Files
SREBOT/web/public/js/replay-canvas.js
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2026-06-21 07:54:35 -07:00

1206 lines
50 KiB
JavaScript

/**
* replay-canvas.js
*
* Interactive HTML5 Canvas replay viewer for War Thunder GOB replays.
*/
const RC = {
TRAIL_MS: 18000, AIR_TRAIL_MS: 4000, DRONE_TRAIL_MS: 2000,
KILL_TTL: 8000, DMG_TTL: 4000, GHOST_TTL: 3000, DEFAULT_SPEED: 4,
WIN: '#00c800', LOSE: '#dc1e1e',
WIN_DIM: 'rgba(0,200,0,', LOSE_DIM: 'rgba(220,30,30,',
WIN_TRAIL: 'rgba(0,120,0,', LOSE_TRAIL: 'rgba(132,18,18,',
DOT_R: 5, AIR_R: 4, DRONE_R: 3,
};
const RC_CAP_STROKE_PX = 3;
const RC_CAP_ICON_ALPHA = 0.35;
const RC_CAP_ICON_MIN_SIZE = 10;
const RC_CAP_FILL_ALPHA = 0.5;
function replayT(key) {
return (window.__t && window.__t(key)) || key;
}
class ReplayCanvas {
constructor(containerEl, data) {
this.container = containerEl;
this.data = data;
this.playing = false;
this.speed = RC.DEFAULT_SPEED;
this.currentTime = 0;
this.tStart = Infinity;
this.tEnd = -Infinity;
this.lastFrameTime = 0;
this.highlightedPlayerId = null;
this.animFrameId = null;
this.canvasSize = 720;
this.canvas = null;
this.ctx = null;
this.mapCanvas = null;
this.mapCtx = null;
// Store both coordinate sets
this._groundCoords = data.levelCoords;
this._tankMapCoords = data.tankMapCoords || data.levelCoords;
this._airCoords = data.mapCoords || null;
this._fullMapLevel = data.fullMapLevel || null;
this.captureAreas = Array.isArray(data.captureAreas) ? data.captureAreas : [];
// Dynamic capture-state + tickets timelines (Spectra v2+); null if absent
this._captureState = (data.captureState && typeof data.captureState === 'object'
&& Object.keys(data.captureState).length) ? data.captureState : null;
this._tickets = (data.tickets && typeof data.tickets === 'object'
&& Object.keys(data.tickets).length) ? data.tickets : null;
this._teamNames = (data.teamNames && typeof data.teamNames === 'object') ? data.teamNames : {};
this._winnerSlot = Number(data.winnerSlot) || 0; // winning team slot (1/2)
this._mode = 'ground';
this._viewMode = '2d';
this.view3d = null;
this.supports3d = false;
const hasAircraft = data.entities.some(e => e.type === 'aircraft');
this.hasAirMode = !!(this._airCoords && this._fullMapLevel && hasAircraft);
this.x0 = data.levelCoords.x0;
this.z0 = data.levelCoords.z0;
this.xRange = data.levelCoords.x1 - data.levelCoords.x0;
this.zRange = data.levelCoords.z1 - data.levelCoords.z0;
// Source rect for minimap image (full image by default)
this._mapSrc = { u: 0, v: 0, w: 1, h: 1 };
this._updateMapSourceRect();
this.players = {};
for (const p of data.players) this.players[p.id] = p;
this.entities = [];
for (const e of data.entities) {
if (!e.path || e.path.length === 0) continue;
const times = new Float64Array(e.path.length);
const positions = new Float32Array(e.path.length * 2);
for (let i = 0; i < e.path.length; i++) {
times[i] = e.path[i].t;
positions[i * 2] = e.path[i].x;
positions[i * 2 + 1] = e.path[i].z;
}
if (times[0] < this.tStart) this.tStart = times[0];
if (times[times.length - 1] > this.tEnd) this.tEnd = times[times.length - 1];
const isWinner = e.playerId > 0
? (this.players[e.playerId]?.team === data.teamWon)
: (e.droneTeam === data.teamWon);
this.entities.push({
...e, times, positions, isWinner,
deathTime: null, ghostEndTime: null, deathPos: null,
});
}
// Pre-compute deaths
this._computeDeaths();
this.currentTime = this.tStart;
}
_computeDeaths() {
// Reset deaths so they can be recomputed after coord changes
for (const ent of this.entities) {
ent.deathTime = null;
ent.ghostEndTime = null;
ent.deathPos = null;
}
for (const k of this.data.kills) {
for (const ent of this.entities) {
const matched = (k.victimEntityIndex && ent.entityIndex === k.victimEntityIndex)
|| (k.victimId && ent.playerId === k.victimId && ent.playerId !== 0);
if (matched && ent.deathTime === null) {
ent.deathTime = k.time;
ent.ghostEndTime = k.time + RC.GHOST_TTL;
if (k.victimPos) ent.deathPos = this.worldToPixel(k.victimPos.x, k.victimPos.z);
break;
}
}
}
}
worldToPixel(x, z) {
return [
(x - this.x0) / this.xRange * this.canvasSize,
(this.z0 + this.zRange - z) / this.zRange * this.canvasSize
];
}
getPositionAtTime(entity, time) {
const { times, positions } = entity;
if (time < times[0] || time > times[times.length - 1]) return null;
let lo = 0, hi = times.length - 1;
while (lo < hi - 1) {
const mid = (lo + hi) >> 1;
if (times[mid] <= time) lo = mid; else hi = mid;
}
const t0 = times[lo], t1 = times[hi];
const frac = t1 > t0 ? (time - t0) / (t1 - t0) : 0;
const i0 = lo * 2, i1 = hi * 2;
return this.worldToPixel(
positions[i0] + (positions[i1] - positions[i0]) * frac,
positions[i0 + 1] + (positions[i1 + 1] - positions[i0 + 1]) * frac
);
}
getHeadingAtTime(entity, time) {
// Compute heading in radians (0=up/north, CW) from position delta
const dt = 500; // sample window in game ms
