font-size: 0.75rem;
|
||||
letter-spacing: 0.06em;
|
||||
}
|
||||
|
||||
/* The grid of milestone nodes. Default = single column (mobile). */
|
||||
.timeline-grid {
|
||||
@@ -94,6 +113,7 @@
|
||||
.timeline-grid {
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 6rem 2.5rem;
|
||||
align-items: start;
|
||||
}
|
||||
/* The line snakes 3 by 3: row 1 left to right, row 2 right to left,
|
||||
row 3 left to right, so the connector never crosses itself. */
|
||||
@@ -106,6 +126,9 @@
|
||||
.timeline-node:nth-child(7) { grid-area: 3 / 1; }
|
||||
.timeline-node:nth-child(8) { grid-area: 3 / 2; }
|
||||
.timeline-node:nth-child(9) { grid-area: 3 / 3; }
|
||||
.timeline-node:nth-child(10) { grid-area: 4 / 3; }
|
||||
.timeline-node:nth-child(11) { grid-area: 4 / 2; }
|
||||
.timeline-node:nth-child(12) { grid-area: 4 / 1; }
|
||||
}
|
||||
|
||||
.timeline-card {
|
||||
@@ -163,9 +186,49 @@
|
||||
/* Reveal animation: node is always opaque (solid background blocks the SVG
|
||||
line); only the inner card fades in. This prevents the line from being
|
||||
visible through the semi-transparent card during the fade-in. */
|
||||
#scroll-hint {
|
||||
position: fixed;
|
||||
bottom: 3.5rem;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 50;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.6rem;
|
||||
color: rgba(245, 245, 220, 0.4);
|
||||
font-size: 0.68rem;
|
||||
letter-spacing: 0.22em;
|
||||
text-transform: uppercase;
|
||||
pointer-events: none;
|
||||
transition: opacity 0.5s ease;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.hint-line {
|
||||
width: 1px;
|
||||
height: 52px;
|
||||
background: rgba(245, 245, 220, 0.12);
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
.hint-line::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 45%;
|
||||
background: linear-gradient(to bottom, transparent, #90EE90, transparent);
|
||||
animation: hintScroll 1.5s ease-in-out infinite;
|
||||
}
|
||||
@keyframes hintScroll {
|
||||
0% { top: -45%; }
|
||||
100% { top: 100%; }
|
||||
}
|
||||
|
||||
.timeline-node {
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
border-radius: 1rem;
|
||||
/* background is set dynamically in JS only when a card starts
|
||||
revealing, so unrevealed cards never block the SVG track line */
|
||||
}
|
||||
@@ -192,8 +255,7 @@
|
||||
<p class="text-muted text-sm font-semibold tracking-[0.25em] uppercase mb-4">Our Story</p>
|
||||
<h1 class="text-4xl lg:text-6xl font-extrabold mb-5 gradient-text">The Timeline</h1>
|
||||
<p class="text-lg text-white/70 max-w-2xl mx-auto">
|
||||
Our history, the milestones we passed along the way, and the giants whose
|
||||
shoulders helped us climb higher.
|
||||
The history of SREBOT, starting from an idea to being the standard for SQB in War Thunder.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
@@ -212,6 +274,7 @@
|
||||
</defs>
|
||||
<path class="track" id="timelineTrack" d=""></path>
|
||||
<path class="progress" id="timelineProgress" d=""></path>
|
||||
<circle class="end-marker" id="timelineEndMarker" r="5" cx="0" cy="0"></circle>
|
||||
<circle class="comet" id="timelineComet" r="6" cx="0" cy="0" style="opacity:0"></circle>
|
||||
</svg>
|
||||
|
||||
@@ -236,6 +299,9 @@
|
||||
within a week, with match data still entered by hand. Within weeks, the prototype
|
||||
is already being shared with other servers.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>2 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
@@ -253,6 +319,30 @@
|
||||
The project outgrows its original name. SNLK SQB BOT becomes
|
||||
<strong class="text-accent">SREBOT</strong>, the identity it still carries today.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>4 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
|
||||
<article class="timeline-node">
|
||||
<div class="timeline-card">
|
||||
<div class="timeline-marker"><i class="fas fa-users"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">03 · Alliance</span>
|
||||
<span class="timeline-date">January 2025</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">Lux_ and Our Contributions to Each Other</h3>
|
||||
<p class="timeline-desc">
|
||||
Lux_ was working on his own bot at the time. We traded knowledge on War Thunder's
|
||||
APIs and community management, back when neither of us knew how to read a winner
|
||||
from a replay. His bot later became Spectra, and the cooperation never stopped.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>8 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
@@ -262,15 +352,18 @@
|
||||
<div class="timeline-marker"><i class="fas fa-file-code"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">03 · Parser</span>
|
||||
<span class="timeline-date">January 2025</span>
|
||||
<span class="timeline-index">04 · Parser</span>
|
||||
<span class="timeline-date">February 2025</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">Frovy Opens the Door</h3>
|
||||
<p class="timeline-desc">
|
||||
Frovy shows us the first parser and gives SREBOT a real path toward automatic
|
||||
scoreboards. He had also figured out how to request clandata and receive
|
||||
immediate point updates, even if he kept the method from us for months.
