697 lines
25 KiB
JavaScript
697 lines
25 KiB
JavaScript
// Pure 3D replay view. No DOM beyond its own <canvas>; driven entirely by an
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// external clock (setTime) so it stays in sync with the 2D ReplayCanvasEngine.
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// Ported from the standalone REPLAY_VIEWER three.js viewer, stripped of all of
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// its own UI (labels, axes, guide lines, controls, hover/active-list panels).
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import * as THREE from 'three'
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
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import { OBJLoader } from 'three/addons/loaders/OBJLoader.js'
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const MODEL_PATH = '/models/t34/'
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const MINIMAP_URL = (level) => `/api/match/minimap/${level}`
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const MINIMAP_FULL_URL = (level) => `/api/match/minimap/${level}?type=full`
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const WIN_COLOR = '#00c800'
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const LOSE_COLOR = '#dc1e1e'
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const DRONE_COLOR = '#cbd5e1'
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const DIRECTION_SAMPLE_MS = 700
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const DIRECTION_BLEND = 0.22
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const KILL_LINE_WINDOW_MS = 3000
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const CAP_INTERP_MAX_GAP_MS = 4000
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const FLIP_MAP_TEXTURE_Z = true
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function coordsAreValid(c) {
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return c &&
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Number.isFinite(Number(c.x0)) && Number.isFinite(Number(c.z0)) &&
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Number.isFinite(Number(c.x1)) && Number.isFinite(Number(c.z1)) &&
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Number(c.x0) !== Number(c.x1) && Number(c.z0) !== Number(c.z1)
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}
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function normalizeCoords(c) {
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if (!coordsAreValid(c)) return null
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return { x0: Number(c.x0), z0: Number(c.z0), x1: Number(c.x1), z1: Number(c.z1) }
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}
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function mapSourceRect(baseCoords, renderCoords) {
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const base = normalizeCoords(baseCoords)
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const render = normalizeCoords(renderCoords)
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if (!base || !render) return { u: 0, v: 0, w: 1, h: 1 }
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const dx = base.x1 - base.x0
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const dz = base.z1 - base.z0
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const xLo = Math.min(render.x0, render.x1)
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const xHi = Math.max(render.x0, render.x1)
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const zLo = Math.min(render.z0, render.z1)
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const zHi = Math.max(render.z0, render.z1)
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const u0 = (xLo - base.x0) / dx
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const u1 = (xHi - base.x0) / dx
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const v0 = (zLo - base.z0) / dz
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const v1 = (zHi - base.z0) / dz
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const uMin = Math.max(0, Math.min(1, Math.min(u0, u1)))
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const uMax = Math.max(0, Math.min(1, Math.max(u0, u1)))
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const vMin = Math.max(0, Math.min(1, Math.min(v0, v1)))
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const vMax = Math.max(0, Math.min(1, Math.max(v0, v1)))
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const w = uMax - uMin
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const h = vMax - vMin
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if (!(w > 0 && h > 0)) return { u: 0, v: 0, w: 1, h: 1 }
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return { u: uMin, v: 1 - vMax, w, h }
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}
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function fallbackBoundsCoords(bounds) {
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const pad = Math.max(bounds.planarSpan * 0.15, 250)
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return { x0: bounds.minX - pad, z0: bounds.minZ - pad, x1: bounds.maxX + pad, z1: bounds.maxZ + pad }
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}
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function catmullRom(a, b, c, d, t) {
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const t2 = t * t
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const t3 = t2 * t
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return 0.5 * ((2 * b) + (-a + c) * t + (2 * a - 5 * b + 4 * c - d) * t2 + (-a + 3 * b - 3 * c + d) * t3)
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}
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class ReplayCanvas3D {
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constructor(container, data) {
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this.container = container
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this.data = data
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this.disposed = false
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this.currentT = 0
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this.selectedPlayerId = null
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this.smoothByEntity = new Map()
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this.players = {}
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for (const p of data.players || []) this.players[p.id] = p
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this.teamWon = data.teamWon
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this._buildEntities()
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this._buildCaptureModel()