const p0 = this.getPositionAtTime(entity, time - dt);
const p1 = this.getPositionAtTime(entity, time);
if (!p0 || !p1) return null;
const dx = p1[0] - p0[0];
const dy = p1[1] - p0[1];
if (Math.abs(dx) < 0.1 && Math.abs(dy) < 0.1) return null;
return Math.atan2(dx, -dy); // 0=up, CW positive
}
_entityScreenPos(entity, time) {
if (entity.deathTime !== null && time >= entity.deathTime) return entity.deathPos;
return this.getPositionAtTime(entity, time);
}
_isEntityDead(entity, time) {
return entity.deathTime !== null && time >= entity.deathTime;
}
_isEntityGone(entity, time) {
return entity.ghostEndTime !== null && time >= entity.ghostEndTime;
}
async init() {
this._buildDOM();
await Promise.all([this._loadMap(), this._loadEntityIcons()]);
this._initView3d();
this._onResize = () => { if (this._viewMode === '3d') this.view3d?.resize(); };
window.addEventListener('resize', this._onResize);
this.playing = true;
this.playBtn.innerHTML = '<i class="fas fa-pause"></i>';
this.lastFrameTime = performance.now();
this._tick = this._tick.bind(this);
this.animFrameId = requestAnimationFrame(this._tick);
}
_initView3d() {
try {
if (typeof window.ReplayCanvas3D !== 'function') return;
this.view3d = new window.ReplayCanvas3D(this.view3dContainer, this.data);
this.supports3d = true;
} catch (e) {
this.view3d = null;
this.supports3d = false;
}
}
_renderActive() {
if (this._viewMode === '3d') { this.view3d?.setTime(this.currentTime); }
else { this.render(); }
}
setViewMode(mode) {
const next = mode === '3d' && this.view3d ? '3d' : '2d';
if (next === this._viewMode) return;
this._viewMode = next;
const is3d = next === '3d';
this.canvas.classList.toggle('rc-hidden', is3d);
this.view3dContainer.classList.toggle('rc-hidden', !is3d);
if (is3d) {
this.view3d.setMode(this._mode);
this.view3d.resize();
this.view3d.setTime(this.currentTime);
} else {
this.render();
}
}
focus(playerId) {
if (this._viewMode === '3d') this.view3d?.focus(playerId);
}
_buildDOM() {
this.container.innerHTML = '';
const layout = document.createElement('div');
layout.className = 'rc-layout';
// Left panel (winners)
this.leftPanel = document.createElement('div');
this.leftPanel.className = 'rc-panel rc-panel-win';
this._buildTeamPanel(this.leftPanel, true);
// Center
const center = document.createElement('div');
center.className = 'rc-center';
// Tickets meter above the battle view (its top aligns with the team panels)
this._buildTicketsBar(center);
const stage = document.createElement('div');
stage.className = 'rc-stage';
this.canvas = document.createElement('canvas');
this.canvas.width = this.canvasSize;
this.canvas.height = this.canvasSize;
this.canvas.className = 'rc-canvas';
this.ctx = this.canvas.getContext('2d');
stage.appendChild(this.canvas);
this.view3dContainer = document.createElement('div');
this.view3dContainer.className = 'rc-3d-container rc-hidden';
stage.appendChild(this.view3dContainer);
center.appendChild(stage);
// Controls
const controls = document.createElement('div');
controls.className = 'rc-controls';
controls.innerHTML = `
<button class="rc-btn rc-play" title="${replayT('replay.playPause')}"><i class="fas fa-play"></i></button>
<div class="rc-speeds">
<button class="rc-btn rc-sp" data-speed="1">1x</button>
<button class="rc-btn rc-sp" data-speed="2">2x</button>
<button class="rc-btn rc-sp active" data-speed="4">4x</button>
<button class="rc-btn rc-sp" data-speed="8">8x</button>
</div>
<input type="range" class="rc-scrub" min="0" max="1000" value="0">
<span class="rc-time">0:00 / 0:00</span>
`;
center.appendChild(controls);
// Battle log
const logWrap = document.createElement('div');
logWrap.className = 'rc-log-wrap';
logWrap.innerHTML = '<div class="rc-log" id="rcBattleLog"></div>';
center.appendChild(logWrap);
this.battleLog = logWrap.querySelector('#rcBattleLog');
// Pre-build sorted event list for the log
this._buildEventList();
// Right panel (losers)
this.rightPanel = document.createElement('div');
this.rightPanel.className = 'rc-panel rc-panel-lose';
this._buildTeamPanel(this.rightPanel, false);
layout.appendChild(this.leftPanel);
layout.appendChild(center);
layout.appendChild(this.rightPanel);
this.container.appendChild(layout);
// Wire controls
this.playBtn = controls.querySelector('.rc-play');
this.scrubber = controls.querySelector('.rc-scrub');
this.timeDisplay = controls.querySelector('.rc-time');
this.playBtn.addEventListener('click', () => this._togglePlay());
this.scrubber.addEventListener('input', () => {
this.currentTime = this.tStart + (this.scrubber.value / 1000) * (this.tEnd - this.tStart);
this._updatePanelDeathStates();
this._updateBattleLog();
this._renderActive();
this._updateTicketsBar(this.currentTime);
});
controls.querySelectorAll('.rc-sp').forEach(btn => {
btn.addEventListener('click', () => {
controls.querySelectorAll('.rc-sp').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
