ai generated solutions to our ai generated problems

This commit is contained in:
2026-06-19 23:36:45 +01:00
13 changed files with 3003 additions and 211 deletions
+375 -68
View File
@@ -1,6 +1,7 @@
import { useEffect, useMemo, useRef, useState } from 'react'
import Tree, { prewarmTreeCanvas } from '../Tree/Tree'
import FallingLeaves from '../Tree/FallingLeaves'
import ReplayCanvasPanel from './ReplayCanvas'
const numberFormat = new Intl.NumberFormat('en-GB')
const dateFormat = new Intl.DateTimeFormat('en-GB', {
@@ -20,6 +21,7 @@ const apiEndpoints = {
teamsHealth: '/api/tss/leaderboard/teams?limit=1',
recentGames: '/api/tss/games/recent?limit=50',
game: (gameId) => `/api/tss/games/${encodeURIComponent(gameId)}`,
gameLogs: (gameId) => `/api/tss/games/${encodeURIComponent(gameId)}/logs`,
resolve: (name) => `/api/tss/teams/resolve?name=${encodeURIComponent(name)}`,
searchTeams: (name) => `/api/tss/teams/search?q=${encodeURIComponent(name)}&limit=10`,
detail: (name) => `/api/tss/teams/${encodeURIComponent(name)}`,
@@ -123,6 +125,15 @@ function formatDate(timestamp) {
return dateFormat.format(new Date(Number(timestamp) * 1000))
}
function formatDuration(seconds) {
const total = Math.round(Number(seconds || 0))
if (!total) return ''
const m = Math.floor(total / 60)
const s = total % 60
if (!m) return `${s}s`
return `${m}m ${s}s`
}
function gameParticipants(game) {
const winner = displayTeamName(game?.winning_team)
const loser = displayTeamName(game?.losing_team)
@@ -149,16 +160,39 @@ function displayTeamName(value) {
return String(value || '').trim()
}
function ParticipantNames({ participants }) {
function ParticipantNames({ participants, spread = false }) {
if (!participants.length) {
return <p className="truncate text-sm font-semibold text-text-soft">Participants unknown</p>
}
// On wide rows (battle logs), spread the two teams to opposite ends with a
// centered "vs" so each side gets an equal share of the available width.
if (spread && participants.length === 2) {
const [first, second] = participants
return (
<div className="flex min-w-0 items-center gap-x-3">
<span
className={`min-w-0 flex-1 truncate text-left text-sm font-semibold ${first.result === 'win' ? 'text-win' : 'text-loss'}`}
>
{first.name}
</span>
<span className="shrink-0 text-xs font-semibold uppercase tracking-wide text-text-muted">
vs
</span>
<span
className={`min-w-0 flex-1 truncate text-right text-sm font-semibold ${second.result === 'win' ? 'text-win' : 'text-loss'}`}
>
{second.name}
</span>
</div>
)
}
return (
<div className="flex min-w-0 flex-wrap gap-x-3 gap-y-1">
<div className={`flex min-w-0 flex-wrap gap-x-3 gap-y-1${spread ? ' justify-between' : ''}`}>
{participants.map((participant) => (
<span
className={`truncate text-sm font-semibold ${participant.result === 'win' ? 'text-fury-violet' : 'text-text-soft'}`}
className={`truncate text-sm font-semibold ${participant.result === 'win' ? 'text-win' : 'text-loss'}`}
key={`${participant.result}-${participant.name}`}
>
{participant.name}
@@ -2899,14 +2933,129 @@ function TeamProfilePage({ navigate, profile, requestedTeam, teams }) {
)
}
const SCOREBOARD_GRID = 'grid-cols-[minmax(220px,1fr)_repeat(6,minmax(52px,72px))]'
// Battle-log lines are prefixed +/-/<space> for winner/loser/neither (matching
// the Discord diff format), so colour each line by its acting team.
