Squads with dash-wrapped tags (e.g. -DSPLA-) store the full tag in the
replay's team.squadron field rather than the bare short name. The short
lookup fails and returns a placeholder whose short_name blocks the tag
lookup, leaving squadron_long as "<unresolved>" and producing no point
diffs on scoreboards. Fix: only include successfully resolved clans
(clan_id is not None) in results and resolved_shorts so the tag pass
still runs for any failed short lookup. Affects all 186 dash-tagged squads.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Make .env the single source of truth for runtime config. Remove all
`env:` blocks from SREBOT/ecosystem.config.js and TSSBOT/ecosystem.config.js
so values can't silently shadow .env. Both ecosystem files load .env via
`require('dotenv').config()` and PM2 inherits the resolved environment.
- Rename SREBOT_STORAGE_VOL_PATH → STORAGE_VOL_PATH across all readers
(BOT/utils.py, BOT/receiver_bridge.py, BOT/render_recap.py, server.js,
web/server.js, dateindex.js, scripts/*, srebot.service, tests/, README,
and both .env files). STORAGE is shared between SREBOT and TSSBOT, so the
variable shouldn't carry one bot's prefix.
- Rename per-process PORT env vars to disambiguated names so .env can be
the source of truth without collisions:
PORT (api) → SREBOT_API_PORT (server.js)
PORT (web) → SREBOT_WEB_PORT (web/server.js)
WEBHOOK_PORT → SREBOT_WEBHOOK_PORT (github_webhook_updater.py)
SREBOT_EXTERNAL_HOST/PORT/UPSTREAM_URL were already uniquely named;
they just move from ecosystem env to .env.
- TSSBOT/.env: drop GITHUB_WEBHOOK_SECRET (only srebot-webhook consumes it)
and the stale SREBOT_DEPLOY_PATH. SREBOT/.env: also drop the obsolete
SREBOT_DEPLOY_PATH (ecosystem now hardcodes __dirname).
- ecosystem.config.js no longer references SREBOT_DEPLOY_PATH; deploy path
is always __dirname of the ecosystem file.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix BOT.data_parser import in render_recap.py
render_recap.py runs as a subprocess (Path(__file__).parent.parent on
sys.path) and used `from BOT.data_parser import ...`. After the SHARED
move, data_parser is no longer in the BOT package. Add BOTS/SHARED to
sys.path and switch to the absolute `from data_parser import ...`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* centralize SHARED sys.path bootstrap in BOT/__init__.py
Drop per-file `sys.path.insert(SHARED)` bandaids from BOT/scoreboard.py,
gob.py, utils.py, and game_api.py. The bootstrap now happens exactly
once when the BOT package is imported (via BOT/__init__.py), which is
implicit for any `from BOT.X import …` / `import BOT.X` and any
`python -m BOT.x` invocation.
`SHARED_DIR` is exposed as a public name on the BOT package; siblings
import it via `from . import SHARED_DIR` for building asset paths
(MAPS, ICONS, FONTS, vromfs) instead of recomputing the location.
render_recap.py is the one subprocess entry point that runs as
__main__, so it keeps a minimal bootstrap: add SREBOT to sys.path
then `import BOT` to fire the package init once.
Also move pyrightconfig.json to the BOTS monorepo root so pyright
resolves data_parser and third-party imports regardless of which
subproject the editor opens from.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PR #1223 only staged the deletions of the old paths because the new
top-level directories were still untracked when the commit was authored.
This commit adds the actual restructured tree: SREBOT/ (existing bot),
SHARED/ (vromfs, data_parser, ICONS/MAPS/FONTS, DAGOR_FILES,
update_game_files), and TSSBOT/ (skeleton).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>