this.speed = parseInt(btn.dataset.speed);
});
});
// Canvas hover — store mouse pos, re-evaluate each frame
this._mouseOnCanvas = false;
this._mouseX = 0;
this._mouseY = 0;
this.canvas.addEventListener('mousemove', (ev) => {
this._mouseOnCanvas = true;
const rect = this.canvas.getBoundingClientRect();
this._mouseX = (ev.clientX - rect.left) * (this.canvasSize / rect.width);
this._mouseY = (ev.clientY - rect.top) * (this.canvasSize / rect.height);
});
this.canvas.addEventListener('mouseleave', () => {
this._mouseOnCanvas = false;
this._setHighlight(null);
});
// Offscreen map canvas
this.mapCanvas = document.createElement('canvas');
this.mapCanvas.width = this.canvasSize;
this.mapCanvas.height = this.canvasSize;
this.mapCtx = this.mapCanvas.getContext('2d');
}
_buildTeamPanel(panel, isWinner) {
// Show all players on this team, using their first entity (prefer ground)
const teamEntities = this.entities.filter(e => e.playerId > 0 && e.isWinner === isWinner);
const seen = new Set();
const unique = [];
// First pass: ground entities
for (const e of teamEntities) {
if (e.type === 'ground' && !seen.has(e.playerId)) { seen.add(e.playerId); unique.push(e); }
}
// Second pass: any remaining players (aircraft etc)
for (const e of teamEntities) {
if (!seen.has(e.playerId)) { seen.add(e.playerId); unique.push(e); }
}
const color = isWinner ? RC.WIN : RC.LOSE;
const dimColor = isWinner ? 'rgba(0,200,0,0.15)' : 'rgba(220,30,30,0.15)';
// Use squadron clan tag rendered with skyquake font
const firstPlayer = unique.length > 0 ? this.players[unique[0].playerId] : null;
const clanTag = firstPlayer?.clan || '';
const label = clanTag
? `<span class="rc-clan-tag">${this._esc(clanTag)}</span>`
: (isWinner ? 'Winners' : 'Losers');
let html = `<div class="rc-panel-head" style="border-bottom-color:${dimColor}">
<span class="rc-panel-label" style="color:${color}">${label}</span>
</div><div class="rc-panel-list">`;
for (const ent of unique) {
const p = this.players[ent.playerId];
const name = p ? this._esc(p.name) : '?';
const veh = this._esc(ent.vehicleName);
const panelIcon = ent.miniIcon ? ent.miniIcon.replace('mini:', '') : (ent.iconKey || 'medium');
html += `<div class="rc-row" data-player-id="${ent.playerId}" data-entity-index="${ent.entityIndex}">
<img class="rc-type-icon" src="/api/icons/type/${panelIcon}" alt="" loading="lazy" onerror="this.style.display='none'">
<div class="rc-row-info">
<span class="rc-row-name">${name}</span>
<span class="rc-row-veh">${veh}</span>
</div>
<span class="rc-row-status"></span>
</div>`;
}
html += '</div>';
panel.innerHTML = html;
// Hover
panel.querySelectorAll('.rc-row').forEach(row => {
row.addEventListener('mouseenter', () => {
const pid = parseInt(row.dataset.playerId);
const eidx = parseInt(row.dataset.entityIndex);
const ent = this.entities.find(e => e.entityIndex === eidx);
if (ent && !this._isEntityGone(ent, this.currentTime)) {
this._setHighlight(pid);
}
});
row.addEventListener('mouseleave', () => this._setHighlight(null));
row.addEventListener('click', () => this.focus(parseInt(row.dataset.playerId)));
});
}
_updatePanelDeathStates() {
const t = this.currentTime;
this.container.querySelectorAll('.rc-row').forEach(row => {
const eidx = parseInt(row.dataset.entityIndex);
const ent = this.entities.find(e => e.entityIndex === eidx);
if (!ent) return;
const dead = this._isEntityDead(ent, t);
const gone = this._isEntityGone(ent, t);
row.classList.toggle('rc-dead', dead);
row.classList.toggle('rc-gone', gone);
const status = row.querySelector('.rc-row-status');
if (gone) {
status.innerHTML = '<i class="fas fa-skull" style="opacity:0.3"></i>';
row.style.cursor = 'default';
} else if (dead) {
status.innerHTML = '<i class="fas fa-skull" style="opacity:0.5"></i>';
row.style.cursor = 'default';
} else {
status.innerHTML = '';
row.style.cursor = 'pointer';
}
});
}
_setHighlight(playerId) {
if (this.highlightedPlayerId === playerId) return;
this.highlightedPlayerId = playerId;
this.container.querySelectorAll('.rc-row').forEach(row => {
row.classList.toggle('rc-hl', parseInt(row.dataset.playerId) === playerId);
});
if (!this.playing) this.render();
}
_esc(s) { const d = document.createElement('div'); d.textContent = s; return d.innerHTML; }
_buildEventList() {
// Merge kills and damages into a single sorted timeline
this._events = [];
for (const k of this.data.kills) {
const killer = this.players[k.killerId];
// Find victim name
let victimName = '?';
let victimTeam = -1;
if (k.victimId && this.players[k.victimId]) {
victimName = this.players[k.victimId].name;
victimTeam = this.players[k.victimId].team;
} else if (k.victimVehicle) {
victimName = k.victimVehicle;
}
let html;
if (!killer) {
// No killer (crash / environment kill)
const victimIsWin = victimTeam === this.data.teamWon;