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this.kills = (data.kills || []).filter((k) => k.killerPos && k.victimPos)
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this.bounds = this._computeBounds()
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this.scale = 1200 / this.bounds.planarSpan
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this._initThree()
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this._mode = 'ground'
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this.mapInfo = this._resolveMapInfo('ground')
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this._buildScene()
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this._loadTankTemplate()
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this._loadMapTexture()
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this._animate = this._animate.bind(this)
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this._raf = requestAnimationFrame(this._animate)
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this.setTime(0)
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}
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// ---- data adaptation -----------------------------------------------------
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_isWinner(entity) {
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if (entity.playerId > 0) return this.players[entity.playerId]?.team === this.teamWon
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return entity.droneTeam === this.teamWon
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}
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_colorFor(entity) {
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if (entity.playerId === 0 && entity.type === 'drone') return DRONE_COLOR
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return this._isWinner(entity) ? WIN_COLOR : LOSE_COLOR
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}
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_buildEntities() {
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this.entities = []
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for (const e of this.data.entities || []) {
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if (!Array.isArray(e.path) || !e.path.length) continue
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const path = e.path.map((p) => ({ t: Number(p.t), x: Number(p.x), y: Number(p.y || 0), z: Number(p.z) }))
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this.entities.push({
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playerId: e.playerId,
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entityIndex: e.entityIndex,
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type: e.type,
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droneTeam: e.droneTeam,
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path,
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startT: path[0].t,
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endT: path[path.length - 1].t,
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})
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}
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}
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_buildCaptureModel() {
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const areas = Array.isArray(this.data.captureAreas) ? this.data.captureAreas : []
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const state = this.data.captureState || {}
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this.captureZones = areas.map((area, index) => {
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const letter = String.fromCharCode(65 + index)
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const cap = Array.isArray(state[letter])
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? state[letter].map(([t, v]) => [Number(t), Number(v)]).filter(([t, v]) => Number.isFinite(t) && Number.isFinite(v))
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: []
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const center = area.tm?.center || [area.x, 0, area.z]
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return {
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key: letter,
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center: { x: Number(area.x ?? center[0]), y: Number(center[1] || 0), z: Number(area.z ?? center[2]) },
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radius: Math.max(1, Number(area.radius) || 1),
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cap,
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}
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})
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}
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_computeBounds() {
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const b = { minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -Infinity, minZ: Infinity, maxZ: -Infinity }
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for (const e of this.entities) {
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for (const p of e.path) {
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b.minX = Math.min(b.minX, p.x); b.maxX = Math.max(b.maxX, p.x)
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b.minY = Math.min(b.minY, p.y); b.maxY = Math.max(b.maxY, p.y)
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b.minZ = Math.min(b.minZ, p.z); b.maxZ = Math.max(b.maxZ, p.z)
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}
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}
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if (!Number.isFinite(b.minX)) { b.minX = 0; b.maxX = 1; b.minY = 0; b.maxY = 1; b.minZ = 0; b.maxZ = 1 }
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b.centerX = (b.minX + b.maxX) / 2
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b.centerZ = (b.minZ + b.maxZ) / 2
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b.spanX = Math.max(1, b.maxX - b.minX)
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b.spanZ = Math.max(1, b.maxZ - b.minZ)
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b.planarSpan = Math.max(b.spanX, b.spanZ)
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return b
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}
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_resolveMapInfo(mode) {
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const level = this.data.mission?.level
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const full = this.data.fullMapLevel
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if (mode === 'air' && full && normalizeCoords(this.data.mapCoords)) {
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const coords = normalizeCoords(this.data.mapCoords)
