change to hex and update DBs (#1284)
This commit is contained in:
+136
-25
@@ -1,28 +1,25 @@
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"""TSSBOT storage layer — SQLite paths + idempotent DB init.
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"""TSSBOT storage layer — SQLite paths, idempotent DB init, and insert helpers.
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Two databases live under ``STORAGE_VOL_PATH`` (set in ``TSSBOT/.env``):
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* ``tss_teams.db`` — persistent team registry (analogue of SREBOT's squadrons.db)
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* ``tss_battles.db`` — per-match summary + per-player game history
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(analogue of SREBOT's sq_battles.db)
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* ``tss_teams.db`` — persistent team registry
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* ``tss_battles.db`` — per-match summary + per-player/per-vehicle game history
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Schemas mirror SREBOT shape so query patterns transfer directly. The
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TSS-specific differences are:
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One row is written to ``player_games_hist`` per vehicle *actually used* by each
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player. Player-level stats (kills, deaths, etc.) are Spectra player totals and
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are duplicated across vehicle rows — aggregation queries that sum stats must
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``DISTINCT`` on session_id first to avoid double-counting.
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* "squadron" → "team" / "clan_id" → "team_id"
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* Spectra ships an untransformed per-player stat blob, so we keep extra
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columns the raw payload provides (``score``, ``missile_evades``,
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``shell_interceptions``, ``team_kills_stat``, ``country_id``, ``team_slot``).
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* No vehicle-translate / stat-divide transform — one row per
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``(UID, session_id, vehicle_internal)`` for each used unit, with the
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player's full stat line copied onto each row. Aggregation queries that
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sum across vehicles must ``DISTINCT`` on session_id first.
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Session IDs are stored as hex strings throughout (Spectra sends decimal integers;
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``tss_ws._session_id`` normalises them before anything hits the DB).
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"""
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from __future__ import annotations
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import logging
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import os
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import time
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from pathlib import Path
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from typing import Any, Dict
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import aiosqlite
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@@ -56,28 +53,22 @@ CREATE TABLE IF NOT EXISTS match_summary (
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session_id TEXT PRIMARY KEY,
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map_name TEXT,
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mission_mode TEXT,
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difficulty TEXT,
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starttime_unix INTEGER,
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endtime_unix INTEGER,
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duration REAL,
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draw INTEGER NOT NULL DEFAULT 0,
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winning_slot TEXT,
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losing_slot TEXT,
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winning_team TEXT,
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losing_team TEXT,
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winning_team_json TEXT,
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losing_team_json TEXT,
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received_unix INTEGER,
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winning_team_id INTEGER,
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losing_team_id INTEGER
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tournament_id INTEGER
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)
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"""
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_MATCH_SUMMARY_INDEXES = [
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"CREATE INDEX IF NOT EXISTS idx_ms_map_name ON match_summary(map_name)",
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"CREATE INDEX IF NOT EXISTS idx_ms_endtime ON match_summary(endtime_unix)",
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"CREATE INDEX IF NOT EXISTS idx_ms_winning_team ON match_summary(winning_team)",
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"CREATE INDEX IF NOT EXISTS idx_ms_losing_team ON match_summary(losing_team)",
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"CREATE INDEX IF NOT EXISTS idx_ms_winning_team_id ON match_summary(winning_team_id)",
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"CREATE INDEX IF NOT EXISTS idx_ms_losing_team_id ON match_summary(losing_team_id)",
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"CREATE INDEX IF NOT EXISTS idx_ms_difficulty ON match_summary(difficulty)",
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]
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@@ -85,7 +76,7 @@ _PLAYER_GAMES_SQL = """
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CREATE TABLE IF NOT EXISTS player_games_hist (
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UID TEXT NOT NULL,
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nick TEXT NOT NULL,
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team_name TEXT NOT NULL DEFAULT 'UNKNOWN',
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team_name TEXT,
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team_tag TEXT NOT NULL DEFAULT 'UNKNOWN',
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team_slot TEXT,
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session_id TEXT NOT NULL,
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@@ -104,6 +95,10 @@ CREATE TABLE IF NOT EXISTS player_games_hist (
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victor_bool TEXT NOT NULL DEFAULT 'Loss',
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endtime_unix INTEGER NOT NULL DEFAULT 0,
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team_id INTEGER,
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tss_team_uuid TEXT,
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tss_role TEXT,
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tss_place INTEGER,
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pvp_ratio REAL,
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UNIQUE (UID, session_id, vehicle_internal)
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)
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"""
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@@ -243,6 +238,15 @@ async def _init_battles_db() -> None:
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await conn.execute(_PLAYER_GAMES_SQL)
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await _apply(conn, _MATCH_SUMMARY_INDEXES)
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await _apply(conn, _PLAYER_GAMES_INDEXES)
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await _migrate(conn, "match_summary", {
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"tournament_id": "tournament_id INTEGER",
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})
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await _migrate(conn, "player_games_hist", {
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"tss_team_uuid": "tss_team_uuid TEXT",
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"tss_role": "tss_role TEXT",
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"tss_place": "tss_place INTEGER",
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"pvp_ratio": "pvp_ratio REAL",
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})
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await conn.commit()