html = `<span class="${victimIsWin ? 'rc-ev-win' : 'rc-ev-lose'}">${this._esc(victimName)}</span>`
+ `<span class="rc-ev-action"> ${replayT('replay.crashed')}</span>`;
} else {
const killerIsWin = killer.team === this.data.teamWon;
html = `<span class="${killerIsWin ? 'rc-ev-win' : 'rc-ev-lose'}">${this._esc(killer.name)}</span>`
+ `<span class="rc-ev-action"> ${replayT('replay.destroyed')} </span>`
+ `<span class="${killerIsWin ? 'rc-ev-lose' : 'rc-ev-win'}">${this._esc(victimName)}</span>`
+ (k.weapon ? `<span class="rc-ev-weapon">[${this._esc(k.weapon)}]</span>` : '');
}
this._events.push({
time: k.time,
type: 'kill',
html,
});
}
for (const dm of this.data.damages) {
const atk = this.players[dm.offenderId];
const vic = this.players[dm.offendedId];
if (!atk || !vic) continue;
const atkIsWin = atk.team === this.data.teamWon;
this._events.push({
time: dm.time,
type: 'damage',
html: `<span class="${atkIsWin ? 'rc-ev-win' : 'rc-ev-lose'}">${this._esc(atk.name)}</span>`
+ `<span class="rc-ev-action"> ${replayT('replay.hit')} </span>`
+ `<span class="${atkIsWin ? 'rc-ev-lose' : 'rc-ev-win'}">${this._esc(vic.name)}</span>`,
});
}
this._events.sort((a, b) => a.time - b.time);
this._lastLogIndex = -1;
}
_updateBattleLog() {
const t = this.currentTime;
// Find how many events should be visible
let idx = -1;
for (let i = 0; i < this._events.length; i++) {
if (this._events[i].time <= t) idx = i;
else break;
}
if (idx === this._lastLogIndex) return;
this._lastLogIndex = idx;
// Rebuild log content
const log = this.battleLog;
log.innerHTML = '';
for (let i = 0; i <= idx; i++) {
const ev = this._events[i];
const el = document.createElement('div');
el.className = `rc-ev rc-ev-${ev.type}`;
const elapsed = (ev.time - this.tStart) / 1000;
const mm = Math.floor(elapsed / 60);
const ss = Math.floor(elapsed % 60);
el.innerHTML = `<span class="rc-ev-time">${mm}:${String(ss).padStart(2,'0')}</span>${ev.html}`;
log.appendChild(el);
}
// Auto-scroll to bottom
log.scrollTop = log.scrollHeight;
}
_getTintedIcon(iconKey, color, size) {
const cacheKey = `${iconKey}_${color}_${size}`;
if (!this._tintCache) this._tintCache = {};
if (this._tintCache[cacheKey]) return this._tintCache[cacheKey];
const img = this._iconCache?.[iconKey];
if (!img || !img.naturalWidth) return null;
try {
const c = document.createElement('canvas');
c.width = size; c.height = size;
const cx = c.getContext('2d');
const [dx, dy, dw, dh] = this._containedImageRect(img, size);
cx.drawImage(img, dx, dy, dw, dh);
cx.globalCompositeOperation = 'source-atop';
cx.fillStyle = color;
cx.fillRect(0, 0, size, size);
cx.globalCompositeOperation = 'source-over';
this._tintCache[cacheKey] = c;
return c;
} catch (e) {
// CORS or other canvas tainting — fall back to untinted
this._tintCache[cacheKey] = null;
return null;
}
}
_containedImageRect(img, size) {
const ratio = img.naturalWidth && img.naturalHeight ? img.naturalWidth / img.naturalHeight : 1;
let w = size, h = size;
if (ratio > 1) h = size / ratio;
else w = size * ratio;
return [(size - w) / 2, (size - h) / 2, w, h];
}
_drawContainedIcon(ctx, img, x, y, size) {
const [dx, dy, dw, dh] = this._containedImageRect(img, size);
ctx.drawImage(img, x - size / 2 + dx, y - size / 2 + dy, dw, dh);
}
_updateMapSourceRect() {
// Air/full-map mode always uses the full source image.
if (this._mode !== 'ground') {
this._mapSrc = { u: 0, v: 0, w: 1, h: 1 };
return;
}
const base = this._tankMapCoords || this._groundCoords;
const render = this._groundCoords;
if (!base || !render) {
this._mapSrc = { u: 0, v: 0, w: 1, h: 1 };
return;
}
const bx0 = Number(base.x0), bz0 = Number(base.z0);
const bx1 = Number(base.x1), bz1 = Number(base.z1);
const rx0 = Number(render.x0), rz0 = Number(render.z0);
const rx1 = Number(render.x1), rz1 = Number(render.z1);
const dx = bx1 - bx0;
const dz = bz1 - bz0;
if (!Number.isFinite(dx) || !Number.isFinite(dz) || dx === 0 || dz === 0) {
this._mapSrc = { u: 0, v: 0, w: 1, h: 1 };
return;
}
const xLo = Math.min(rx0, rx1), xHi = Math.max(rx0, rx1);
const zLo = Math.min(rz0, rz1), zHi = Math.max(rz0, rz1);
const u0 = (xLo - bx0) / dx;
const u1 = (xHi - bx0) / dx;
const v0 = (zLo - bz0) / dz;
const v1 = (zHi - bz0) / dz;
const uMin = Math.max(0, Math.min(1, Math.min(u0, u1)));
const uMax = Math.max(0, Math.min(1, Math.max(u0, u1)));
const vMin = Math.max(0, Math.min(1, Math.min(v0, v1)));
const vMax = Math.max(0, Math.min(1, Math.max(v0, v1)));
const w = uMax - uMin;
const h = vMax - vMin;
if (!(w > 0 && h > 0)) {
this._mapSrc = { u: 0, v: 0, w: 1, h: 1 };
return;
}
// Source top-left in image space: X -> uMin, Z -> (1 - vMax)
this._mapSrc = { u: uMin, v: 1 - vMax, w, h };
}
_capOutlinePoints(cap) {
const tm = cap?.tm;
if (!tm || !Array.isArray(tm.a0) || !Array.isArray(tm.a2) || !Array.isArray(tm.center)) return [];
const ax0 = Number(tm.a0[0]), az0 = Number(tm.a0[2]);
