Born as SNLK SQB BOT
Commissioned by ImApollo and first launched as SNLK SQB BOT. The earliest build is running within a week, with match data still entered by hand. Within weeks, the prototype is already being shared with other servers.
Our Story
Our history, the milestones we passed along the way, and the giants whose shoulders helped us climb higher.
Commissioned by ImApollo and first launched as SNLK SQB BOT. The earliest build is running within a week, with match data still entered by hand. Within weeks, the prototype is already being shared with other servers.
The project outgrows its original name. SNLK SQB BOT becomes SREBOT, the identity it still carries today.
Frovy shows us the first parser and gives SREBOT a real path toward automatic scoreboards. He had also figured out how to request clandata and receive immediate point updates, even if he kept the method from us for months.
Dagor is introduced and the second parser is integrated, a much more robust one that SREBOT still uses today. The logging pipeline matures around the parser work, making scoreboards more informative.
Squadrons start to take notice. The bot picks up real momentum and grows in popularity as more communities bring it into their servers.
Friendly competition with the Boris bot pushes the developers to raise their game. The SREBOT website goes live, turning stats, scoreboards, and replays into a browser experience players can explore.
The sheer volume of requests to Gaijin forces a change of approach. SREBOT consolidates and partners with Spectra to receive games directly, instead of downloading and parsing every match on its own.
Monetization brings in real income for the first time, funding better servers and helping new features ship faster.
Automated parsing through Spectra, funded development, and a growing community of squadrons define the project today. The next chapter is already underway.