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return { image: MINIMAP_FULL_URL(full), coords, baseCoords: coords, sourceRect: { u: 0, v: 0, w: 1, h: 1 } }
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}
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const coords = normalizeCoords(this.data.levelCoords) || fallbackBoundsCoords(this.bounds)
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const baseCoords = normalizeCoords(this.data.tankMapCoords) || coords
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return {
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image: level ? MINIMAP_URL(level) : null,
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coords,
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baseCoords,
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sourceRect: mapSourceRect(baseCoords, coords),
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}
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}
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// ---- coordinate transforms ----------------------------------------------
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_toWorld(p) {
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const b = this.bounds
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return new THREE.Vector3(
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(p.x - b.centerX) * this.scale,
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(p.y - b.minY) * this.scale,
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(p.z - b.centerZ) * this.scale,
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)
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}
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_renderPoint(p) {
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if (!FLIP_MAP_TEXTURE_Z) return p
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const coords = normalizeCoords(this.mapInfo?.coords)
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if (!coords) return p
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return { ...p, z: coords.z0 + coords.z1 - p.z }
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}
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// ---- three.js setup ------------------------------------------------------
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_initThree() {
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const canvas = document.createElement('canvas')
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canvas.className = 'rc3d-canvas'
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this.canvasEl = canvas
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this.container.appendChild(canvas)
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this.renderer = new THREE.WebGLRenderer({ canvas, antialias: true })
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this.renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2))
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this.renderer.setClearColor(0x0b0d10, 1)
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this.scene = new THREE.Scene()
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this.camera = new THREE.PerspectiveCamera(55, 1, 0.1, 20000)
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this.controls = new OrbitControls(this.camera, this.renderer.domElement)
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this.controls.enableDamping = true
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this.controls.dampingFactor = 0.08
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this.controls.screenSpacePanning = false
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this.controls.maxPolarAngle = Math.PI * 0.49
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this.controls.mouseButtons.LEFT = THREE.MOUSE.ROTATE
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this.controls.mouseButtons.MIDDLE = THREE.MOUSE.DOLLY
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this.controls.mouseButtons.RIGHT = THREE.MOUSE.PAN
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this.root = new THREE.Group()
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this.mapGroup = new THREE.Group()
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this.pathGroup = new THREE.Group()
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this.zoneGroup = new THREE.Group()
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this.killLineGroup = new THREE.Group()
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this.markerGroup = new THREE.Group()
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this.root.add(this.mapGroup, this.pathGroup, this.zoneGroup, this.killLineGroup, this.markerGroup)
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this.scene.add(this.root)
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this.scene.add(new THREE.AmbientLight(0xffffff, 0.72))
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const sun = new THREE.DirectionalLight(0xffffff, 1.1)
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sun.position.set(240, 500, 180)
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this.scene.add(sun)
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this.resize()
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}
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_worldMapExtents(coords = this.mapInfo?.coords) {
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const c = normalizeCoords(coords)
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if (!c) return null
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const a = this._toWorld({ x: c.x0, y: this.bounds.minY, z: c.z0 })
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const b = this._toWorld({ x: c.x1, y: this.bounds.minY, z: c.z1 })
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return {
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minX: Math.min(a.x, b.x), maxX: Math.max(a.x, b.x),
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minZ: Math.min(a.z, b.z), maxZ: Math.max(a.z, b.z),
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width: Math.abs(b.x - a.x), depth: Math.abs(b.z - a.z),
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}
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}
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_resetCamera() {
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const ext = this._worldMapExtents()
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const span = Math.max(ext?.width || 1400, ext?.depth || 1400, 100)
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this.camera.position.set(span * 0.45, span * 0.55, span * 0.72)
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this.controls.target.set(0, 0, 0)