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@@ -261,6 +265,7 @@ async def _init_teams_db() -> None:
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await _migrate(conn, "teams_data", {
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"clanrating": "clanrating INTEGER",
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})
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await _migrate(conn, "team_members", {
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"points": "points INTEGER NOT NULL DEFAULT 0",
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})
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@@ -285,3 +290,109 @@ async def init_tss_dbs() -> None:
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TSS_BATTLES_DB_PATH,
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TSS_TEAMS_DB_PATH,
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)
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# ---------------------------------------------------------------------------
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# Insertion helpers
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# ---------------------------------------------------------------------------
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async def insert_match(game: Dict[str, Any]) -> None:
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"""Insert one row into match_summary from a normalised game dict.
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``game["_id"]`` must already be a hex string (normalised by tss_ws).
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Safe to call multiple times — INSERT OR IGNORE skips duplicates.
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"""
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async with aiosqlite.connect(TSS_BATTLES_DB_PATH) as conn:
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for sql in _PRAGMAS:
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await conn.execute(sql)
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await conn.execute(
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"""
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INSERT OR IGNORE INTO match_summary
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(session_id, map_name, mission_mode, difficulty,
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starttime_unix, endtime_unix, duration,
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draw, winning_slot, losing_slot, received_unix)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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""",
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(
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str(game["_id"]),
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str(game.get("mission_name") or game.get("level_path") or ""),
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str(game.get("mission_mode") or ""),
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str(game.get("difficulty") or ""),
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int(game.get("start_ts") or 0),
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int(game.get("end_ts") or 0),
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float(game.get("duration") or 0),
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1 if game.get("draw") else 0,
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str(game.get("winner") or ""),
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str(game.get("loser") or ""),
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int(time.time()),
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),
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)
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await conn.commit()
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async def insert_player_games(game: Dict[str, Any]) -> None:
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"""Insert one row per used vehicle per player into player_games_hist.
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victor_bool is set to 'Win' when the player's team slot matches the
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winning slot, 'Loss' otherwise.
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Safe to call multiple times — INSERT OR IGNORE skips duplicates.
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"""
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session_id = str(game["_id"])
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winner_slot = str(game.get("winner") or "")
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end_ts = int(game.get("end_ts") or 0)
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players = game.get("players") or {}
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rows = []
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for uid_str, p in players.items():
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victor_bool = "Win" if str(p.get("team", "")) == winner_slot else "Loss"
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tag_raw = p.get("tag") or ""
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team_tag = tag_raw[1:-1] if len(tag_raw) > 2 else tag_raw
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used_units = [u for u in (p.get("units") or []) if u.get("used")]
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if not used_units:
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continue
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for unit in used_units:
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rows.append((
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str(uid_str),
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str(p.get("name") or ""),
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"", # team_name — resolved later
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team_tag,
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str(p.get("team") or ""), # team_slot ("1" or "2")
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session_id,
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str(unit.get("unit_normalized") or ""),
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str(unit.get("unit") or ""),
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int(p.get("ground_kills") or 0),
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int(p.get("air_kills") or 0),
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int(p.get("assists") or 0),
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int(p.get("captures") or 0),
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int(p.get("deaths") or 0),
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int(p.get("score") or 0),
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int(p.get("missile_evades") or 0),
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int(p.get("shell_interceptions") or 0),
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int(p.get("team_kills") or 0),
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p.get("country_id"),
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victor_bool,
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end_ts,
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None, # team_id — resolved later
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))
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if not rows:
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return
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async with aiosqlite.connect(TSS_BATTLES_DB_PATH) as conn:
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for sql in _PRAGMAS:
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await conn.execute(sql)
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await conn.executemany(
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"""
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INSERT OR IGNORE INTO player_games_hist
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(UID, nick, team_name, team_tag, team_slot, session_id,
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vehicle, vehicle_internal,
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ground_kills, air_kills, assists, captures, deaths, score,
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missile_evades, shell_interceptions, team_kills_stat,
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country_id, victor_bool, endtime_unix, team_id)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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""",
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rows,
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)
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await conn.commit()
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@@ -0,0 +1,20 @@
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#!/usr/bin/env bash
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# Pull TSS replay dirs from the server for local study.