function battleLineColor(line) {
if (line.startsWith('+')) return 'text-win'
if (line.startsWith('-')) return 'text-loss'
return 'text-text-soft'
}
function formatLogTime(ms) {
const totalSeconds = Math.floor(Number(ms || 0) / 1000)
const minutes = String(Math.floor(totalSeconds / 60)).padStart(2, '0')
const seconds = String(totalSeconds % 60).padStart(2, '0')
return `${minutes}:${seconds}`
}
function deadVehicleKey(uid, cdk) {
return `${String(uid || '').trim()}:${String(cdk || '').trim()}`
}
function deadVehicleKeysFromEventLog(eventLog) {
const keys = new Set()
const kills = Array.isArray(eventLog?.kills) ? eventLog.kills : []
kills.forEach((kill) => {
const uid = kill?.offended_uid
const cdk = kill?.offended_unit
if (uid !== undefined && uid !== null && cdk) {
keys.add(deadVehicleKey(uid, cdk))
}
})
return keys
}
function logLookups(participants) {
const players = new Map()
;(participants || []).forEach((participant) => {
const result = String(participant.result || '').toLowerCase() === 'win' ? 'win' : 'loss'
;(participant.players || []).forEach((player) => {
const vehicles = new Map()
;(player.vehicles || []).forEach((vehicle) => {
vehicles.set(String(vehicle.cdk || ''), vehicle.name || vehicle.cdk || 'Unknown')
})
players.set(String(player.uid), {
name: player.nick || player.uid,
team: participant.team_name || '',
result,
className: result === 'win' ? 'text-win' : 'text-loss',
vehicles,
})
})
})
return players
}
function logNameLookups(participants) {
const players = new Map()
;(participants || []).forEach((participant) => {
const result = String(participant.result || '').toLowerCase() === 'win' ? 'win' : 'loss'
;(participant.players || []).forEach((player) => {
const name = String(player.nick || '').trim()
if (!name) return
players.set(name.toLowerCase(), {
name,
team: participant.team_name || '',
result,
className: result === 'win' ? 'text-win' : 'text-loss',
})
})
})
return players
}
function logPlayer(players, uid) {
return players.get(String(uid)) || {
name: uid === undefined || uid === null ? 'Unknown' : `Player#${uid}`,
team: '',
result: '',
className: 'text-text-soft',
vehicles: new Map(),
}
}
function logVehicle(player, cdk) {
if (!cdk) return 'Unknown'
return player.vehicles.get(String(cdk)) || String(cdk)
}
function structuredBattleEvents(eventLog) {
const kills = Array.isArray(eventLog?.kills) ? eventLog.kills : []
const damage = Array.isArray(eventLog?.damage) ? eventLog.damage : []
return [
...kills.map((event) => ({ ...event, kind: 'kill' })),
...damage.map((event) => ({ ...event, kind: 'damage' })),
].sort((a, b) => Number(a.time || 0) - Number(b.time || 0))
}
function chatTypeClass(type, senderClassName) {
return String(type || 'ALL').toUpperCase() === 'ALL' ? 'text-warning' : senderClassName
}
function parseFormattedChatLine(line) {
const match = String(line || '').match(/^([+-]?)(\[\d{2}:\d{2}\])\s+\[([^\]]+)\]\s+\[[^\]]*\]\s+`([^`]*)`:\s?(.*)$/)
if (!match) return null
return {
prefix: match[1],
time: match[2],
type: match[3],
name: match[4],
message: match[5],
}
}
function GamePage({ gameId, navigate }) {
const [gameState, setGameState] = useState({ status: 'loading', data: null, error: null })
const [logs, setLogs] = useState({ chat_log: [], battle_log: [], event_log: { kills: [], damage: [], chat: [] } })
useEffect(() => {
if (!gameId) return
const controller = new AbortController()
setGameState({ status: 'loading', data: null, error: null })
setLogs({ chat_log: [], battle_log: [], event_log: { kills: [], damage: [], chat: [] } })
fetchJson(apiEndpoints.game(gameId), controller.signal)
.then((data) => {
@@ -2920,11 +3069,30 @@ function GamePage({ gameId, navigate }) {
}
})
fetchJson(apiEndpoints.gameLogs(gameId), controller.signal)
.then((data) => {
if (!controller.signal.aborted) {
setLogs({
chat_log: Array.isArray(data?.chat_log) ? data.chat_log : [],
battle_log: Array.isArray(data?.battle_log) ? data.battle_log : [],
event_log: data?.event_log || { kills: [], damage: [], chat: [] },
})
}
})
.catch(() => {
// Logs are non-critical; leave them empty on failure.
