change to hex and update DBs (#1284)

This commit is contained in:
NotSoToothless
2026-05-29 07:05:20 -07:00
committed by GitHub
parent 66e010c890
commit 6fb303e26f
5 changed files with 543 additions and 44 deletions
+136 -25
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@@ -1,28 +1,25 @@
"""TSSBOT storage layer — SQLite paths + idempotent DB init. """TSSBOT storage layer — SQLite paths, idempotent DB init, and insert helpers.
Two databases live under ``STORAGE_VOL_PATH`` (set in ``TSSBOT/.env``): Two databases live under ``STORAGE_VOL_PATH`` (set in ``TSSBOT/.env``):
* ``tss_teams.db`` — persistent team registry (analogue of SREBOT's squadrons.db) * ``tss_teams.db`` — persistent team registry
* ``tss_battles.db`` — per-match summary + per-player game history * ``tss_battles.db`` — per-match summary + per-player/per-vehicle game history
(analogue of SREBOT's sq_battles.db)
Schemas mirror SREBOT shape so query patterns transfer directly. The One row is written to ``player_games_hist`` per vehicle *actually used* by each
TSS-specific differences are: player. Player-level stats (kills, deaths, etc.) are Spectra player totals and
are duplicated across vehicle rows — aggregation queries that sum stats must
``DISTINCT`` on session_id first to avoid double-counting.
* "squadron""team" / "clan_id""team_id" Session IDs are stored as hex strings throughout (Spectra sends decimal integers;
* Spectra ships an untransformed per-player stat blob, so we keep extra ``tss_ws._session_id`` normalises them before anything hits the DB).
columns the raw payload provides (``score``, ``missile_evades``,
``shell_interceptions``, ``team_kills_stat``, ``country_id``, ``team_slot``).
* No vehicle-translate / stat-divide transform — one row per
``(UID, session_id, vehicle_internal)`` for each used unit, with the
player's full stat line copied onto each row. Aggregation queries that
sum across vehicles must ``DISTINCT`` on session_id first.
""" """
from __future__ import annotations from __future__ import annotations
import logging import logging
import os import os
import time
from pathlib import Path from pathlib import Path
from typing import Any, Dict
import aiosqlite import aiosqlite
@@ -56,28 +53,22 @@ CREATE TABLE IF NOT EXISTS match_summary (
session_id TEXT PRIMARY KEY, session_id TEXT PRIMARY KEY,
map_name TEXT, map_name TEXT,
mission_mode TEXT, mission_mode TEXT,
difficulty TEXT,
starttime_unix INTEGER, starttime_unix INTEGER,
endtime_unix INTEGER, endtime_unix INTEGER,
duration REAL,
draw INTEGER NOT NULL DEFAULT 0, draw INTEGER NOT NULL DEFAULT 0,
winning_slot TEXT, winning_slot TEXT,
losing_slot TEXT, losing_slot TEXT,
winning_team TEXT,
losing_team TEXT,
winning_team_json TEXT,
losing_team_json TEXT,
received_unix INTEGER, received_unix INTEGER,
winning_team_id INTEGER, tournament_id INTEGER
losing_team_id INTEGER
) )
""" """
_MATCH_SUMMARY_INDEXES = [ _MATCH_SUMMARY_INDEXES = [
"CREATE INDEX IF NOT EXISTS idx_ms_map_name ON match_summary(map_name)", "CREATE INDEX IF NOT EXISTS idx_ms_map_name ON match_summary(map_name)",
"CREATE INDEX IF NOT EXISTS idx_ms_endtime ON match_summary(endtime_unix)", "CREATE INDEX IF NOT EXISTS idx_ms_endtime ON match_summary(endtime_unix)",
"CREATE INDEX IF NOT EXISTS idx_ms_winning_team ON match_summary(winning_team)", "CREATE INDEX IF NOT EXISTS idx_ms_difficulty ON match_summary(difficulty)",
"CREATE INDEX IF NOT EXISTS idx_ms_losing_team ON match_summary(losing_team)",
"CREATE INDEX IF NOT EXISTS idx_ms_winning_team_id ON match_summary(winning_team_id)",