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this.controls.minDistance = Math.max(18, span * 0.025)
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this.controls.maxDistance = Math.max(320, span * 1.8)
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this.camera.far = Math.max(9000, span * 8)
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this.camera.updateProjectionMatrix()
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this.controls.update()
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}
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// ---- scene construction --------------------------------------------------
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_buildScene() {
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this._clearGroup(this.mapGroup)
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this._clearGroup(this.pathGroup)
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this._clearGroup(this.markerGroup)
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this._clearGroup(this.zoneGroup)
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this._clearGroup(this.killLineGroup)
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this._buildMapPlane()
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this._buildCaptureZones()
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this._buildKillLines()
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this.visualEntities = this.entities.map((e) => this._makeVisualEntity(e))
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this._applyHighlight()
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this._resetCamera()
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}
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_clearGroup(group) {
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for (const child of [...group.children]) {
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group.remove(child)
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child.traverse?.((c) => {
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if (c.geometry) c.geometry.dispose()
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if (c.material) (Array.isArray(c.material) ? c.material : [c.material]).forEach((m) => m.dispose())
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})
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}
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}
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_buildMapPlane() {
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const info = this.mapInfo
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if (!info || !coordsAreValid(info.coords)) return
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const x0 = Math.min(info.coords.x0, info.coords.x1)
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const x1 = Math.max(info.coords.x0, info.coords.x1)
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const z0 = Math.min(info.coords.z0, info.coords.z1)
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const z1 = Math.max(info.coords.z0, info.coords.z1)
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const width = Math.max(1, (x1 - x0) * this.scale)
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const depth = Math.max(1, (z1 - z0) * this.scale)
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const center = this._toWorld({ x: (x0 + x1) / 2, y: this.bounds.minY, z: (z0 + z1) / 2 })
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const geometry = new THREE.PlaneGeometry(width, depth, 1, 1)
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this._applyPlaneUvs(geometry, info.sourceRect || { u: 0, v: 0, w: 1, h: 1 })
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geometry.rotateX(-Math.PI / 2)
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const material = new THREE.MeshBasicMaterial({
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color: 0x18202a, transparent: true, opacity: 0.92, depthWrite: false, side: THREE.DoubleSide,
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})
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const plane = new THREE.Mesh(geometry, material)
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plane.position.set(center.x, -0.12, center.z)
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plane.renderOrder = -10
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this.mapGroup.add(plane)
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this._mapMaterial = material
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}
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_applyPlaneUvs(geometry, rect) {
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const u0 = rect.u
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const u1 = rect.u + rect.w
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const vTop = rect.v
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const vBottom = rect.v + rect.h
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const uv = geometry.attributes.uv
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if (FLIP_MAP_TEXTURE_Z) {
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uv.setXY(0, u0, 1 - vTop); uv.setXY(1, u1, 1 - vTop)
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uv.setXY(2, u0, 1 - vBottom); uv.setXY(3, u1, 1 - vBottom)
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} else {
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uv.setXY(0, u0, 1 - vBottom); uv.setXY(1, u1, 1 - vBottom)
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uv.setXY(2, u0, 1 - vTop); uv.setXY(3, u1, 1 - vTop)
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}
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uv.needsUpdate = true
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}
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_loadMapTexture() {
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if (!this.mapInfo.image || !this._mapMaterial) return
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const material = this._mapMaterial
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new THREE.TextureLoader().load(
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this.mapInfo.image,
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(texture) => {
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if (this.disposed) { texture.dispose(); return }
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texture.colorSpace = THREE.SRGBColorSpace
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texture.anisotropy = this.renderer.capabilities.getMaxAnisotropy()
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material.map = texture
