update helps and commands (#1288)
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+11
-22
@@ -1,8 +1,8 @@
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"""TSSBOT autolog matcher.
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For each game received from the Spectra TSS feed, match it against every
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subscribing guild's preferences (``tss-team`` / ``tss-player`` entries) and
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work out which channels should be notified, deduping per session.
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subscribing guild's ``tss-team`` preference entries and work out which channels
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should be notified, deduping per session.
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NOTE: building and sending the scoreboard embed is intentionally a TODO for now
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(it needs significant rework). The matching + dedup pipeline below is complete
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@@ -33,10 +33,9 @@ def set_bot(bot: discord.Client) -> None:
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_bot = bot
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def _present_entities(game: dict[str, Any]) -> tuple[set[str], set[str]]:
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"""Return (player_uids, team_tags) present in a game dict."""
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def _present_team_tags(game: dict[str, Any]) -> set[str]:
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"""Return the set of team tags present in a game dict."""
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players = game.get("players") or {}
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uids = {str(k) for k in players}
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tags: set[str] = set()
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for p in players.values():
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if not isinstance(p, dict):
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@@ -45,7 +44,7 @@ def _present_entities(game: dict[str, Any]) -> tuple[set[str], set[str]]:
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tag = tag_raw[1:-1] if len(tag_raw) > 2 else tag_raw
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if tag:
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tags.add(tag)
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return uids, tags
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return tags
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async def process_game(game: dict[str, Any]) -> None:
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@@ -60,7 +59,7 @@ async def process_game(game: dict[str, Any]) -> None:
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if not session_id:
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return
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present_uids, present_tags = _present_entities(game)
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present_tags = _present_team_tags(game)
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tags_lower = {t.lower() for t in present_tags}
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# Resolve present tags → team_ids so team subscriptions (keyed by team_id) match.
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@@ -78,24 +77,14 @@ async def process_game(game: dict[str, Any]) -> None:
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for guild_id, prefs in preferences.iter_guild_preferences():
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for entity_id, entry in prefs.items():
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if not isinstance(entry, dict):
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if not isinstance(entry, dict) or entry.get("Type") != "tss-team":
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continue
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channel_id, enabled = preferences.parse_channel(entry.get("Logs"))
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if not channel_id or not enabled:
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continue
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etype = entry.get("Type")
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matched = False
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if etype == "tss-team":
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if str(entity_id) in present_team_ids:
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matched = True
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else:
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name = (entry.get("Name") or "").lower()
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if name and name in tags_lower:
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matched = True
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elif etype == "tss-player":
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if str(entity_id) in present_uids:
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matched = True
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name = (entry.get("Name") or "").lower()
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matched = str(entity_id) in present_team_ids or (name and name in tags_lower)
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if not matched or channel_id in sent:
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continue
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@@ -105,6 +94,6 @@ async def process_game(game: dict[str, Any]) -> None:
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# The matched target is fully resolved here; the only thing missing
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# is the rendered scoreboard (out of scope for now).
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log.info(
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"autolog match (send TODO): session=%s guild=%s channel=%s entity=%s type=%s",
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session_id, guild_id, channel_id, entity_id, etype,
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"autolog match (send TODO): session=%s guild=%s channel=%s team=%s",
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session_id, guild_id, channel_id, entity_id,
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)
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+1
-23
@@ -150,27 +150,6 @@ class TssCommands(commands.Cog):
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f"✅ Logging **{name}**'s matches to <#{interaction.channel_id}>.", ephemeral=True
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)
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# ── /log-player ────────────────────────────────────────────────────────
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@app_commands.command(name="log-player", description="Send a player's matches to this channel")
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@app_commands.describe(player="Player username")
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@app_commands.autocomplete(player=player_autocomplete)
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@app_commands.checks.has_permissions(manage_guild=True)
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@not_blacklisted()
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async def log_player(self, interaction: discord.Interaction, player: str):
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await interaction.response.defer(ephemeral=True)
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if interaction.guild_id is None or interaction.channel_id is None:
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return await interaction.followup.send("This command must be used in a server channel.", ephemeral=True)
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candidates = await storage.resolve_players(player)
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if not candidates:
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return await interaction.followup.send(f"No players found matching **{player}**.", ephemeral=True)
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if len(candidates) > 1:
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return await interaction.followup.send(_too_many_msg(candidates), ephemeral=True)
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uid, nick = str(candidates[0]["uid"]), candidates[0]["nick"]
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preferences.upsert_log_entry(interaction.guild_id, uid, "tss-player", nick, interaction.channel_id)
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await interaction.followup.send(
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f"✅ Logging **{nick}**'s matches to <#{interaction.channel_id}>.", ephemeral=True
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)
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# ── /set-player ────────────────────────────────────────────────────────
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@app_commands.command(name="set-player", description="Link your Discord account to a War Thunder player")
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@app_commands.describe(player="Player username")
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@@ -311,8 +290,7 @@ class TssCommands(commands.Cog):
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name="Autologging — Manage Server",
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value=(
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"`/set-team <team>` — set this server's team\n"
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"`/log-team <team>` — post a team's matches to this channel\n"
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"`/log-player <player>` — post a player's matches to this channel"
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"`/log-team <team>` — post a team's matches to this channel"
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),
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inline=False,
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)
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+7
-7
@@ -4,20 +4,20 @@ Mirrors SREBOT's PREFERENCES model, adapted for TSS.
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Per-guild file: ``STORAGE_VOL_PATH/PREFERENCES/<guild_id>-preferences.json`` —
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**shared with SREBOT** (both bots write to the same file; entries are told apart
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by ``Type``). A flat dict keyed by the watched entity id (a ``team_id`` for team
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subs, a player ``uid`` for player subs)::
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by ``Type``). A flat dict keyed by the watched ``team_id``::
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{
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"<entity_id>": {
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"Type": "tss-team" | "tss-player",
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"<team_id>": {
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"Type": "tss-team",
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"Name": "STaYA",
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"Logs": "<#channelid>"
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}
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}
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The ``Type`` value's ``tss``/``sre`` prefix marks the data source and the
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``team``/``player`` suffix marks the entry kind. Channel values use the SREBOT
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encoding ``"<#ID>"`` (enabled) / ``"<#DISABLED-ID>"`` (disabled).
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The ``Type`` value's ``tss``/``sre`` prefix marks the data source. (The store is
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generic — a future ``tss-player``/``tss-tournament`` kind could be added — but
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only ``tss-team`` is written today.) Channel values use the SREBOT encoding
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``"<#ID>"`` (enabled) / ``"<#DISABLED-ID>"`` (disabled).
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TEAMS.json (set by ``/set-team``) records each guild's own team, mirroring
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SREBOT's SQUADRONS.json::
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