"CREATE INDEX IF NOT EXISTS idx_ms_losing_team_id ON match_summary(losing_team_id)",
] ]
@@ -85,7 +76,7 @@ _PLAYER_GAMES_SQL = """
CREATE TABLE IF NOT EXISTS player_games_hist ( CREATE TABLE IF NOT EXISTS player_games_hist (
UID TEXT NOT NULL, UID TEXT NOT NULL,
nick TEXT NOT NULL, nick TEXT NOT NULL,
team_name TEXT NOT NULL DEFAULT 'UNKNOWN', team_name TEXT,
team_tag TEXT NOT NULL DEFAULT 'UNKNOWN', team_tag TEXT NOT NULL DEFAULT 'UNKNOWN',
team_slot TEXT, team_slot TEXT,
session_id TEXT NOT NULL, session_id TEXT NOT NULL,
@@ -104,6 +95,10 @@ CREATE TABLE IF NOT EXISTS player_games_hist (
victor_bool TEXT NOT NULL DEFAULT 'Loss', victor_bool TEXT NOT NULL DEFAULT 'Loss',
endtime_unix INTEGER NOT NULL DEFAULT 0, endtime_unix INTEGER NOT NULL DEFAULT 0,
team_id INTEGER, team_id INTEGER,
tss_team_uuid TEXT,
tss_role TEXT,
tss_place INTEGER,
pvp_ratio REAL,
UNIQUE (UID, session_id, vehicle_internal) UNIQUE (UID, session_id, vehicle_internal)
) )
""" """
@@ -243,6 +238,15 @@ async def _init_battles_db() -> None:
await conn.execute(_PLAYER_GAMES_SQL) await conn.execute(_PLAYER_GAMES_SQL)
await _apply(conn, _MATCH_SUMMARY_INDEXES) await _apply(conn, _MATCH_SUMMARY_INDEXES)
await _apply(conn, _PLAYER_GAMES_INDEXES) await _apply(conn, _PLAYER_GAMES_INDEXES)
await _migrate(conn, "match_summary", {
"tournament_id": "tournament_id INTEGER",
})
await _migrate(conn, "player_games_hist", {
"tss_team_uuid": "tss_team_uuid TEXT",
"tss_role": "tss_role TEXT",
"tss_place": "tss_place INTEGER",
"pvp_ratio": "pvp_ratio REAL",
})
await conn.commit() await conn.commit()
@@ -261,6 +265,7 @@ async def _init_teams_db() -> None:
await _migrate(conn, "teams_data", { await _migrate(conn, "teams_data", {
"clanrating": "clanrating INTEGER", "clanrating": "clanrating INTEGER",
}) })
await _migrate(conn, "team_members", { await _migrate(conn, "team_members", {
"points": "points INTEGER NOT NULL DEFAULT 0", "points": "points INTEGER NOT NULL DEFAULT 0",
}) })
@@ -285,3 +290,109 @@ async def init_tss_dbs() -> None:
TSS_BATTLES_DB_PATH, TSS_BATTLES_DB_PATH,
TSS_TEAMS_DB_PATH, TSS_TEAMS_DB_PATH,
) )
# ---------------------------------------------------------------------------
# Insertion helpers
# ---------------------------------------------------------------------------
async def insert_match(game: Dict[str, Any]) -> None:
"""Insert one row into match_summary from a normalised game dict.
``game["_id"]`` must already be a hex string (normalised by tss_ws).
Safe to call multiple times — INSERT OR IGNORE skips duplicates.
"""
async with aiosqlite.connect(TSS_BATTLES_DB_PATH) as conn:
for sql in _PRAGMAS:
await conn.execute(sql)
await conn.execute(
"""
INSERT OR IGNORE INTO match_summary
(session_id, map_name, mission_mode, difficulty,
starttime_unix, endtime_unix, duration,
draw, winning_slot, losing_slot, received_unix)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""",
(
str(game["_id"]),
str(game.get("mission_name") or game.get("level_path") or ""),
str(game.get("mission_mode") or ""),
str(game.get("difficulty") or ""),
int(game.get("start_ts") or 0),
int(game.get("end_ts") or 0),
float(game.get("duration") or 0),
1 if game.get("draw") else 0,
str(game.get("winner") or ""),
str(game.get("loser") or ""),
int(time.time()),
),
)
await conn.commit()
async def insert_player_games(game: Dict[str, Any]) -> None:
"""Insert one row per used vehicle per player into player_games_hist.
victor_bool is set to 'Win' when the player's team slot matches the
winning slot, 'Loss' otherwise.