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material.color.setHex(0xffffff)
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material.needsUpdate = true
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},
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undefined,
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() => { material.color.setHex(0x1f2933); material.opacity = 0.6 },
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)
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}
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_makeVisualEntity(entity) {
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const color = this._colorFor(entity)
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const points = entity.path.map((p) => this._toWorld(this._renderPoint(p)))
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const lineGeometry = new THREE.BufferGeometry().setFromPoints(points)
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const lineMaterial = new THREE.LineBasicMaterial({ color, transparent: true, opacity: 0.42 })
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const line = new THREE.Line(lineGeometry, lineMaterial)
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this.pathGroup.add(line)
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const radius = 4.4
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let model
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if (this.unitTemplate && entity.type === 'ground') {
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model = this.unitTemplate.clone(true)
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model.traverse((child) => {
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if (!child.isMesh) return
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child.material = new THREE.MeshStandardMaterial({
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color, roughness: 0.72, metalness: 0.06, flatShading: true,
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emissive: new THREE.Color(color).multiplyScalar(0.22),
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})
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})
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} else {
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const geo = new THREE.SphereGeometry(radius, 18, 12)
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const mat = new THREE.MeshStandardMaterial({
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color, emissive: new THREE.Color(color).multiplyScalar(0.24), roughness: 0.45, metalness: 0.08,
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})
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model = new THREE.Mesh(geo, mat)
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}
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const arrow = new THREE.ArrowHelper(
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new THREE.Vector3(1, 0, 0), new THREE.Vector3(0, 0, 0),
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radius * 4.6, new THREE.Color(color), radius * 1.55, radius * 0.9,
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)
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arrow.line.material.transparent = true
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arrow.line.material.opacity = 0.78
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arrow.cone.material.transparent = true
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arrow.cone.material.opacity = 0.95
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const group = new THREE.Group()
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group.add(model, arrow)
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this.markerGroup.add(group)
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return { entity, line, group, model, arrow, radius, smoothedDirection: null, lastDirectionT: null }
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}
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async _loadTankTemplate() {
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try {
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const object = await new Promise((resolve, reject) => {
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const loader = new OBJLoader()
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loader.setPath(MODEL_PATH)
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loader.load('t_34_obj.obj', resolve, undefined, reject)
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})
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if (this.disposed) return
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const planes = []
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object.traverse((child) => {
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if (!child.isMesh) return
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child.castShadow = false
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child.receiveShadow = false
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if (/^Plane/i.test(child.name || '')) { planes.push(child); return }
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})
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for (const plane of planes) plane.removeFromParent()
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const box = new THREE.Box3()
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object.traverse((child) => { if (child.isMesh) box.expandByObject(child) })
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if (box.isEmpty()) box.setFromObject(object)
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const size = box.getSize(new THREE.Vector3())
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const maxDim = Math.max(size.x, size.y, size.z, 1)
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const scale = 70 / maxDim
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const center = box.getCenter(new THREE.Vector3())
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const pivot = new THREE.Group()
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object.position.x -= center.x
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object.position.z -= center.z
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object.position.y -= box.min.y
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pivot.add(object)
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pivot.scale.setScalar(scale)
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this.unitTemplate = pivot
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// Rebuild ground entities now that the model is available.
|
|
this._buildScene()
|
|
this.setTime(this.currentT)
|
|
} catch {
|
|
// No model -> spheres are used; nothing else to do.