const ax2 = Number(tm.a2[0]), az2 = Number(tm.a2[2]);
const cx = Number(tm.center[0]), cz = Number(tm.center[2]);
if (!Number.isFinite(ax0) || !Number.isFinite(az0) || !Number.isFinite(ax2) || !Number.isFinite(az2)
|| !Number.isFinite(cx) || !Number.isFinite(cz)) return [];
const capType = String(cap?.type || '').toLowerCase();
const points = [];
if (capType === 'sphere' || capType === 'cylinder') {
const steps = 64;
for (let i = 0; i < steps; i++) {
const t = (2 * Math.PI * i) / steps;
const wx = cx + Math.cos(t) * ax0 + Math.sin(t) * ax2;
const wz = cz + Math.cos(t) * az0 + Math.sin(t) * az2;
points.push(this.worldToPixel(wx, wz));
}
return points;
}
if (capType === 'box') {
const corners = [[-0.5, -0.5], [0.5, -0.5], [0.5, 0.5], [-0.5, 0.5]];
for (const [sx, sz] of corners) {
const wx = cx + sx * ax0 + sz * ax2;
const wz = cz + sx * az0 + sz * az2;
points.push(this.worldToPixel(wx, wz));
}
return points;
}
return [];
}
_pickContrastOutlineColor(points) {
if (!points || points.length === 0) return '#fff';
const W = this.canvasSize;
const H = this.canvasSize;
let lumaSum = 0;
let n = 0;
for (const [px, py] of points) {
const x = Math.max(0, Math.min(W - 1, Math.round(px)));
const y = Math.max(0, Math.min(H - 1, Math.round(py)));
try {
const d = this.mapCtx.getImageData(x, y, 1, 1).data;
const luma = 0.2126 * d[0] + 0.7152 * d[1] + 0.0722 * d[2];
lumaSum += luma;
n++;
} catch (_) {
continue;
}
}
if (n === 0) return '#fff';
return (lumaSum / n) < 128 ? '#fff' : '#000';
}
_capIconForLabel(label) {
const key = String(label || '').toLowerCase();
if (!this._capIconCache) return null;
return this._capIconCache[`capture_${key}`] || this._capIconCache.cap_icon || null;
}
_drawCaptureIcon(label, px, py, size) {
const img = this._capIconForLabel(label);
if (!img || !img.naturalWidth) return;
const s = Math.max(RC_CAP_ICON_MIN_SIZE, Math.round(size));
this.mapCtx.save();
this.mapCtx.globalAlpha = RC_CAP_ICON_ALPHA;
this.mapCtx.drawImage(img, px - s / 2, py - s / 2, s, s);
this.mapCtx.restore();
}
_drawCaptureAreasOnMap() {
if (this._mode !== 'ground') return;
if (!this.captureAreas || this.captureAreas.length === 0) return;
const labels = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
for (let i = 0; i < this.captureAreas.length; i++) {
const cap = this.captureAreas[i];
const label = labels[i] || String(i + 1);
const cx = Number(cap?.x || 0);
const cz = Number(cap?.z || 0);
const [px, py] = this.worldToPixel(cx, cz);
const outlinePoints = this._capOutlinePoints(cap);
let iconSize = 18;
if (outlinePoints.length >= 3) {
this.mapCtx.strokeStyle = '#fff';
this.mapCtx.lineWidth = RC_CAP_STROKE_PX;
this.mapCtx.beginPath();
this.mapCtx.moveTo(outlinePoints[0][0], outlinePoints[0][1]);
for (let p = 1; p < outlinePoints.length; p++) {
this.mapCtx.lineTo(outlinePoints[p][0], outlinePoints[p][1]);
}
this.mapCtx.closePath();
this.mapCtx.stroke();
let area2 = 0;
const nPts = outlinePoints.length;
for (let p = 0; p < nPts; p++) {
const a = outlinePoints[p];
const b = outlinePoints[(p + 1) % nPts];
area2 += a[0] * b[1] - b[0] * a[1];
}
const capArea = Math.abs(area2) * 0.5;
if (capArea > 0) {
iconSize = Math.max(RC_CAP_ICON_MIN_SIZE, Math.min(this.canvasSize, Math.round(Math.sqrt(capArea / 2))));
}
} else {
const rr = Math.max(0, Number(cap?.radius || 0));
let rp = Math.round(rr * ((this.canvasSize / this.xRange + this.canvasSize / this.zRange) * 0.5));
rp = Math.max(8, rp);
if (px < -rp || py < -rp || px > this.canvasSize + rp || py > this.canvasSize + rp) continue;
const ringSamples = [
[px + rp, py], [px - rp, py], [px, py + rp], [px, py - rp],
[px + Math.round(rp * 0.707), py + Math.round(rp * 0.707)],
[px - Math.round(rp * 0.707), py + Math.round(rp * 0.707)],
[px + Math.round(rp * 0.707), py - Math.round(rp * 0.707)],
[px - Math.round(rp * 0.707), py - Math.round(rp * 0.707)],
];
this.mapCtx.strokeStyle = '#fff';
this.mapCtx.lineWidth = RC_CAP_STROKE_PX;
this.mapCtx.beginPath();
this.mapCtx.arc(px, py, rp, 0, Math.PI * 2);
this.mapCtx.stroke();
const capArea = Math.PI * rp * rp;
iconSize = Math.max(RC_CAP_ICON_MIN_SIZE, Math.min(this.canvasSize, Math.round(Math.sqrt(capArea / 2))));
}
this._drawCaptureIcon(label, px, py, iconSize);
}
}
// ── Dynamic capture state ──────────────────────────────────────────────
_capSeriesForIndex(i) {
if (!this._captureState) return null;
const letter = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'[i];
return (letter && this._captureState[letter]) || null;
}
_interpSeries(series, t, step = false) {
if (!series || !series.length) return null;
if (t <= series[0][0]) return series[0][1];
const last = series[series.length - 1];
if (t >= last[0]) return last[1];
for (let i = 1; i < series.length; i++) {
if (series[i][0] >= t) {
// Zero-order hold for caps: hold last value until the next change
// (avoids a false early fill across the initial [0,0] gap).