Safe to call multiple times — INSERT OR IGNORE skips duplicates.
"""
session_id = str(game["_id"])
winner_slot = str(game.get("winner") or "")
end_ts = int(game.get("end_ts") or 0)
players = game.get("players") or {}
rows = []
for uid_str, p in players.items():
victor_bool = "Win" if str(p.get("team", "")) == winner_slot else "Loss"
tag_raw = p.get("tag") or ""
team_tag = tag_raw[1:-1] if len(tag_raw) > 2 else tag_raw
used_units = [u for u in (p.get("units") or []) if u.get("used")]
if not used_units:
continue
for unit in used_units:
rows.append((
str(uid_str),
str(p.get("name") or ""),
"", # team_name — resolved later
team_tag,
str(p.get("team") or ""), # team_slot ("1" or "2")
session_id,
str(unit.get("unit_normalized") or ""),
str(unit.get("unit") or ""),
int(p.get("ground_kills") or 0),
int(p.get("air_kills") or 0),
int(p.get("assists") or 0),
int(p.get("captures") or 0),
int(p.get("deaths") or 0),
int(p.get("score") or 0),
int(p.get("missile_evades") or 0),
int(p.get("shell_interceptions") or 0),
int(p.get("team_kills") or 0),
p.get("country_id"),
victor_bool,
end_ts,
None, # team_id — resolved later
))
if not rows:
return
async with aiosqlite.connect(TSS_BATTLES_DB_PATH) as conn:
for sql in _PRAGMAS:
await conn.execute(sql)
await conn.executemany(
"""
INSERT OR IGNORE INTO player_games_hist
(UID, nick, team_name, team_tag, team_slot, session_id,
vehicle, vehicle_internal,
ground_kills, air_kills, assists, captures, deaths, score,
missile_evades, shell_interceptions, team_kills_stat,
country_id, victor_bool, endtime_unix, team_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""",
rows,
)
await conn.commit()
+20
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@@ -0,0 +1,20 @@
#!/usr/bin/env bash
# Pull TSS replay dirs from the server for local study.
# Run once manually: bash fetch_replays.sh
set -euo pipefail
REMOTE="srebot"
REMOTE_PATH="/mnt/HC_Volume_105581488/STORAGE/REPLAYS/TSS/"
LOCAL_PATH="./replays_sample"
mkdir -p "$LOCAL_PATH"
rsync -avz --progress \
--include="*/" \
--include="replay_data.json.gz" \
--exclude="*" \
"${REMOTE}:${REMOTE_PATH}" \
"$LOCAL_PATH/"
echo "Done. Files in: $LOCAL_PATH"
+127
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@@ -0,0 +1,127 @@
#!/usr/bin/env python3
"""
migrate_replay_ids.py
One-shot migration: renames decimal replay directories to hex and updates
the _id field inside each replay_data.json.gz to match.
Run on the server:
python3 migrate_replay_ids.py
python3 migrate_replay_ids.py --dry-run # preview without touching anything
Reads STORAGE_VOL_PATH from environment or TSSBOT/.env.
"""
from __future__ import annotations
import argparse
import gzip
import json
import os
import sys
from pathlib import Path
_HERE = Path(__file__).resolve().parent
# Try loading .env if python-dotenv is available
try:
from dotenv import load_dotenv
load_dotenv(dotenv_path=_HERE / ".env")
except ImportError:
pass
STORAGE_VOL_PATH = os.environ.get("STORAGE_VOL_PATH", "").strip()
if not STORAGE_VOL_PATH:
print("ERROR: STORAGE_VOL_PATH not set", file=sys.stderr)
sys.exit(1)
REPLAYS_DIR = Path(STORAGE_VOL_PATH) / "REPLAYS" / "TSS"
def is_decimal_id(name: str) -> bool:
"""True if the directory name looks like a plain decimal integer (not hex)."""
try:
int(name)
return True
except ValueError:
return False
def to_hex(decimal_str: str) -> str:
return hex(int(decimal_str))[2:].lower()
def migrate_one(src_dir: Path, *, dry_run: bool) -> tuple[str, str] | None:
"""
Rename src_dir from decimal to hex, update _id inside replay_data.json.gz.