|
||||
scoreboards. He had also figured out how to request data from the game and receive
|
||||
immediate point updates, even if he kept the method from us for months. :)
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>15 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
@@ -280,15 +373,18 @@
|
||||
<div class="timeline-marker"><i class="fas fa-robot"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">04 · Logs</span>
|
||||
<span class="timeline-date">March 13, 2025</span>
|
||||
<span class="timeline-index">05 · Logs</span>
|
||||
<span class="timeline-date">March 2025</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">Dagor & The First Logs</h3>
|
||||
<h3 class="timeline-title mb-3">LivingTheDagor and the New Parser</h3>
|
||||
<p class="timeline-desc">
|
||||
Dagor is introduced and the second parser is integrated, a much more robust one
|
||||
that SREBOT still uses today. The logging pipeline matures around the parser work,
|
||||
making scoreboards more informative.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>20 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
@@ -298,14 +394,17 @@
|
||||
<div class="timeline-marker"><i class="fas fa-fire"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">05 · Momentum</span>
|
||||
<span class="timeline-index">06 · Momentum</span>
|
||||
<span class="timeline-date">July 2025</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">Word Gets Around</h3>
|
||||
<p class="timeline-desc">
|
||||
Squadrons start to take notice. The bot picks up real momentum and grows
|
||||
Squadrons start to take notice. The bot picks up momentum and grows
|
||||
in popularity as more communities bring it into their servers.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>60 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
@@ -315,15 +414,19 @@
|
||||
<div class="timeline-marker"><i class="fas fa-laptop-code"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">06 · Website</span>
|
||||
<span class="timeline-index">07 · Website</span>
|
||||
<span class="timeline-date">August 2025</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">The Site Goes Live</h3>
|
||||
<h3 class="timeline-title mb-3">Clippi Builds the Website</h3>
|
||||
<p class="timeline-desc">
|
||||
Friendly competition with the Boris bot pushes the developers to raise
|
||||
their game. The SREBOT website goes live, turning stats, scoreboards, and
|
||||
replays into a browser experience players can explore.
|
||||
Clippi (Sophie) joins, mostly fueled by her hatred of Boris Bot, and takes
|
||||
the lead on the website. She also pushes us off of Replit and onto proper
|
||||
infrastructure, forcing me to actually learn how this stuff works. The site
|
||||
goes live and keeps growing from there.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>100 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
@@ -333,7 +436,7 @@
|
||||
<div class="timeline-marker"><i class="fas fa-handshake"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">07 · Partnership</span>
|
||||
<span class="timeline-index">08 · Partnership</span>
|
||||
<span class="timeline-date">January 2026</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">Teaming Up with Spectra</h3>
|
||||
@@ -342,6 +445,30 @@
|
||||
consolidates and partners with Spectra to receive games directly, instead of
|
||||
downloading and parsing every match on its own.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>340 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
|
||||
<article class="timeline-node">
|
||||
<div class="timeline-card">
|
||||
<div class="timeline-marker"><i class="fas fa-route"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">09 · Paths</span>
|
||||
<span class="timeline-date">March 2026</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">Max and His Paths</h3>
|
||||
<p class="timeline-desc">
|
||||