|
|
}
|
|
}
|
|
|
|
// ---- capture zones -------------------------------------------------------
|
|
|
|
_buildCaptureZones() {
|
|
for (const zone of this.captureZones) {
|
|
const center = this._toWorld(this._renderPoint(zone.center))
|
|
const radius = Math.max(8, zone.radius * this.scale)
|
|
const group = new THREE.Group()
|
|
group.position.set(center.x, 1.05, center.z)
|
|
|
|
const ringGeo = new THREE.RingGeometry(radius * 0.92, radius, 96)
|
|
ringGeo.rotateX(-Math.PI / 2)
|
|
const ring = new THREE.Mesh(ringGeo, new THREE.MeshBasicMaterial({
|
|
color: 0xdde6ee, transparent: true, opacity: 0.7, depthWrite: false, side: THREE.DoubleSide,
|
|
}))
|
|
ring.renderOrder = 8
|
|
|
|
const fillGeo = new THREE.CircleGeometry(radius * 0.82, 96)
|
|
fillGeo.rotateX(-Math.PI / 2)
|
|
const fill = new THREE.Mesh(fillGeo, new THREE.MeshBasicMaterial({
|
|
color: 0xd8dee9, transparent: true, opacity: 0, depthWrite: false, side: THREE.DoubleSide,
|
|
}))
|
|
fill.position.y = 0.02
|
|
fill.renderOrder = 7
|
|
|
|
group.add(fill, ring)
|
|
group.userData = { zone, fill }
|
|
this.zoneGroup.add(group)
|
|
}
|
|
}
|
|
|
|
_captureValueAt(zone, t) {
|
|
if (!zone.cap.length) return 0
|
|
if (t <= zone.cap[0][0]) return zone.cap[0][1]
|
|
for (let i = 1; i < zone.cap.length; i++) {
|
|
const prev = zone.cap[i - 1]
|
|
const cur = zone.cap[i]
|
|
if (t <= cur[0]) {
|
|
const gap = cur[0] - prev[0]
|
|
if (gap > CAP_INTERP_MAX_GAP_MS) return prev[1]
|
|
const alpha = (t - prev[0]) / Math.max(1, gap)
|
|
return THREE.MathUtils.lerp(prev[1], cur[1], THREE.MathUtils.clamp(alpha, 0, 1))
|
|
}
|
|
}
|
|
return zone.cap[zone.cap.length - 1][1]
|
|
}
|
|
|
|
_updateCaptureZones() {
|
|
for (const group of this.zoneGroup.children) {
|
|
const { zone, fill } = group.userData
|
|
if (!zone || !fill) continue
|
|
const value = THREE.MathUtils.clamp(this._captureValueAt(zone, this.currentT), -100, 100)
|
|
const amount = Math.abs(value) / 100
|
|
fill.visible = value !== 0
|
|
fill.material.color.set(value > 0 ? LOSE_COLOR : value < 0 ? WIN_COLOR : 0xd8dee9)
|
|
fill.material.opacity = value === 0 ? 0 : 0.18 + amount * 0.34
|
|
const s = value === 0 ? 0 : Math.sqrt(amount)
|
|
fill.scale.set(s, s, 1)
|
|
}
|
|
}
|
|
|
|
// ---- kill lines ----------------------------------------------------------
|
|
|
|
_buildKillLines() {
|
|
this.killLines = []
|
|
for (const k of this.kills) {
|
|
const start = this._toWorld(this._renderPoint({ x: k.killerPos.x, y: this.bounds.minY, z: k.killerPos.z }))
|
|
const end = this._toWorld(this._renderPoint({ x: k.victimPos.x, y: this.bounds.minY, z: k.victimPos.z }))
|
|
start.y += 12; end.y += 12
|
|
const vec = end.clone().sub(start)
|
|
const length = vec.length()
|
|
if (length < 0.5) continue
|
|
const color = new THREE.Color(this.players[k.killerId]?.team === this.teamWon ? WIN_COLOR : LOSE_COLOR)
|
|
const arrow = new THREE.ArrowHelper(vec.clone().normalize(), start, length, color,
|
|
Math.min(28, Math.max(10, length * 0.12)), Math.min(16, Math.max(7, length * 0.055)))
|
|
for (const m of [arrow.line.material, arrow.cone.material]) {
|
|
m.transparent = true; m.opacity = 0; m.depthTest = false; m.depthWrite = false
|
|
}
|
|