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# Run once manually: bash fetch_replays.sh
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set -euo pipefail
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REMOTE="srebot"
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REMOTE_PATH="/mnt/HC_Volume_105581488/STORAGE/REPLAYS/TSS/"
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LOCAL_PATH="./replays_sample"
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mkdir -p "$LOCAL_PATH"
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rsync -avz --progress \
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--include="*/" \
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--include="replay_data.json.gz" \
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--exclude="*" \
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"${REMOTE}:${REMOTE_PATH}" \
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"$LOCAL_PATH/"
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echo "Done. Files in: $LOCAL_PATH"
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@@ -0,0 +1,127 @@
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#!/usr/bin/env python3
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"""
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migrate_replay_ids.py
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One-shot migration: renames decimal replay directories to hex and updates
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the _id field inside each replay_data.json.gz to match.
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Run on the server:
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python3 migrate_replay_ids.py
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python3 migrate_replay_ids.py --dry-run # preview without touching anything
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Reads STORAGE_VOL_PATH from environment or TSSBOT/.env.
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"""
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from __future__ import annotations
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import argparse
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import gzip
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import json
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import os
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import sys
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from pathlib import Path
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_HERE = Path(__file__).resolve().parent
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# Try loading .env if python-dotenv is available
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try:
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from dotenv import load_dotenv
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load_dotenv(dotenv_path=_HERE / ".env")
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except ImportError:
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pass
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STORAGE_VOL_PATH = os.environ.get("STORAGE_VOL_PATH", "").strip()
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if not STORAGE_VOL_PATH:
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print("ERROR: STORAGE_VOL_PATH not set", file=sys.stderr)
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sys.exit(1)
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REPLAYS_DIR = Path(STORAGE_VOL_PATH) / "REPLAYS" / "TSS"
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def is_decimal_id(name: str) -> bool:
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"""True if the directory name looks like a plain decimal integer (not hex)."""
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try:
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int(name)
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return True
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except ValueError:
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return False
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def to_hex(decimal_str: str) -> str:
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return hex(int(decimal_str))[2:].lower()
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def migrate_one(src_dir: Path, *, dry_run: bool) -> tuple[str, str] | None:
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"""
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Rename src_dir from decimal to hex, update _id inside replay_data.json.gz.
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Returns (old_name, new_name) on success, None if already hex or skipped.
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"""
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name = src_dir.name
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if not is_decimal_id(name):
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return None
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hex_name = to_hex(name)
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dst_dir = src_dir.parent / hex_name
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if dst_dir.exists():
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print(f" SKIP {name} → {hex_name} (destination already exists)")
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return None
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gz_path = src_dir / "replay_data.json.gz"
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if gz_path.exists():
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try:
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with gzip.open(gz_path, "rb") as fh:
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data = json.loads(fh.read().decode("utf-8"))
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except Exception as exc:
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print(f" ERROR reading {gz_path}: {exc}")
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return None
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data["_id"] = hex_name
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if not dry_run:
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with gzip.open(gz_path, "wb") as fh:
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fh.write(json.dumps(data, ensure_ascii=False).encode("utf-8"))
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if not dry_run:
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src_dir.rename(dst_dir)
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return name, hex_name
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def main() -> None:
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parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
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parser.add_argument("--dry-run", action="store_true", help="Print what would happen without changing anything")
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args = parser.parse_args()
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if not REPLAYS_DIR.is_dir():
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print(f"ERROR: {REPLAYS_DIR} does not exist", file=sys.stderr)
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sys.exit(1)
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entries = sorted(p for p in REPLAYS_DIR.iterdir() if p.is_dir())
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candidates = [p for p in entries if is_decimal_id(p.name)]
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if not candidates:
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print("No decimal-named replay directories found. Nothing to do.")