})
return () => controller.abort()
}, [gameId])
const game = gameState.data?.game
const participants = gameState.data?.participants || []
const participants = useMemo(() => gameState.data?.participants || [], [gameState.data?.participants])
const deadVehicleKeys = useMemo(() => deadVehicleKeysFromEventLog(logs.event_log), [logs.event_log])
const playersByUid = useMemo(() => logLookups(participants), [participants])
const playersByName = useMemo(() => logNameLookups(participants), [participants])
const battleEvents = useMemo(() => structuredBattleEvents(logs.event_log), [logs.event_log])
const chatEvents = Array.isArray(logs.event_log?.chat) ? logs.event_log.chat : []
const participantNames = participants.length
? participants.map((participant) => ({
name: participant.team_name,
@@ -2932,6 +3100,9 @@ function GamePage({ gameId, navigate }) {
}))
: gameParticipants(game)
const subtitle = [game?.mission_mode, game?.tournament_name].filter(Boolean).join(' · ')
const duration = formatDuration(game?.duration)
return (
<section className="space-y-6 pt-24 sm:pt-28">
<button
@@ -2943,84 +3114,121 @@ function GamePage({ gameId, navigate }) {
</button>
<div className="rounded-lg border border-border bg-fury-white p-6 shadow-sm">
<p className="text-sm font-semibold uppercase tracking-wide text-fury-cyan">Game</p>
<h1 className="mt-1 text-4xl font-bold">{game?.map_name || 'Battle log'}</h1>
<p className="mt-2 break-all text-sm text-text-soft">
{game ? `${formatDate(game.timestamp)} · ${game.session_id}` : gameId}
<div className="flex flex-wrap items-baseline gap-x-3">
<p className="text-sm font-semibold uppercase tracking-wide text-fury-cyan">Game</p>
<span className="break-all text-xs text-text-muted opacity-70">{game?.session_id || gameId}</span>
</div>
<div className="mt-1 flex flex-wrap items-center gap-3">
<h1 className="text-4xl font-bold">{game?.map_name || 'Battle log'}</h1>
{game?.draw ? (
<span className="rounded bg-surface px-2 py-1 text-xs font-semibold uppercase tracking-wide text-text-soft">
Draw
</span>
) : null}
</div>
{subtitle ? <p className="mt-1 text-sm font-medium text-fury-violet">{subtitle}</p> : null}
<p className="mt-2 text-sm text-text-soft">
{game ? formatDate(game.timestamp) : ''}
{duration ? ` · ${duration}` : ''}
</p>
<div className="mt-3">
<ParticipantNames participants={participantNames} />
</div>
{gameState.status === 'error' ? (
<p className="mt-4 text-sm text-danger">{gameState.error}</p>
) : null}
</div>
<div className="rounded-lg border border-border bg-fury-white shadow-sm">
<div className="border-b border-surface px-5 py-4">
<h2 className="text-lg font-semibold">Participants</h2>
<div className="mt-1">
<ParticipantNames participants={participantNames} />
</div>
</div>
<div className="overflow-x-auto">
<div className="min-w-[760px]">
<div className="min-w-[720px]">
{participants.length ? (
<div className="grid grid-cols-[minmax(220px,1fr)_80px_repeat(5,88px)] gap-3 border-b border-surface px-5 py-3 text-xs font-semibold uppercase tracking-wide text-text-soft">
<div className={`grid ${SCOREBOARD_GRID} gap-3 border-b border-border px-5 py-3 text-xs font-semibold uppercase tracking-wide text-text-soft`}>
<p>Team / player</p>
<p className="text-right">Players</p>
<p className="text-right">Ground</p>
<p className="text-right">Air</p>
<p className="text-right">Assists</p>
<p className="text-right">Score</p>
<p className="text-right">Deaths</p>
<p className="text-center">Air</p>
<p className="text-center">Ground</p>
<p className="text-center">Assists</p>
<p className="text-center">Deaths</p>
<p className="text-center">Caps</p>
<p className="text-center">Score</p>
</div>
) : null}
{participants.map((participant) => {
const won = String(participant.result || '').toLowerCase() === 'win'
return (
<div className="border-b border-surface" key={participant.team_name}>
<button
className="grid w-full grid-cols-[minmax(220px,1fr)_80px_repeat(5,88px)] gap-3 px-5 py-3 text-left transition hover:bg-surface"
onClick={() => navigate(teamPath(participant.team_name))}
type="button"
>
<p className={`truncate font-semibold ${won ? 'text-fury-violet' : 'text-text-soft'}`}>
{participant.team_name}
</p>
<p className="text-right text-sm">{formatNumber(participant.player_count)}</p>
<p className="text-right text-sm">{formatNumber(participant.stats?.ground_kills)}</p>
<p className="text-right text-sm">{formatNumber(participant.stats?.air_kills)}</p>
<p className="text-right text-sm">{formatNumber(participant.stats?.assists)}</p>
<p className="text-right text-sm text-text-muted">-</p>
<p className="text-right text-sm">{formatNumber(participant.stats?.deaths)}</p>
</button>
{participants.map((participant) => {
const won = String(participant.result || '').toLowerCase() === 'win'
const accent = won ? 'border-l-win' : 'border-l-loss'
const nameColor = won ? 'text-win' : 'text-loss'
return (
<div className={`border-b-4 border-border border-l-4 ${accent}`} key={participant.team_name}>
<button
className={`grid w-full ${SCOREBOARD_GRID} items-center gap-3 border-b border-border bg-surface/60 px-5 py-3 text-left transition hover:bg-surface`}