Max was reviving the WT Heatmaps project and gave us an API to request
|
||||
images with player paths drawn on the map for each game. We do this
|
||||
ourselves now, but it started here.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>450 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
@@ -351,7 +478,7 @@
|
||||
<div class="timeline-marker"><i class="fas fa-coins"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">08 · Monetization</span>
|
||||
<span class="timeline-index">10 · Monetization</span>
|
||||
<span class="timeline-date">April 2026</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">Fueling the Future</h3>
|
||||
@@ -359,6 +486,30 @@
|
||||
Monetization brings in real income for the first time, funding better
|
||||
servers and helping new features ship faster.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>580 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
|
||||
<article class="timeline-node">
|
||||
<div class="timeline-card">
|
||||
<div class="timeline-marker"><i class="fas fa-plug"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">11 · Clients</span>
|
||||
<span class="timeline-date">May 2026</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">Supporting Client Ports</h3>
|
||||
<p class="timeline-desc">
|
||||
We start supporting a client port of our project, letting other bots
|
||||
build on top of what we made. First up is AXBot, which serves the
|
||||
Chinese portion of the SQB playerbase.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span>600 Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
@@ -368,15 +519,18 @@
|
||||
<div class="timeline-marker"><i class="fas fa-location-dot"></i></div>
|
||||
<div class="pt-3">
|
||||
<div class="flex items-center justify-between mb-2">
|
||||
<span class="timeline-index">09 · Today</span>
|
||||
<span class="timeline-index">12 · Today</span>
|
||||
<span class="timeline-date">Now</span>
|
||||
</div>
|
||||
<h3 class="timeline-title mb-3">Where We Are Now</h3>
|
||||
<p class="timeline-desc">
|
||||
Automated parsing through Spectra, funded development, and a growing
|
||||
community of squadrons define the project today. The next chapter is already
|
||||
underway.
|
||||
community of squadrons define the project today. We're already working on
|
||||
our next product, <a href="https://tss.pawjob.us" target="_blank" rel="noopener" class="text-accent font-semibold hover:underline">TSSBOT</a>.
|
||||
</p>
|
||||
<div class="timeline-card-footer">
|
||||
<i class="fab fa-discord"></i><span><%= serverCount %> Servers</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
@@ -392,6 +546,12 @@
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Scroll hint — fades out on first scroll -->
|
||||
<div id="scroll-hint">
|
||||
<span>SCROLL</span>
|
||||
<div class="hint-line"></div>
|
||||
</div>
|
||||
|
||||
<!-- Footer -->
|
||||
<%- include('partials/footer') %>
|
||||
|
||||
@@ -426,6 +586,7 @@
|
||||
if (!timeline || !svg) return;
|
||||
|
||||
var nodes = Array.prototype.slice.call(timeline.querySelectorAll('.timeline-node'));
|
||||
var endMarker = document.getElementById('timelineEndMarker');
|
||||
var reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
|
||||
var useGsap = !!(window.gsap && window.ScrollTrigger);
|
||||
var drawProgress = 0; // 0 to 1, how much of the line is drawn
|
||||
@@ -437,6 +598,7 @@
|
||||
var lineTrigger = null;
|
||||
var nodeTriggers = [];
|
||||
var nextRevealIndex = 0;
|
||||
var preRevealProgress = 0;
|
||||
|
||||
// Build a rounded-corner path that threads through a list of points.
|
||||
function roundedPath(pts, radius) {
|
||||
@@ -496,6 +658,11 @@
|
||||
return nodePathProgress(node, index, pathLength);
|
||||
});
|
||||
|
||||
if (endMarker && pts.length) {
|
||||
var ep = pts[pts.length - 1];
|
||||
endMarker.setAttribute('cx', ep.x.toFixed(1));
|
||||
endMarker.setAttribute('cy', ep.y.toFixed(1));
|
||||
}
|
||||