Returns (old_name, new_name) on success, None if already hex or skipped.
"""
name = src_dir.name
if not is_decimal_id(name):
return None
hex_name = to_hex(name)
dst_dir = src_dir.parent / hex_name
if dst_dir.exists():
print(f" SKIP {name}{hex_name} (destination already exists)")
return None
gz_path = src_dir / "replay_data.json.gz"
if gz_path.exists():
try:
with gzip.open(gz_path, "rb") as fh:
data = json.loads(fh.read().decode("utf-8"))
except Exception as exc:
print(f" ERROR reading {gz_path}: {exc}")
return None
data["_id"] = hex_name
if not dry_run:
with gzip.open(gz_path, "wb") as fh:
fh.write(json.dumps(data, ensure_ascii=False).encode("utf-8"))
if not dry_run:
src_dir.rename(dst_dir)
return name, hex_name
def main() -> None:
parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument("--dry-run", action="store_true", help="Print what would happen without changing anything")
args = parser.parse_args()
if not REPLAYS_DIR.is_dir():
print(f"ERROR: {REPLAYS_DIR} does not exist", file=sys.stderr)
sys.exit(1)
entries = sorted(p for p in REPLAYS_DIR.iterdir() if p.is_dir())
candidates = [p for p in entries if is_decimal_id(p.name)]
if not candidates:
print("No decimal-named replay directories found. Nothing to do.")
return
mode = "DRY RUN — " if args.dry_run else ""
print(f"{mode}Found {len(candidates)} decimal director(ies) to migrate in {REPLAYS_DIR}\n")
ok = skipped = errors = 0
for src_dir in candidates:
result = migrate_one(src_dir, dry_run=args.dry_run)
if result is None:
skipped += 1
else:
old, new = result
tag = "[dry-run] " if args.dry_run else ""
print(f" {tag}{old}{new}")
ok += 1
print(f"\nDone. migrated={ok} skipped={skipped} errors={errors}")
if args.dry_run:
print("(dry run — nothing was changed)")
if __name__ == "__main__":
main()
+232
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@@ -0,0 +1,232 @@
#!/usr/bin/env python3
"""
tss-stats-collector.py
Queries the TSS tournament API (tss.warthunder.com) for a specific tournament
and returns enriched team/player data for a given set of player UIDs.
Intended to run as an enrichment step on game receipt:
1. Game arrives with player UIDs
2. Call fetch_players_from_tournament(tournament_id, uids) to get team info
3. Merge results into player rows before writing to DB
Usage (standalone):
python tss-stats-collector.py --tournament-id 20000 --uids 627841 118846315
python tss-stats-collector.py --tournament-id 20000 --uids 627841 --full-team
"""
from __future__ import annotations
import argparse
import asyncio
import json
import logging
import random
from typing import Any, Optional
import aiohttp
log = logging.getLogger("tss-stats-collector")
TSS_API_URL = "https://tss.warthunder.com/functions.php"
TSS_API_HEADERS = {"Content-Type": "application/x-www-form-urlencoded"}
RETRYABLE_STATUS = {408, 425, 429, 500, 502, 503, 504}
# ---------------------------------------------------------------------------
# HTTP client (ported from TSS/collector/client.py)
# ---------------------------------------------------------------------------
class TSSClient:
def __init__(
self,
*,
request_timeout: float = 15.0,
retry_limit: int = 2,
retry_base_delay: float = 1.0,
retry_max_delay: float = 10.0,
):
self._timeout = aiohttp.ClientTimeout(total=request_timeout)
self._retry_limit = retry_limit
self._retry_base = retry_base_delay
self._retry_max = retry_max_delay
self._session: Optional[aiohttp.ClientSession] = None
async def __aenter__(self) -> "TSSClient":
self._session = aiohttp.ClientSession(
connector=aiohttp.TCPConnector(ttl_dns_cache=300, enable_cleanup_closed=True),
timeout=self._timeout,
headers=TSS_API_HEADERS,
)
return self
async def __aexit__(self, *_exc) -> None:
if self._session:
await self._session.close()
self._session = None
async def call(self, action: str, **params: Any) -> Optional[dict]:
"""POST to the TSS API; returns parsed JSON or None on failure."""