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return
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mode = "DRY RUN — " if args.dry_run else ""
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print(f"{mode}Found {len(candidates)} decimal director(ies) to migrate in {REPLAYS_DIR}\n")
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ok = skipped = errors = 0
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for src_dir in candidates:
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result = migrate_one(src_dir, dry_run=args.dry_run)
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if result is None:
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skipped += 1
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else:
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old, new = result
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tag = "[dry-run] " if args.dry_run else ""
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print(f" {tag}{old} → {new}")
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ok += 1
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print(f"\nDone. migrated={ok} skipped={skipped} errors={errors}")
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if args.dry_run:
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print("(dry run — nothing was changed)")
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if __name__ == "__main__":
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main()
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@@ -0,0 +1,232 @@
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#!/usr/bin/env python3
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"""
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tss-stats-collector.py
|
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|
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Queries the TSS tournament API (tss.warthunder.com) for a specific tournament
|
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and returns enriched team/player data for a given set of player UIDs.
|
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|
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Intended to run as an enrichment step on game receipt:
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1. Game arrives with player UIDs
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2. Call fetch_players_from_tournament(tournament_id, uids) to get team info
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3. Merge results into player rows before writing to DB
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Usage (standalone):
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python tss-stats-collector.py --tournament-id 20000 --uids 627841 118846315
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python tss-stats-collector.py --tournament-id 20000 --uids 627841 --full-team
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"""
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from __future__ import annotations
|
||||
|
||||
import argparse
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import asyncio
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import json
|
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import logging
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import random
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from typing import Any, Optional
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import aiohttp
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|
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log = logging.getLogger("tss-stats-collector")
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|
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TSS_API_URL = "https://tss.warthunder.com/functions.php"
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TSS_API_HEADERS = {"Content-Type": "application/x-www-form-urlencoded"}
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RETRYABLE_STATUS = {408, 425, 429, 500, 502, 503, 504}
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# ---------------------------------------------------------------------------
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# HTTP client (ported from TSS/collector/client.py)
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# ---------------------------------------------------------------------------
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class TSSClient:
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def __init__(
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self,
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*,
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request_timeout: float = 15.0,
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retry_limit: int = 2,
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retry_base_delay: float = 1.0,
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retry_max_delay: float = 10.0,
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):
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self._timeout = aiohttp.ClientTimeout(total=request_timeout)
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self._retry_limit = retry_limit
|
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self._retry_base = retry_base_delay
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self._retry_max = retry_max_delay
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self._session: Optional[aiohttp.ClientSession] = None
|
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async def __aenter__(self) -> "TSSClient":
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self._session = aiohttp.ClientSession(
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connector=aiohttp.TCPConnector(ttl_dns_cache=300, enable_cleanup_closed=True),
|
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timeout=self._timeout,
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headers=TSS_API_HEADERS,
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)
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return self
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async def __aexit__(self, *_exc) -> None:
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if self._session:
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await self._session.close()
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self._session = None
|
||||
|
||||
async def call(self, action: str, **params: Any) -> Optional[dict]:
|
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"""POST to the TSS API; returns parsed JSON or None on failure."""
|
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assert self._session, "use `async with TSSClient()`"
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data = {"action": action, **{k: str(v) for k, v in params.items() if v is not None}}
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||||
attempt = 0
|
||||
while True:
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||||
try:
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||||
async with self._session.post(TSS_API_URL, data=data) as resp:
|
||||
if resp.status in RETRYABLE_STATUS:
|
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raise aiohttp.ClientResponseError(
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||||
resp.request_info, resp.history,
|
||||
status=resp.status, message=resp.reason or "",
|
||||
)
|
||||
if resp.status != 200:
|
||||
log.warning("%s %s -> HTTP %s", action, params, resp.status)
|
||||
return None
|
||||
text = await resp.text()
|
||||
if not text:
|
||||
return None
|
||||
try:
|
||||
return json.loads(text)
|
||||
except json.JSONDecodeError:
|
||||
log.error("%s -> non-JSON response", action)
|
||||
return None
|
||||
except (aiohttp.ClientError, asyncio.TimeoutError) as exc:
|
||||
if attempt >= self._retry_limit:
|
||||
log.error("%s failed after %d retries: %s", action, attempt, exc)
|
||||
return None
|
||||
delay = min(self._retry_max, self._retry_base * (2 ** attempt)) * (0.5 + random.random())
|
||||
await asyncio.sleep(delay)
|
||||
attempt += 1
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enrichment functions (intended for use in TSSBOT receive pipeline)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
async def fetch_tournament_short(client: TSSClient, tournament_id: int) -> Optional[dict]:
|
||||
"""Raw GetStatsTournamentShort response for one tournament."""