onClick={() => navigate(teamPath(participant.team_name))}
type="button"
>
<div className="min-w-0">
<p className={`truncate font-bold ${nameColor}`}>
{participant.team_name}
</p>
<p className={`text-xs font-semibold uppercase tracking-wide ${nameColor}`}>
{won ? 'Win' : 'Loss'} · {formatNumber(participant.player_count)} players
</p>
</div>
<p className="text-center text-sm">{formatNumber(participant.stats?.air_kills)}</p>
<p className="text-center text-sm">{formatNumber(participant.stats?.ground_kills)}</p>
<p className="text-center text-sm">{formatNumber(participant.stats?.assists)}</p>
<p className="text-center text-sm">{formatNumber(participant.stats?.deaths)}</p>
<p className="text-center text-sm">{formatNumber(participant.stats?.captures)}</p>
<p className="text-center text-sm font-semibold">{formatNumber(participant.stats?.score)}</p>
</button>
<div className="pb-3">
{(participant.players || []).map((player) => (
<button
className="grid w-full grid-cols-[minmax(220px,1fr)_80px_repeat(5,88px)] gap-3 px-5 py-2 text-left text-sm transition hover:bg-surface"
key={player.uid}
onClick={() => navigate(playerPath(player.uid))}
type="button"
>
<div className="min-w-0 pl-8 sm:pl-12">
<p className="truncate font-semibold text-text">{player.nick || player.uid}</p>
<p className="text-xs text-text-soft">{player.uid}</p>
</div>
<p className="text-right text-text-muted">-</p>
<p className="text-right">{formatNumber(player.stats?.ground_kills)}</p>
<p className="text-right">{formatNumber(player.stats?.air_kills)}</p>
<p className="text-right">{formatNumber(player.stats?.assists)}</p>
<p className="text-right">{formatNumber(player.stats?.score)}</p>
<p className="text-right">{formatNumber(player.stats?.deaths)}</p>
</button>
))}
<div className="divide-y divide-surface py-1">
{(participant.players || []).map((player) => (
<button
className={`grid w-full ${SCOREBOARD_GRID} items-center gap-3 px-5 py-2 text-left text-sm transition hover:bg-surface`}
key={player.uid}
onClick={() => navigate(playerPath(player.uid))}
type="button"
>
<div className="min-w-0 pl-4 sm:pl-8">
<p className="truncate font-semibold text-text">{player.nick || player.uid}</p>
<div className="mt-0.5 flex flex-wrap items-center gap-x-2 gap-y-0.5">
{(player.vehicles || []).length ? (
player.vehicles.map((vehicle) => {
const isDead = deadVehicleKeys.has(deadVehicleKey(player.uid, vehicle.cdk))
return (
<span
className={`vehicle-name inline-flex items-center gap-1 text-xs text-text-soft transition-opacity ${isDead ? 'vehicle-dead' : ''}`}
key={vehicle.cdk}
>
<img
alt=""
className="h-4 w-4 object-contain"
loading="lazy"
onError={(event) => { event.currentTarget.style.display = 'none' }}
src={`/vehicle-icons/${vehicle.icon}`}
/>
{vehicle.name}
</span>
)
})
) : (
<span className="text-xs text-text-muted">{player.uid}</span>
)}
</div>
</div>
<p className="text-center">{formatNumber(player.stats?.air_kills)}</p>
<p className="text-center">{formatNumber(player.stats?.ground_kills)}</p>
<p className="text-center">{formatNumber(player.stats?.assists)}</p>
<p className="text-center">{formatNumber(player.stats?.deaths)}</p>
<p className="text-center">{formatNumber(player.stats?.captures)}</p>
<p className="text-center font-semibold">{formatNumber(player.stats?.score)}</p>
</button>
))}
</div>
</div>
</div>
)
})}
)
})}
</div>
{!participants.length ? (
@@ -3030,10 +3238,109 @@ function GamePage({ gameId, navigate }) {
) : null}
</div>
</div>
<ReplayCanvasPanel gameId={gameId} />
{battleEvents.length || logs.battle_log.length ? (
<details className="rounded-lg border border-border bg-fury-white shadow-sm">
<summary className="cursor-pointer px-5 py-4 font-semibold">Battle Log</summary>
<div className="log-mono overflow-x-auto px-5 py-3 text-xs leading-relaxed">
{battleEvents.length ? (
battleEvents.map((event, i) => (
<BattleEventLine event={event} key={`${event.kind}-${event.time}-${i}`} players={playersByUid} />
))
) : (
logs.battle_log.map((line, i) => (
<div className={`whitespace-pre ${battleLineColor(line)}`} key={i}>{line}</div>
))
)}
</div>
</details>
) : null}
{chatEvents.length || logs.chat_log.length ? (
<details className="rounded-lg border border-border bg-fury-white shadow-sm">
<summary className="cursor-pointer px-5 py-4 font-semibold">Chat Log</summary>
<div className="log-mono overflow-x-auto px-5 py-3 text-xs leading-relaxed">
{chatEvents.length ? (
chatEvents.map((event, i) => (
<ChatEventLine event={event} key={`${event.time}-${event.uid}-${i}`} players={playersByUid} />
))
) : (
logs.chat_log.map((line, i) => (
<FormattedChatLine key={i} line={line} players={playersByName} />
))
)}
</div>
</details>
) : null}
</section>
)
}
function FormattedChatLine({ line, players }) {
const parsed = parseFormattedChatLine(line)
if (!parsed) {
return <div className={`whitespace-pre-wrap ${battleLineColor(line)}`}>{line}</div>
}
const player = players.get(parsed.name.toLowerCase())
const className = player?.className || battleLineColor(parsed.prefix)
const team = player?.team || '??'