updateComet(pathLength);
|
||||
return { pts: pts, len: pathLength };
|
||||
}
|
||||
@@ -552,6 +719,23 @@
|
||||
return lengthAtPoint(getMarkerCenter(node), len) / len;
|
||||
}
|
||||
|
||||
function initPreReveal() {
|
||||
var vh = window.innerHeight;
|
||||
var sp = 0;
|
||||
nodes.forEach(function (node, idx) {
|
||||
if (node.getBoundingClientRect().top < vh * 0.95) {
|
||||
sp = Math.max(sp, nodeProgresses[idx] || 0);
|
||||
}
|
||||
});
|
||||
if (sp > state.progress) {
|
||||
preRevealProgress = sp;
|
||||
drawProgress = sp;
|
||||
state.progress = sp;
|
||||
targetDrawProgress = sp;
|
||||
renderProgress();
|
||||
}
|
||||
}
|
||||
|
||||
function revealReachedNodes() {
|
||||
// Scan forward only — nodes are in path order so we never need to re-check
|
||||
while (nextRevealIndex < nodes.length) {
|
||||
@@ -561,8 +745,11 @@
|
||||
nodeRevealed[nextRevealIndex] = true;
|
||||
node.classList.add('is-visible');
|
||||
if (useGsap) {
|
||||
node.style.background = '#1b1b1b';
|
||||
gsap.fromTo(node, { y: -16, scale: 0.97 }, { y: 0, scale: 1, duration: 0.55, ease: 'power2.out', overwrite: true });
|
||||
node.style.background = 'rgba(27,27,27,0)';
|
||||
gsap.fromTo(node,
|
||||
{ y: -16, scale: 0.97, backgroundColor: 'rgba(27,27,27,0)' },
|
||||
{ y: 0, scale: 1, backgroundColor: 'rgba(27,27,27,1)', duration: 0.55, ease: 'power2.out', overwrite: true,
|
||||
onComplete: function () { node.style.background = '#1b1b1b'; } });
|
||||
var card = node.querySelector('.timeline-card');
|
||||
if (card) gsap.fromTo(card, { opacity: 0 }, { opacity: 1, duration: 0.55, ease: 'power2.out' });
|
||||
}
|
||||
@@ -646,12 +833,12 @@
|
||||
trigger: timeline,
|
||||
start: 'top 70%',
|
||||
endTrigger: nodes[nodes.length - 1] || timeline,
|
||||
end: 'top 40%',
|
||||
end: 'top 60%',
|
||||
scrub: 0.6,
|
||||
invalidateOnRefresh: true,
|
||||
onUpdate: function (self) {
|
||||
var p = Math.min(1, Math.max(0, self.progress));
|
||||
if (p <= state.progress + 0.0005) return;
|
||||
var p = Math.min(1, preRevealProgress + self.progress * (1 - preRevealProgress));
|
||||
if (p <= state.progress) return;
|
||||
state.progress = p;
|
||||
targetDrawProgress = p;
|
||||
drawProgress = p;
|
||||
@@ -673,6 +860,23 @@
|
||||
createScrollTriggers();
|
||||
renderProgress();
|
||||
ScrollTrigger.refresh();
|
||||
requestAnimationFrame(function () {
|
||||
if (lineTrigger && lineTrigger.progress > state.progress) {
|
||||
var p = lineTrigger.progress;
|
||||
state.progress = p;
|
||||
drawProgress = p;
|
||||
targetDrawProgress = p;
|
||||
renderProgress();
|
||||
}
|
||||
initPreReveal();
|
||||
});
|
||||
|
||||
var hint = document.getElementById('scroll-hint');
|
||||
function hideScrollHint() {
|
||||
if (!hint) return;
|
||||
hint.style.opacity = '0';
|
||||
hint = null;
|
||||
}
|
||||
|
||||
if (window.Lenis) {
|
||||
var lenis = new Lenis({
|
||||
@@ -680,9 +884,14 @@
|
||||
easing: function (t) { return 1 - Math.pow(1 - t, 3); },
|
||||
smoothWheel: true
|
||||
});
|
||||
lenis.on('scroll', ScrollTrigger.update);
|
||||
lenis.on('scroll', function () {
|
||||
hideScrollHint();
|
||||
ScrollTrigger.update();
|
||||
});
|
||||
gsap.ticker.add(function (time) { lenis.raf(time * 1000); });
|
||||
gsap.ticker.lagSmoothing(0);
|
||||
} else {
|
||||
window.addEventListener('scroll', hideScrollHint, { once: true });
|
||||
}
|
||||
} else {
|
||||
advanceTo(1, 0);
|
||||
@@ -713,6 +922,16 @@
|
||||
if (!reduceMotion && useGsap) {
|
||||
createScrollTriggers();
|
||||
ScrollTrigger.refresh();
|
||||
requestAnimationFrame(function () {
|
||||
if (lineTrigger && lineTrigger.progress > state.progress) {
|
||||
var p = lineTrigger.progress;
|
||||
state.progress = p;
|
||||
drawProgress = p;
|
||||
targetDrawProgress = p;
|
||||
renderProgress();
|
||||
}
|
||||
initPreReveal();
|
||||
});
|
||||
}
|
||||
});
|
||||
})();
|
||||
|
||||
Reference in New Issue
Block a user