|
||||
result = await client.call("GetStatsTournamentShort", tournamentID=tournament_id)
|
||||
if not result or result.get("status") == "ERROR":
|
||||
return None
|
||||
return result
|
||||
|
||||
|
||||
async def fetch_team_info(client: TSSClient, tournament_id: int, team_id: int) -> Optional[dict]:
|
||||
"""Raw infoTeam response for a specific team in a tournament."""
|
||||
return await client.call("infoTeam", tournamentID=tournament_id, teamID=team_id)
|
||||
|
||||
|
||||
async def fetch_players_from_tournament(
|
||||
client: TSSClient,
|
||||
tournament_id: int,
|
||||
target_uids: set[str],
|
||||
*,
|
||||
include_team_info: bool = False,
|
||||
) -> list[dict]:
|
||||
"""
|
||||
Main enrichment function. Given a tournament ID and a set of player UIDs,
|
||||
returns a list of dicts with TSS data for each matching player:
|
||||
|
||||
{
|
||||
tournament_id, player_id, nick, team_id, team_tag, team_uuid,
|
||||
role, place, death, frag, exp_hit, pvp_ratio,
|
||||
# if include_team_info=True, also:
|
||||
team_country, team_hash, team_members, tournament_name_en, ...
|
||||
}
|
||||
|
||||
Returns empty list if tournament not found or no UIDs match.
|
||||
"""
|
||||
result = await fetch_tournament_short(client, tournament_id)
|
||||
if not result:
|
||||
return []
|
||||
|
||||
# Merge allUserStats + readyTopTeamsTournament, keyed by UID
|
||||
combined: dict[str, dict] = {}
|
||||
for entry in (result.get("allUserStats") or []) + (result.get("readyTopTeamsTournament") or []):
|
||||
uid = str(entry.get("userID") or "")
|
||||
if uid:
|
||||
combined.setdefault(uid, entry)
|
||||
|
||||
hits = []
|
||||
for uid, entry in combined.items():
|
||||
if uid not in target_uids:
|
||||
continue
|
||||
hits.append({
|
||||
"tournament_id": tournament_id,
|
||||
"player_id": entry.get("userID"),
|
||||
"nick": entry.get("nick"),
|
||||
"team_id": entry.get("teamID"),
|
||||
"team_tag": entry.get("realName"),
|
||||
"team_uuid": entry.get("teamName"),
|
||||
"role": entry.get("role"),
|
||||
"place": entry.get("place"),
|
||||
"death": entry.get("DEATH"),
|
||||
"frag": entry.get("FRAG"),
|
||||
"exp_hit": entry.get("EXP_HIT"),
|
||||
"pvp_ratio": entry.get("pvp_ratio"),
|
||||
})
|
||||
|
||||
if include_team_info and hits:
|
||||
# One infoTeam call per unique team_id
|
||||
team_ids = {h["team_id"] for h in hits if h.get("team_id")}
|
||||
team_cache: dict = {}
|
||||
for team_id in team_ids:
|
||||
info = await fetch_team_info(client, tournament_id, int(team_id))
|
||||
if info:
|
||||
team_cache[team_id] = info
|
||||
|
||||
for h in hits:
|
||||
info = team_cache.get(h.get("team_id"))
|
||||
if not info:
|
||||
continue
|
||||
param_team = info.get("param_team") or {}
|
||||
h["team_country"] = param_team.get("country")
|
||||
h["team_hash"] = param_team.get("teamID")
|
||||
h["team_members"] = [
|
||||
{"player_id": e.get("userID"), "nick": e.get("nick"), "role": e.get("role")}
|
||||
for e in (info.get("users_team") or [])
|
||||
]
|
||||
param_t = info.get("param_tournaments") or {}
|
||||
h["tournament_name_en"] = param_t.get("nameEN")
|
||||
h["tournament_name_ru"] = param_t.get("nameRU")
|
||||
|
||||
return hits
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# CLI (for manual lookups / testing)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
async def _main(args: argparse.Namespace) -> None:
|
||||
logging.basicConfig(level=logging.WARNING, format="[%(levelname)s] %(message)s")
|
||||
|
||||
target_uids = {str(u) for u in args.uids}
|
||||
print(f"Querying tournament {args.tournament_id} for UIDs: {sorted(target_uids)}\n")
|
||||
|
||||
async with TSSClient() as client:
|
||||
results = await fetch_players_from_tournament(
|
||||
client,
|
||||
args.tournament_id,
|
||||
target_uids,
|
||||
include_team_info=args.full_team,
|
||||
)
|
||||
|
||||
if not results:
|
||||
print("No matching players found in that tournament.")