arrow.renderOrder = 18
|
|
arrow.visible = false
|
|
this.killLineGroup.add(arrow)
|
|
this.killLines.push({ time: k.time, arrow })
|
|
}
|
|
}
|
|
|
|
_updateKillLines() {
|
|
for (const { time, arrow } of this.killLines) {
|
|
const age = this.currentT - time
|
|
const visible = age >= 0 && age <= KILL_LINE_WINDOW_MS
|
|
arrow.visible = visible
|
|
if (!visible) continue
|
|
const opacity = 1 - age / KILL_LINE_WINDOW_MS
|
|
arrow.line.material.opacity = 0.18 + opacity * 0.62
|
|
arrow.cone.material.opacity = 0.24 + opacity * 0.72
|
|
}
|
|
}
|
|
|
|
// ---- interpolation -------------------------------------------------------
|
|
|
|
_findSegment(entity, t) {
|
|
const path = entity.path
|
|
if (t < entity.startT || t > entity.endT) return null
|
|
let lo = 0, hi = path.length - 1
|
|
while (lo < hi - 1) {
|
|
const mid = (lo + hi) >> 1
|
|
if (path[mid].t <= t) lo = mid; else hi = mid
|
|
}
|
|
return { index: lo, a: path[lo], b: path[Math.min(lo + 1, path.length - 1)] }
|
|
}
|
|
|
|
_interp(entity, t) {
|
|
const seg = this._findSegment(entity, t)
|
|
if (!seg) return null
|
|
const { index, a, b } = seg
|
|
const path = entity.path
|
|
const span = Math.max(1, b.t - a.t)
|
|
const alpha = Math.min(1, Math.max(0, (t - a.t) / span))
|
|
const before = path[Math.max(0, index - 1)]
|
|
const after = path[Math.min(path.length - 1, index + 2)]
|
|
return {
|
|
t,
|
|
x: catmullRom(before.x, a.x, b.x, after.x, alpha),
|
|
y: catmullRom(before.y, a.y, b.y, after.y, alpha),
|
|
z: catmullRom(before.z, a.z, b.z, after.z, alpha),
|
|
}
|
|
}
|
|
|
|
_directionAt(entity, t) {
|
|
const beforeT = Math.max(entity.startT, t - DIRECTION_SAMPLE_MS)
|
|
const afterT = Math.min(entity.endT, t + DIRECTION_SAMPLE_MS)
|
|
if (afterT <= beforeT) return null
|
|
const before = this._interp(entity, beforeT)
|
|
const after = this._interp(entity, afterT)
|
|
if (!before || !after) return null
|
|
const dir = this._toWorld(this._renderPoint(after)).sub(this._toWorld(this._renderPoint(before)))
|
|
if (dir.lengthSq() < 0.0001) return null
|
|
return dir.normalize()
|
|
}
|
|
|
|
_blendedDirection(visual, t) {
|
|
const raw = this._directionAt(visual.entity, t)
|
|
if (!raw) return visual.smoothedDirection
|
|
const reset = visual.lastDirectionT == null || Math.abs(t - visual.lastDirectionT) > 1800
|
|
if (reset || !visual.smoothedDirection) visual.smoothedDirection = raw.clone()
|
|
else visual.smoothedDirection.lerp(raw, DIRECTION_BLEND).normalize()
|
|
visual.lastDirectionT = t
|
|
return visual.smoothedDirection
|
|
}
|
|
|
|
// ---- highlight / focus ---------------------------------------------------
|
|
|
|
_applyHighlight() {
|
|
const sel = this.selectedPlayerId
|
|
if (!this.visualEntities) return
|
|
for (const visual of this.visualEntities) {
|
|
const isSel = sel != null && visual.entity.playerId === sel
|
|
const teamColor = this._colorFor(visual.entity)
|
|
const mat = visual.line.material
|
|
if (sel == null) {
|
|
mat.opacity = 0.42; mat.color.set(teamColor); visual.line.renderOrder = 0
|
|
} else if (isSel) {
|
|
mat.opacity = 1; mat.color.set(teamColor).lerp(new THREE.Color(0xffffff), 0.35); visual.line.renderOrder = 30
|
|
} else {
|
|