assert self._session, "use `async with TSSClient()`"
data = {"action": action, **{k: str(v) for k, v in params.items() if v is not None}}
attempt = 0
while True:
try:
async with self._session.post(TSS_API_URL, data=data) as resp:
if resp.status in RETRYABLE_STATUS:
raise aiohttp.ClientResponseError(
resp.request_info, resp.history,
status=resp.status, message=resp.reason or "",
)
if resp.status != 200:
log.warning("%s %s -> HTTP %s", action, params, resp.status)
return None
text = await resp.text()
if not text:
return None
try:
return json.loads(text)
except json.JSONDecodeError:
log.error("%s -> non-JSON response", action)
return None
except (aiohttp.ClientError, asyncio.TimeoutError) as exc:
if attempt >= self._retry_limit:
log.error("%s failed after %d retries: %s", action, attempt, exc)
return None
delay = min(self._retry_max, self._retry_base * (2 ** attempt)) * (0.5 + random.random())
await asyncio.sleep(delay)
attempt += 1
# ---------------------------------------------------------------------------
# Enrichment functions (intended for use in TSSBOT receive pipeline)
# ---------------------------------------------------------------------------
async def fetch_tournament_short(client: TSSClient, tournament_id: int) -> Optional[dict]:
"""Raw GetStatsTournamentShort response for one tournament."""
result = await client.call("GetStatsTournamentShort", tournamentID=tournament_id)
if not result or result.get("status") == "ERROR":
return None
return result
async def fetch_team_info(client: TSSClient, tournament_id: int, team_id: int) -> Optional[dict]:
"""Raw infoTeam response for a specific team in a tournament."""
return await client.call("infoTeam", tournamentID=tournament_id, teamID=team_id)
async def fetch_players_from_tournament(
client: TSSClient,
tournament_id: int,
target_uids: set[str],
*,
include_team_info: bool = False,
) -> list[dict]:
"""
Main enrichment function. Given a tournament ID and a set of player UIDs,
returns a list of dicts with TSS data for each matching player:
{
tournament_id, player_id, nick, team_id, team_tag, team_uuid,
role, place, death, frag, exp_hit, pvp_ratio,
# if include_team_info=True, also:
team_country, team_hash, team_members, tournament_name_en, ...
}
Returns empty list if tournament not found or no UIDs match.
"""
result = await fetch_tournament_short(client, tournament_id)
if not result:
return []
# Merge allUserStats + readyTopTeamsTournament, keyed by UID
combined: dict[str, dict] = {}
for entry in (result.get("allUserStats") or []) + (result.get("readyTopTeamsTournament") or []):
uid = str(entry.get("userID") or "")
if uid:
combined.setdefault(uid, entry)
hits = []
for uid, entry in combined.items():
if uid not in target_uids:
continue
hits.append({
"tournament_id": tournament_id,
"player_id": entry.get("userID"),
"nick": entry.get("nick"),
"team_id": entry.get("teamID"),
"team_tag": entry.get("realName"),
"team_uuid": entry.get("teamName"),
"role": entry.get("role"),
"place": entry.get("place"),
"death": entry.get("DEATH"),
"frag": entry.get("FRAG"),
"exp_hit": entry.get("EXP_HIT"),
"pvp_ratio": entry.get("pvp_ratio"),
})
if include_team_info and hits:
# One infoTeam call per unique team_id
team_ids = {h["team_id"] for h in hits if h.get("team_id")}
team_cache: dict = {}
for team_id in team_ids:
info = await fetch_team_info(client, tournament_id, int(team_id))
if info:
team_cache[team_id] = info
for h in hits:
info = team_cache.get(h.get("team_id"))
if not info:
continue
param_team = info.get("param_team") or {}
h["team_country"] = param_team.get("country")
h["team_hash"] = param_team.get("teamID")
h["team_members"] = [
{"player_id": e.get("userID"), "nick": e.get("nick"), "role": e.get("role")}
for e in (info.get("users_team") or [])
]
param_t = info.get("param_tournaments") or {}
h["tournament_name_en"] = param_t.get("nameEN")
h["tournament_name_ru"] = param_t.get("nameRU")
return hits
# ---------------------------------------------------------------------------
# CLI (for manual lookups / testing)
# ---------------------------------------------------------------------------
async def _main(args: argparse.Namespace) -> None:
logging.basicConfig(level=logging.WARNING, format="[%(levelname)s] %(message)s")
target_uids = {str(u) for u in args.uids}
print(f"Querying tournament {args.tournament_id} for UIDs: {sorted(target_uids)}\n")
async with TSSClient() as client:
results = await fetch_players_from_tournament(
client,
args.tournament_id,
target_uids,
include_team_info=args.full_team,
)
if not results:
print("No matching players found in that tournament.")