|
||||
return
|
||||
|
||||
print(f"Found {len(results)} match(es):\n")
|
||||
for r in results:
|
||||
print(json.dumps(r, indent=2, ensure_ascii=False))
|
||||
print()
|
||||
|
||||
|
||||
def _parse_args() -> argparse.Namespace:
|
||||
p = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
|
||||
p.add_argument("--tournament-id", type=int, required=True, help="TSS tournament ID to query")
|
||||
p.add_argument("--uids", nargs="+", type=int, required=True, help="Player UIDs to look up")
|
||||
p.add_argument("--full-team", action="store_true", help="Also fetch infoTeam for richer data (members, country, etc.)")
|
||||
return p.parse_args()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
asyncio.run(_main(_parse_args()))
|
||||
@@ -29,6 +29,8 @@ import zstandard as zstd
|
||||
from dotenv import load_dotenv
|
||||
from websockets.asyncio.client import connect as wsconnect
|
||||
|
||||
from BOT.storage import insert_match, insert_player_games
|
||||
|
||||
_HERE = Path(__file__).resolve().parent
|
||||
load_dotenv(dotenv_path=_HERE / ".env")
|
||||
|
||||
@@ -56,20 +58,21 @@ def _auth_header() -> str:
|
||||
|
||||
|
||||
def _session_id(game: Dict[str, Any]) -> str:
|
||||
"""Extract a filesystem-safe session ID from a game dict."""
|
||||
"""Return a hex session ID, converting decimal string/int IDs from Spectra."""
|
||||
raw = game.get("_id") or game.get("id")
|
||||
if raw is None:
|
||||
return f"unknown_{int(time.time())}"
|
||||
# Numeric ID → hex string (matches SREBOT convention)
|
||||
if isinstance(raw, int):
|
||||
return hex(raw)[2:].lower()
|
||||
try:
|
||||
return hex(int(raw))[2:].lower()
|
||||
except (ValueError, TypeError):
|
||||
s = str(raw).strip().lower()
|
||||
return s[2:] if s.startswith("0x") else s
|
||||
|
||||
|
||||
def _write_game(game: Dict[str, Any]) -> Path:
|
||||
"""Write game dict to REPLAYS/TSS/<session_id>/replay_data.json.gz."""
|
||||
"""Normalize _id to hex, then write to REPLAYS/TSS/<session_id>/replay_data.json.gz."""
|
||||
sid = _session_id(game)
|
||||
game["_id"] = sid # hex from this point forward
|
||||
session_dir = REPLAYS_DIR / sid
|
||||
session_dir.mkdir(parents=True, exist_ok=True)
|
||||
out = session_dir / "replay_data.json.gz"
|
||||
@@ -161,8 +164,14 @@ async def listen(
|
||||
|
||||
async def _handle_game(game: Dict[str, Any]) -> None:
|
||||
out = _write_game(game)
|
||||
sid = _session_id(game)
|
||||
sid = game["_id"] # hex, normalized by _write_game
|
||||
log.info("Saved game %s → %s", sid, out)
|
||||
try:
|
||||
await insert_match(game)
|
||||
await insert_player_games(game)
|
||||
log.info("Stored game %s in DB", sid)
|
||||
except Exception as exc:
|
||||
log.error("DB insert failed for %s: %s", sid, exc)
|
||||
print(json.dumps(game, indent=2, ensure_ascii=False))
|
||||
print("-" * 80)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user