mat.opacity = 0.08; mat.color.set(teamColor); visual.line.renderOrder = 0
|
|
}
|
|
if (visual.model?.isGroup) {
|
|
visual.model.traverse((child) => {
|
|
if (child.isMesh && child.material?.emissive) child.material.emissiveIntensity = isSel ? 2.6 : 1
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
focus(playerId) {
|
|
this.selectedPlayerId = this.selectedPlayerId === playerId ? null : playerId
|
|
this._applyHighlight()
|
|
if (this.selectedPlayerId == null) return
|
|
const visual = (this.visualEntities || []).find((v) => v.entity.playerId === playerId && v.group.visible)
|
|
|| (this.visualEntities || []).find((v) => v.entity.playerId === playerId)
|
|
if (!visual) return
|
|
const p = this._interp(visual.entity, this.currentT)
|
|
if (!p) return
|
|
const world = this._toWorld(this._renderPoint(p))
|
|
const offset = this.camera.position.clone().sub(this.controls.target)
|
|
this.controls.target.copy(world)
|
|
this.camera.position.copy(world.clone().add(offset))
|
|
this.controls.update()
|
|
}
|
|
|
|
// ---- public API ----------------------------------------------------------
|
|
|
|
setTime(t) {
|
|
this.currentT = t
|
|
if (!this.visualEntities) return
|
|
for (const visual of this.visualEntities) {
|
|
const p = this._interp(visual.entity, t)
|
|
visual.group.visible = Boolean(p)
|
|
if (!p) continue
|
|
visual.group.position.copy(this._toWorld(this._renderPoint(p)))
|
|
const dir = this._blendedDirection(visual, t)
|
|
visual.arrow.visible = Boolean(dir)
|
|
if (dir) {
|
|
visual.arrow.setDirection(dir)
|
|
if (visual.model?.isGroup) {
|
|
const flat = dir.clone(); flat.y = 0
|
|
if (flat.lengthSq() > 0) {
|
|
flat.normalize()
|
|
visual.model.quaternion.setFromUnitVectors(new THREE.Vector3(0, 0, 1), flat)
|
|
visual.model.rotateY(Math.PI)
|
|
visual.model.rotateY(-Math.PI / 2)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this._updateCaptureZones()
|
|
this._updateKillLines()
|
|
}
|
|
|
|
setMode(mode) {
|
|
const next = mode === 'air' && normalizeCoords(this.data.mapCoords) ? 'air' : 'ground'
|
|
if (next === this._mode) return
|
|
this._mode = next
|
|
this.mapInfo = this._resolveMapInfo(next)
|
|
this.smoothByEntity.clear()
|
|
this._buildScene()
|
|
this._loadMapTexture()
|
|
this.setTime(this.currentT)
|
|
}
|
|
|
|
resize() {
|
|
const w = this.container.clientWidth || this.container.offsetWidth || 720
|
|
const h = this.container.clientHeight || w
|
|
this.renderer.setSize(w, h, false)
|
|
this.camera.aspect = w / Math.max(1, h)
|
|
this.camera.updateProjectionMatrix()
|
|
}
|
|
|
|
_animate() {
|
|
if (this.disposed) return
|
|
this.controls.update()
|
|
this.renderer.render(this.scene, this.camera)
|
|
this._raf = requestAnimationFrame(this._animate)
|
|
}
|
|
|
|
dispose() {
|
|
this.disposed = true
|
|
if (this._raf) cancelAnimationFrame(this._raf)
|
|
this.controls?.dispose()
|
|
this._clearGroup(this.mapGroup)
|
|
this._clearGroup(this.pathGroup)
|
|
this._clearGroup(this.markerGroup)
|
|
this._clearGroup(this.zoneGroup)
|
|
this._clearGroup(this.killLineGroup)
|
|
this.renderer?.dispose()
|
|
if (this.canvasEl?.parentNode) this.canvasEl.parentNode.removeChild(this.canvasEl)
|
|
}
|
|
}
|
|
|
|
window.ReplayCanvas3D = ReplayCanvas3D
|