return
print(f"Found {len(results)} match(es):\n")
for r in results:
print(json.dumps(r, indent=2, ensure_ascii=False))
print()
def _parse_args() -> argparse.Namespace:
p = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
p.add_argument("--tournament-id", type=int, required=True, help="TSS tournament ID to query")
p.add_argument("--uids", nargs="+", type=int, required=True, help="Player UIDs to look up")
p.add_argument("--full-team", action="store_true", help="Also fetch infoTeam for richer data (members, country, etc.)")
return p.parse_args()
if __name__ == "__main__":
asyncio.run(_main(_parse_args()))
+15 -6
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@@ -29,6 +29,8 @@ import zstandard as zstd
from dotenv import load_dotenv from dotenv import load_dotenv
from websockets.asyncio.client import connect as wsconnect from websockets.asyncio.client import connect as wsconnect
from BOT.storage import insert_match, insert_player_games
_HERE = Path(__file__).resolve().parent _HERE = Path(__file__).resolve().parent
load_dotenv(dotenv_path=_HERE / ".env") load_dotenv(dotenv_path=_HERE / ".env")
@@ -56,20 +58,21 @@ def _auth_header() -> str:
def _session_id(game: Dict[str, Any]) -> str: def _session_id(game: Dict[str, Any]) -> str:
"""Extract a filesystem-safe session ID from a game dict.""" """Return a hex session ID, converting decimal string/int IDs from Spectra."""
raw = game.get("_id") or game.get("id") raw = game.get("_id") or game.get("id")
if raw is None: if raw is None:
return f"unknown_{int(time.time())}" return f"unknown_{int(time.time())}"
# Numeric ID → hex string (matches SREBOT convention) try:
if isinstance(raw, int): return hex(int(raw))[2:].lower()
return hex(raw)[2:].lower() except (ValueError, TypeError):
s = str(raw).strip().lower() s = str(raw).strip().lower()
return s[2:] if s.startswith("0x") else s return s[2:] if s.startswith("0x") else s
def _write_game(game: Dict[str, Any]) -> Path: def _write_game(game: Dict[str, Any]) -> Path:
"""Write game dict to REPLAYS/TSS/<session_id>/replay_data.json.gz.""" """Normalize _id to hex, then write to REPLAYS/TSS/<session_id>/replay_data.json.gz."""
sid = _session_id(game) sid = _session_id(game)
game["_id"] = sid # hex from this point forward
session_dir = REPLAYS_DIR / sid session_dir = REPLAYS_DIR / sid
session_dir.mkdir(parents=True, exist_ok=True) session_dir.mkdir(parents=True, exist_ok=True)
out = session_dir / "replay_data.json.gz" out = session_dir / "replay_data.json.gz"
@@ -161,8 +164,14 @@ async def listen(
async def _handle_game(game: Dict[str, Any]) -> None: async def _handle_game(game: Dict[str, Any]) -> None:
out = _write_game(game) out = _write_game(game)
sid = _session_id(game) sid = game["_id"] # hex, normalized by _write_game
log.info("Saved game %s%s", sid, out) log.info("Saved game %s%s", sid, out)
try:
await insert_match(game)
await insert_player_games(game)
log.info("Stored game %s in DB", sid)
except Exception as exc:
log.error("DB insert failed for %s: %s", sid, exc)
print(json.dumps(game, indent=2, ensure_ascii=False)) print(json.dumps(game, indent=2, ensure_ascii=False))
print("-" * 80) print("-" * 80)