ai generated solutions to our ai generated problems

This commit is contained in:
2026-06-17 23:34:22 +01:00
parent f6afcf599b
commit 08b6d01fc8
4 changed files with 356 additions and 41 deletions
+155
View File
@@ -201,6 +201,12 @@ struct GamesResponse {
games: Vec<GameRow>,
}
#[derive(Serialize)]
struct GameResponse {
game: GameRow,
participants: Vec<GameParticipant>,
}
#[derive(Serialize)]
struct GameRow {
#[serde(skip_serializing_if = "Option::is_none")]
@@ -230,6 +236,14 @@ struct GameStats {
team_kills_stat: i64,
}
#[derive(Serialize)]
struct GameParticipant {
team_name: String,
result: String,
player_count: i64,
stats: GameStats,
}
#[derive(Serialize)]
struct PlayerSearchResponse {
players: Vec<PlayerRef>,
@@ -302,6 +316,7 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
.route("/health", get(health))
.route("/api/tss/leaderboard/teams", get(leaderboard))
.route("/api/tss/games/recent", get(recent_games))
.route("/api/tss/games/{session_id}", get(game_detail))
.route("/api/tss/teams/resolve", get(resolve_team))
.route("/api/tss/teams/search", get(search_teams))
.route("/api/tss/teams/{team}", get(team_detail))
@@ -494,6 +509,18 @@ async fn recent_games(
Ok(Json(RecentGamesResponse { matches }))
}
async fn game_detail(
State(state): State<Arc<AppState>>,
Path(session_id): Path<String>,
) -> ApiResult<GameResponse> {
let session_id = validate_session_id(&session_id)?;
let battles_conn = open_db(&state.battles_db)?;
let game = game_for(&battles_conn, session_id)?
.ok_or_else(|| ApiError::not_found("Game not found"))?;
let participants = game_participants_for(&battles_conn, session_id)?;
Ok(Json(GameResponse { game, participants }))
}
async fn resolve_team(
State(state): State<Arc<AppState>>,
Query(query): Query<ResolveQuery>,
@@ -1259,6 +1286,121 @@ fn recent_games_for(conn: &Connection, limit: i64) -> Result<Vec<GameRow>, ApiEr
Ok(rows)
}
fn game_for(conn: &Connection, session_id: &str) -> Result<Option<GameRow>, ApiError> {
conn.query_row(
"SELECT
p.session_id,
COALESCE(m.endtime_unix, MAX(p.endtime_unix), 0) AS timestamp,
m.mission_name,
m.mission_mode,
COUNT(DISTINCT p.UID),
COALESCE(SUM(p.ground_kills), 0),
COALESCE(SUM(p.air_kills), 0),
COALESCE(SUM(p.assists), 0),
COALESCE(SUM(p.captures), 0),
COALESCE(SUM(p.deaths), 0),
COALESCE(SUM(p.score), 0),
COALESCE(SUM(p.missile_evades), 0),
COALESCE(SUM(p.shell_interceptions), 0),
COALESCE(SUM(p.team_kills_stat), 0),
m.winning_slot,
m.losing_slot
FROM player_games_hist p
LEFT JOIN match_summary m ON m.session_id = p.session_id
WHERE p.session_id = ?1
GROUP BY p.session_id",
params![session_id],
|row| {
let timestamp: i64 = row.get(1)?;
Ok(GameRow {
team_name: None,
session_id: row.get(0)?,
timestamp,
endtime_unix: timestamp,
map_name: row.get(2)?,
mission_mode: row.get(3)?,
result: String::new(),
player_count: row.get(4)?,
winning_team: row.get(14)?,
losing_team: row.get(15)?,
stats: GameStats {
ground_kills: row.get(5)?,
air_kills: row.get(6)?,
assists: row.get(7)?,
captures: row.get(8)?,
deaths: row.get(9)?,
score: row.get(10)?,
missile_evades: row.get(11)?,
shell_interceptions: row.get(12)?,
team_kills_stat: row.get(13)?,
},
})
},
)
.optional()
.map_err(db_error)
}
fn game_participants_for(
conn: &Connection,
session_id: &str,
) -> Result<Vec<GameParticipant>, ApiError> {
let mut stmt = conn
.prepare(
"SELECT
p.team_name,
CASE
WHEN MAX(CASE WHEN p.victor_bool = 'Win' THEN 1 ELSE 0 END) = 1 THEN 'Win'
ELSE 'Loss'
END AS result,
COUNT(DISTINCT p.UID),
COALESCE(SUM(p.ground_kills), 0),
COALESCE(SUM(p.air_kills), 0),
COALESCE(SUM(p.assists), 0),
COALESCE(SUM(p.captures), 0),
COALESCE(SUM(p.deaths), 0),
COALESCE(SUM(p.score), 0),
COALESCE(SUM(p.missile_evades), 0),
COALESCE(SUM(p.shell_interceptions), 0),
COALESCE(SUM(p.team_kills_stat), 0)
FROM player_games_hist p
WHERE p.session_id = ?1 AND p.team_name IS NOT NULL AND p.team_name != ''
GROUP BY p.team_name COLLATE NOCASE
ORDER BY
CASE
WHEN MAX(CASE WHEN p.victor_bool = 'Win' THEN 1 ELSE 0 END) = 1 THEN 0
ELSE 1
END,
p.team_name COLLATE NOCASE",
)
.map_err(db_error)?;
let rows = stmt
.query_map(params![session_id], |row| {
Ok(GameParticipant {
team_name: row.get(0)?,
result: row.get(1)?,
player_count: row.get(2)?,
stats: GameStats {
ground_kills: row.get(3)?,
air_kills: row.get(4)?,
assists: row.get(5)?,
captures: row.get(6)?,
deaths: row.get(7)?,
score: row.get(8)?,
missile_evades: row.get(9)?,
shell_interceptions: row.get(10)?,
team_kills_stat: row.get(11)?,
},
})
})
.map_err(db_error)?
.collect::<Result<Vec<_>, _>>()
.map_err(db_error)?;
Ok(rows)
}
fn validate_team_name(name: &str) -> Result<&str, ApiError> {
let trimmed = name.trim();
if trimmed.len() < 2 || trimmed.len() > MAX_TEAM_NAME_LENGTH {
@@ -1287,6 +1429,19 @@ fn validate_uid(value: &str) -> Result<String, ApiError> {
Ok(trimmed.to_string())
}
fn validate_session_id(value: &str) -> Result<&str, ApiError> {
if value.is_empty()
|| value.len() > 96
|| !value
.bytes()
.all(|byte| byte.is_ascii_alphanumeric() || matches!(byte, b'-' | b'_'))
{
return Err(ApiError::bad_request("Invalid game ID"));
}
Ok(value)
}
fn decode_path_team(value: &str) -> Result<String, ApiError> {
let decoded = urlencoding::decode(value)
.map_err(|_| ApiError::bad_request("Invalid team name"))?