lets get this party starteddddd (#1287)

This commit is contained in:
NotSoToothless
2026-05-30 08:45:32 -07:00
committed by GitHub
parent bd3871ef20
commit 7edc0202f4
8 changed files with 892 additions and 2 deletions
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"""TSSBOT autolog matcher.
For each game received from the Spectra TSS feed, match it against every
subscribing guild's preferences (``tss-team`` / ``tss-player`` entries) and
work out which channels should be notified, deduping per session.
NOTE: building and sending the scoreboard embed is intentionally a TODO for now
(it needs significant rework). The matching + dedup pipeline below is complete
and logs the targets it *would* post to. Wire the send in at the marked spot.
"""
from __future__ import annotations
import logging
from typing import Any, Optional
import discord
from . import preferences, storage
log = logging.getLogger("tssbot.autolog")
# Registered by start_bot once the client exists; standalone tss_ws leaves it None.
_bot: Optional[discord.Client] = None
# session_id -> set of channel_ids already handled (in-memory idempotency,
# mirrors SREBOT's _sent_channels_by_session).
_sent_channels_by_session: dict[str, set[int]] = {}
def set_bot(bot: discord.Client) -> None:
"""Register the Discord client so the matcher can post (and run at all)."""
global _bot
_bot = bot
def _present_entities(game: dict[str, Any]) -> tuple[set[str], set[str]]:
"""Return (player_uids, team_tags) present in a game dict."""
players = game.get("players") or {}
uids = {str(k) for k in players}
tags: set[str] = set()
for p in players.values():
if not isinstance(p, dict):
continue
tag_raw = p.get("tag") or ""
tag = tag_raw[1:-1] if len(tag_raw) > 2 else tag_raw
if tag:
tags.add(tag)
return uids, tags
async def process_game(game: dict[str, Any]) -> None:
"""Match one received game against guild preferences and notify channels.
Safe to call from the standalone WS listener (no-ops if no bot registered).
"""
if _bot is None:
return
session_id = str(game.get("_id") or "")
if not session_id:
return
present_uids, present_tags = _present_entities(game)
tags_lower = {t.lower() for t in present_tags}
# Resolve present tags → team_ids so team subscriptions (keyed by team_id) match.
present_team_ids: set[str] = set()
for tag in present_tags:
try:
tid = await storage.resolve_team_id_for_tag(tag)
except Exception as exc:
log.error("tag resolve failed for %s: %s", tag, exc)
tid = None
if tid is not None:
present_team_ids.add(str(tid))
sent = _sent_channels_by_session.setdefault(session_id, set())
for guild_id, prefs in preferences.iter_guild_preferences():
for entity_id, entry in prefs.items():
if not isinstance(entry, dict):
continue
channel_id, enabled = preferences.parse_channel(entry.get("Logs"))
if not channel_id or not enabled:
continue
etype = entry.get("Type")
matched = False
if etype == "tss-team":
if str(entity_id) in present_team_ids:
matched = True
else:
name = (entry.get("Name") or "").lower()
if name and name in tags_lower:
matched = True
elif etype == "tss-player":
if str(entity_id) in present_uids:
matched = True
if not matched or channel_id in sent:
continue
sent.add(channel_id)
# TODO: build & send the scoreboard embed to `channel_id`.
# The matched target is fully resolved here; the only thing missing
# is the rendered scoreboard (out of scope for now).
log.info(
"autolog match (send TODO): session=%s guild=%s channel=%s entity=%s type=%s",
session_id, guild_id, channel_id, entity_id, etype,
)