const name = player?.name || parsed.name
const typeClassName = chatTypeClass(parsed.type, className)
return (
<div className="whitespace-pre-wrap">
<span className="text-text-soft">{parsed.time} </span>
<span className={typeClassName}>[{parsed.type}]</span>
<span className={className}> [{team}] `{name}`: {parsed.message}</span>
</div>
)
}
function BattleEventLine({ event, players }) {
const offender = logPlayer(players, event.offender_uid)
const victim = logPlayer(players, event.offended_uid)
const ts = formatLogTime(event.time)
const victimLabel = `[${victim.team}] ${victim.name} (${logVehicle(victim, event.offended_unit)})`
if (event.kind === 'kill' && (event.crashed || event.offender_uid === undefined || event.offender_uid === null)) {
return (
<div className="whitespace-pre">
<span className="text-text-soft">[{ts}] </span>
<span className={victim.className}>[{victim.team}] {victimLabel}</span>
<span className="text-text-soft"> crashed</span>
</div>
)
}
const offenderLabel = `${offender.name} (${logVehicle(offender, event.offender_unit)})`
const action = event.kind === 'kill' ? 'destroyed' : `damaged ${event.afire ? '(FIRE) ' : ''}`
return (
<div className="whitespace-pre">
<span className="text-text-soft">[{ts}] </span>
<span className={offender.className}>[{offender.team}] {offenderLabel}</span>
<span className="text-text-soft"> {action} </span>
<span className={victim.className}>{victimLabel}</span>
</div>
)
}
function ChatEventLine({ event, players }) {
const player = logPlayer(players, event.uid)
const type = event.type || 'ALL'
const typeClassName = chatTypeClass(type, player.className)
return (
<div className="whitespace-pre-wrap">
<span className="text-text-soft">[{formatLogTime(event.time)}] </span>
<span className={typeClassName}>[{type}]</span>
<span className={player.className}> [{player.team}] `{player.name}`: {event.message || ''}</span>
</div>
)
}
function RosterTable({ players, status }) {
const sortedPlayers = [...players].sort((a, b) => {
return (b.total_kills || 0) - (a.total_kills || 0) || String(a.nick || '').localeCompare(b.nick || '')
@@ -3124,7 +3431,7 @@ function BattleLogsPage({ live, matches, navigate }) {
<div className="overflow-hidden rounded-lg border border-border bg-fury-white shadow-sm">
{matches.map((match) => (
<button
className="grid w-full gap-4 border-b border-surface px-5 py-4 text-left transition hover:bg-surface md:grid-cols-[1fr_minmax(10rem,0.8fr)_auto] md:items-center"
className="grid w-full gap-x-8 gap-y-2 border-b border-surface px-5 py-4 text-left transition hover:bg-surface md:grid-cols-[minmax(0,0.9fr)_minmax(0,1.7fr)_auto] md:items-center"
key={match.session_id}
onClick={() => navigate(gamePath(match.session_id))}
type="button"
@@ -3135,7 +3442,7 @@ function BattleLogsPage({ live, matches, navigate }) {
{formatDate(match.timestamp)} · {match.session_id}
</p>
</div>
<ParticipantNames participants={gameParticipants(match)} />
<ParticipantNames participants={gameParticipants(match)} spread />
<p className="text-sm">{formatMatchSize(match.player_count)}</p>
</button>
))}