if (step) return series[i - 1][1];
const t0 = series[i - 1][0], v0 = series[i - 1][1];
const t1 = series[i][0], v1 = series[i][1];
const f = t1 === t0 ? 0 : (t - t0) / (t1 - t0);
return v0 + (v1 - v0) * f;
}
}
return last[1];
}
_capCircleRadiusPx(cap) {
const rr = Math.max(0, Number(cap?.radius || 0));
let rp = Math.round(rr * ((this.canvasSize / this.xRange + this.canvasSize / this.zRange) * 0.5));
return Math.max(8, rp);
}
_drawCaptureState(ctx, t) {
if (this._mode !== 'ground' || !this._captureState) return;
for (let i = 0; i < this.captureAreas.length; i++) {
const series = this._capSeriesForIndex(i);
if (!series) continue;
const val = this._interpSeries(series, t, true); // step-hold
if (val === null) continue;
const frac = Math.min(1, Math.abs(val) / 100);
if (frac <= 0.01) continue;
// cap sign is the owning team slot (positive == slot 2, negative == slot 1)
const ownerSlot = val > 0 ? 2 : 1;
const color = ownerSlot === this._winnerSlot ? RC.WIN : RC.LOSE;
const cap = this.captureAreas[i];
const [cx, cy] = this.worldToPixel(Number(cap?.x || 0), Number(cap?.z || 0));
const outline = this._capOutlinePoints(cap);
ctx.save();
ctx.beginPath();
if (outline.length >= 3) {
ctx.moveTo(outline[0][0], outline[0][1]);
for (let p = 1; p < outline.length; p++) ctx.lineTo(outline[p][0], outline[p][1]);
ctx.closePath();
} else {
ctx.arc(cx, cy, this._capCircleRadiusPx(cap), 0, Math.PI * 2);
}
ctx.clip();
// Radial (pie) sweep from top, clockwise, proportional to capture %
const start = -Math.PI / 2;
const end = start + 2 * Math.PI * frac;
ctx.globalAlpha = RC_CAP_FILL_ALPHA;
ctx.fillStyle = color;
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.arc(cx, cy, this.canvasSize, start, end);
ctx.closePath();
ctx.fill();
ctx.restore();
}
}
// ── Tickets meter ──────────────────────────────────────────────────────
_buildTicketsBar(center) {
if (!this._tickets) return;
const winSlot = this._winnerSlot || 1;
this._tkWinSlot = winSlot;
this._tkLoseSlot = winSlot === 1 ? 2 : 1;
const bar = document.createElement('div');
bar.className = 'rc-tickets';
// No team names here — the win/lose team sections flank the bar already.
bar.innerHTML = `
<span class="rc-tk-val rc-tk-val-win">0</span>
<div class="rc-tk-track">
<div class="rc-tk-fill rc-tk-fill-win"></div>
<div class="rc-tk-fill rc-tk-fill-lose"></div>
</div>
<span class="rc-tk-val rc-tk-val-lose">0</span>`;
center.appendChild(bar);
this.ticketsBar = bar;
this._tkWinFill = bar.querySelector('.rc-tk-fill-win');
this._tkLoseFill = bar.querySelector('.rc-tk-fill-lose');
this._tkWinVal = bar.querySelector('.rc-tk-val-win');
this._tkLoseVal = bar.querySelector('.rc-tk-val-lose');
}
_updateTicketsBar(t) {
if (!this._tickets || !this.ticketsBar) return;
const w = Math.max(0, Math.round(this._interpSeries(this._tickets[String(this._tkWinSlot)], t) ?? 0));
const l = Math.max(0, Math.round(this._interpSeries(this._tickets[String(this._tkLoseSlot)], t) ?? 0));
const total = w + l;
const wPct = total > 0 ? (w / total) * 100 : 50;
this._tkWinFill.style.width = wPct.toFixed(1) + '%';
this._tkLoseFill.style.width = (100 - wPct).toFixed(1) + '%';
this._tkWinVal.textContent = w;
this._tkLoseVal.textContent = l;
// Game over (loser bled out) → glow the winning side (bar, number, and
// the winning team panel). Class goes on the shared container so the CSS
// can reach both the bar and the side panel.
this.container.classList.toggle('rc-game-over', l <= 0);
}
async _loadEntityIcons() {
this._iconCache = {};
this._iconDebug = {};
const keysToLoad = new Set();
for (const ent of this.entities) {
if (ent.miniIcon) {
const miniKey = ent.miniIcon.replace('mini:', '');
keysToLoad.add(miniKey);
ent._canvasIconKey = miniKey;
} else if (ent.iconKey) {
keysToLoad.add(ent.iconKey);
ent._canvasIconKey = ent.iconKey;
}
}
const promises = [];
for (const key of keysToLoad) {
promises.push(new Promise((resolve) => {
const img = new Image();
img.onload = () => {
this._iconCache[key] = img;
this._iconDebug[key] = 'ok';
resolve();
};
img.onerror = () => {
this._iconDebug[key] = 'err';
resolve();
};
img.src = `/api/icons/type/${key}`;
}));
}
await Promise.all(promises);
}
async _loadMap() {
const level = this.data.mission?.level;
if (!level) { this.mapCtx.fillStyle = '#111'; this.mapCtx.fillRect(0, 0, this.canvasSize, this.canvasSize); return; }
const loadImg = (src) => new Promise((resolve) => {
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => resolve(img);
img.onerror = () => resolve(null);
img.src = src;
});
// Load ground (tank) map
this._groundMapImg = await loadImg(`/api/match/minimap/${level}`);
// Load full (air) map if available
if (this._fullMapLevel) {
this._airMapImg = await loadImg(`/api/match/minimap/${this._fullMapLevel}?type=full`);
} else {
this._airMapImg = null;
}
this._capIconCache = {
cap_icon: await loadImg('/api/icons/type/cap_icon'),
};
const capLetters = new Set();
for (let i = 0; i < this.captureAreas.length && i < 26; i++) capLetters.add(String.fromCharCode(97 + i));
for (const letter of capLetters) {
this._capIconCache[`capture_${letter}`] = await loadImg(`/api/icons/type/capture_${letter}`);
}
this._drawMapToCanvas();
}
_drawMapToCanvas() {
const img = this._mode === 'air' ? (this._airMapImg || this._groundMapImg) : this._groundMapImg;
this.mapCtx.clearRect(0, 0, this.canvasSize, this.canvasSize);
if (!img) {
this.mapCtx.fillStyle = '#111';
this.mapCtx.fillRect(0, 0, this.canvasSize, this.canvasSize);
return;
}
const { u, v, w, h } = this._mapSrc;
const sx = u * img.naturalWidth, sy = v * img.naturalHeight;
const sw = w * img.naturalWidth, sh = h * img.naturalHeight;
this.mapCtx.drawImage(img, sx, sy, sw, sh, 0, 0, this.canvasSize, this.canvasSize);
this._drawCaptureAreasOnMap();
}
setMode(mode) {
if (mode === this._mode) return;
if (mode === 'air' && !this.hasAirMode) return;
this._mode = mode;
// Swap coordinate system
const coords = mode === 'air' ? this._airCoords : this._groundCoords;
this.x0 = coords.x0;
this.z0 = coords.z0;
this.xRange = coords.x1 - coords.x0;
this.zRange = coords.z1 - coords.z0;
this._updateMapSourceRect();
// Redraw map background with new crop region
this._drawMapToCanvas();
// Recompute death positions in new coordinate space
this._computeDeaths();
this.view3d?.setMode(mode);
// Render immediately
this._renderActive();
}
_togglePlay() {
this.playing = !this.playing;
this.playBtn.innerHTML = this.playing ? '<i class="fas fa-pause"></i>' : '<i class="fas fa-play"></i>';
if (this.playing) {
if (this.currentTime >= this.tEnd) this.currentTime = this.tStart;
this.lastFrameTime = performance.now();
}
}
_tick(now) {
if (this.playing) {
const dt = now - this.lastFrameTime;
this.lastFrameTime = now;
this.currentTime += dt * this.speed;
if (this.currentTime >= this.tEnd) {
this.currentTime = this.tEnd;
this.playing = false;
this.playBtn.innerHTML = '<i class="fas fa-play"></i>';
}
}
this._renderActive();
this._updateTicketsBar(this.currentTime);
this._updateControls();
// Update panel death states + battle log every ~250ms
if (!this._lastPanelUpdate || now - this._lastPanelUpdate > 250) {
this._updatePanelDeathStates();
this._updateBattleLog();
this._lastPanelUpdate = now;
}
this.animFrameId = requestAnimationFrame(this._tick);
}
_updateControls() {
const frac = (this.currentTime - this.tStart) / (this.tEnd - this.tStart);
const pct = Math.round(frac * 1000);
this.scrubber.value = pct;
this.scrubber.style.setProperty('--rc-progress', (frac * 100).toFixed(1) + '%');
const cur = (this.currentTime - this.tStart) / 1000;
const total = (this.tEnd - this.tStart) / 1000;
const fmt = (s) => `${Math.floor(s/60)}:${String(Math.floor(s%60)).padStart(2,'0')}`;
this.timeDisplay.textContent = `${fmt(cur)} / ${fmt(total)}`;
}
_updateCanvasHighlight() {
if (!this._mouseOnCanvas) return;
let bestId = null, bestDist = 400;
for (const ent of this.entities) {
if (ent.playerId === 0) continue;
if (this._isEntityGone(ent, this.currentTime)) continue;
const pos = this._entityScreenPos(ent, this.currentTime);
if (!pos) continue;
const dx = pos[0] - this._mouseX, dy = pos[1] - this._mouseY;
const dist = dx * dx + dy * dy;
if (dist < bestDist) { bestDist = dist; bestId = ent.playerId; }
}
this._setHighlight(bestId);
}
render() {
const ctx = this.ctx;
const t = this.currentTime;
this._updateCanvasHighlight();
ctx.drawImage(this.mapCanvas, 0, 0);
this._drawCaptureState(ctx, t);
this._drawTrails(ctx, t);
this._drawDamageLines(ctx, t);
this._drawKillLines(ctx, t);
this._drawEntities(ctx, t);
}
_drawTrails(ctx, time) {
for (const ent of this.entities) {
if (this._isEntityGone(ent, time)) continue;
const endT = ent.deathTime !== null ? Math.min(time, ent.deathTime) : time;
const trailLen = ent.type === 'ground' ? RC.TRAIL_MS
: ent.type === 'aircraft' ? (this._mode === 'air' ? RC.TRAIL_MS : RC.AIR_TRAIL_MS)
: RC.DRONE_TRAIL_MS;
const tMin = endT - trailLen;
const baseColor = ent.isWinner ? RC.WIN_TRAIL : RC.LOSE_TRAIL;
const { times, positions } = ent;
ctx.lineWidth = ent.type === 'ground' ? 2 : (this._mode === 'air' ? 2 : 1.5);
ctx.lineCap = 'round';
// Aircraft in air mode: interpolate at fixed time steps so trail
// segments are always pixel-visible (raw path points can be sub-pixel
// apart at full-map scale).
if (this._mode === 'air' && ent.type === 'aircraft') {
const step = 200; // ms between interpolated trail points
let prevPx = null, prevPy = null;
for (let t = Math.max(tMin, times[0]); t <= Math.min(endT, times[times.length - 1]); t += step) {
const pos = this.getPositionAtTime(ent, t);
if (!pos) continue;
const [px, py] = pos;
if (prevPx !== null) {
const age = time - t;
const alpha = Math.max(0.08, 1 - age / trailLen);
ctx.strokeStyle = baseColor + alpha.toFixed(2) + ')';
ctx.beginPath();
ctx.moveTo(prevPx, prevPy);
ctx.lineTo(px, py);
ctx.stroke();
}
prevPx = px; prevPy = py;
}
continue;
}
let prevPx = null, prevPy = null;
for (let i = 0; i < times.length; i++) {
if (times[i] < tMin) continue;
if (times[i] > endT) break;
const [px, py] = this.worldToPixel(positions[i*2], positions[i*2+1]);
if (prevPx !== null) {
const age = time - times[i];
const alpha = Math.max(0.08, 1 - age / trailLen);
ctx.strokeStyle = baseColor + alpha.toFixed(2) + ')';
ctx.beginPath();
ctx.moveTo(prevPx, prevPy);
ctx.lineTo(px, py);
ctx.stroke();
}
prevPx = px; prevPy = py;
}
}
}
_drawDamageLines(ctx, time) {
for (const dm of this.data.damages) {
const age = time - dm.time;
if (age < 0 || age > RC.DMG_TTL) continue;
// Find attacker and victim positions at damage time
const attacker = this.entities.find(e => e.playerId === dm.offenderId);
const victim = this.entities.find(e => e.playerId === dm.offendedId);
if (!attacker || !victim) continue;
const aPos = this.getPositionAtTime(attacker, dm.time);
const vPos = this.getPositionAtTime(victim, dm.time);
if (!aPos || !vPos) continue;
const alpha = Math.max(0, 1 - age / RC.DMG_TTL);
ctx.globalAlpha = alpha * 0.4;
ctx.strokeStyle = '#ffcc44';
ctx.lineWidth = 1;
ctx.setLineDash([3, 4]);
ctx.beginPath(); ctx.moveTo(aPos[0], aPos[1]); ctx.lineTo(vPos[0], vPos[1]); ctx.stroke();
ctx.setLineDash([]);
ctx.globalAlpha = 1;
}
}
_drawKillLines(ctx, time) {
for (const k of this.data.kills) {
const age = time - k.time;
if (age < 0 || age > RC.KILL_TTL) continue;
if (!k.killerPos || !k.victimPos) continue;
const alpha = Math.max(0, 1 - age / RC.KILL_TTL);
const [kx, ky] = this.worldToPixel(k.killerPos.x, k.killerPos.z);
const [vx, vy] = this.worldToPixel(k.victimPos.x, k.victimPos.z);
ctx.globalAlpha = alpha * 0.6;
ctx.strokeStyle = '#ff3333';
ctx.lineWidth = 1.5;
ctx.setLineDash([4, 3]);
ctx.beginPath(); ctx.moveTo(kx, ky); ctx.lineTo(vx, vy); ctx.stroke();
ctx.setLineDash([]);
// X marker
ctx.globalAlpha = alpha * 0.9;
ctx.strokeStyle = '#ff3333';
ctx.lineWidth = 2;
const s = 5;
ctx.beginPath();
ctx.moveTo(vx-s, vy-s); ctx.lineTo(vx+s, vy+s);
ctx.moveTo(vx+s, vy-s); ctx.lineTo(vx-s, vy+s);
ctx.stroke();
// Weapon label
if (k.weapon && alpha > 0.4) {
ctx.font = '600 9px system-ui, sans-serif';
ctx.fillStyle = `rgba(255,230,100,${(alpha * 0.85).toFixed(2)})`;
ctx.fillText(k.weapon, (kx+vx)/2 + 6, (ky+vy)/2 - 6);
}
ctx.globalAlpha = 1;
}
}
_drawEntities(ctx, time) {
const hl = this.highlightedPlayerId;
// Draw dead entities first (fading)
for (const ent of this.entities) {
if (!this._isEntityDead(ent, time)) continue;
if (this._isEntityGone(ent, time)) continue;
const pos = ent.deathPos;
if (!pos) continue;
const [px, py] = pos;
const fade = 1 - (time - ent.deathTime) / RC.GHOST_TTL;
ctx.globalAlpha = Math.max(0, fade * 0.5);
ctx.fillStyle = '#333';
const r = ent.type === 'ground' ? RC.DOT_R : ent.type === 'aircraft' ? RC.AIR_R : RC.DRONE_R;
ctx.beginPath(); ctx.arc(px, py, r, 0, Math.PI*2); ctx.fill();
ctx.globalAlpha = 1;
}
// Draw alive entities
for (const ent of this.entities) {
if (this._isEntityDead(ent, time)) continue;
const pos = this.getPositionAtTime(ent, time);
if (!pos) continue;
const [px, py] = pos;
if (px < -20 || py < -20 || px > this.canvasSize+20 || py > this.canvasSize+20) continue;
let alpha = 1;
if (hl !== null && ent.playerId !== hl && ent.playerId !== 0) alpha = 0.25;
const color = ent.isWinner ? RC.WIN : RC.LOSE;
const iconSize = ent.type === 'ground' ? 12 : ent.type === 'aircraft' ? 20 : 14;
const iconImg = this._iconCache?.[ent._canvasIconKey];
ctx.globalAlpha = alpha;
// Highlight ring
if (hl === ent.playerId && ent.playerId !== 0) {
const hr = iconSize / 2 + 5;
ctx.strokeStyle = '#fff';
ctx.lineWidth = 2;
ctx.beginPath(); ctx.arc(px, py, hr, 0, Math.PI*2); ctx.stroke();
ctx.strokeStyle = color;
ctx.lineWidth = 1;
ctx.beginPath(); ctx.arc(px, py, hr - 2, 0, Math.PI*2); ctx.stroke();
}
if (iconImg && iconImg.naturalWidth) {
const s = iconSize;
const tinted = this._getTintedIcon(ent._canvasIconKey, color, s);
const drawSrc = tinted || iconImg;
// Rotate aircraft/drones to face their heading
if (ent.type === 'aircraft' || ent.type === 'drone') {
const heading = this.getHeadingAtTime(ent, time);
if (heading !== null) {
ctx.save();
ctx.translate(px, py);
ctx.rotate(heading);
if (tinted) ctx.drawImage(drawSrc, -s/2, -s/2);
else this._drawContainedIcon(ctx, drawSrc, 0, 0, s);
ctx.restore();
} else {
if (tinted) ctx.drawImage(drawSrc, px-s/2, py-s/2);
else this._drawContainedIcon(ctx, drawSrc, px, py, s);
}
} else {
if (tinted) ctx.drawImage(drawSrc, px-s/2, py-s/2);
else this._drawContainedIcon(ctx, drawSrc, px, py, s);
}
} else {
// Fallback: circle dot
const r = ent.type === 'ground' ? RC.DOT_R : ent.type === 'aircraft' ? RC.AIR_R : RC.DRONE_R;
ctx.fillStyle = color;
ctx.beginPath(); ctx.arc(px, py, r, 0, Math.PI*2); ctx.fill();
ctx.strokeStyle = 'rgba(0,0,0,0.5)';
ctx.lineWidth = 1;
ctx.stroke();
}
ctx.globalAlpha = 1;
}
}
destroy() {
if (this.animFrameId) { cancelAnimationFrame(this.animFrameId); this.animFrameId = null; }
if (this._onResize) window.removeEventListener('resize', this._onResize);
this.view3d?.dispose();
this.view3d = null;
this.container.innerHTML = '';
}
}
window.ReplayCanvas = ReplayCanvas;