split the project in 2
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@@ -0,0 +1,105 @@
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import React, { useEffect, useRef } from "react";
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import { TRUNK_TOP_CSS } from "./Tree";
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// this is a comment
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interface Leaf {
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x: number;
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y: number;
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size: number;
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speed: number;
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drift: number;
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rotation: number;
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rotationSpeed: number;
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opacity: number;
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sway: number;
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swaySpeed: number;
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phase: number;
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}
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export default function FallingLeaves({ treeRef }: { treeRef: React.RefObject<HTMLCanvasElement | null> }) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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useEffect(() => {
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const canvas = canvasRef.current!;
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const ctx = canvas.getContext("2d")!;
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let animId: number;
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const leaves: Leaf[] = [];
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const MAX_LEAVES = 50;
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function resize() {
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const parent = canvas.parentElement;
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const rect = parent?.getBoundingClientRect();
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canvas.width = Math.max(1, Math.round(rect?.width || window.innerWidth));
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canvas.height = Math.max(1, Math.round(rect?.height || window.innerHeight));
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}
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resize();
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window.addEventListener("resize", resize);
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function spawnLeaf(): Leaf {
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const treeRect = treeRef.current?.getBoundingClientRect();
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const canvasRect = canvas.getBoundingClientRect();
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const spawnY = treeRect ? treeRect.top - canvasRect.top + TRUNK_TOP_CSS : canvas.height * 0.4;
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const spawnX = treeRect
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? treeRect.left - canvasRect.left + Math.random() * treeRect.width * 0.8 + treeRect.width * 0.1
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: Math.random() * canvas.width * 0.6 + canvas.width * 0.2;
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return {
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x: spawnX,
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y: spawnY,
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size: Math.random() * 4 + 2,
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speed: Math.random() * 0.3 + 0.15,
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drift: Math.random() * 0.5 - 0.25,
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rotation: Math.random() * Math.PI * 2,
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rotationSpeed: (Math.random() - 0.5) * 0.02,
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opacity: Math.random() * 0.25 + 0.08,
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sway: Math.random() * 30 + 15,
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swaySpeed: Math.random() * 0.008 + 0.003,
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phase: Math.random() * Math.PI * 2,
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};
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}
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let spawnTimer = 0;
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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spawnTimer++;
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if (spawnTimer > 30 && leaves.length < MAX_LEAVES) {
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leaves.push(spawnLeaf());
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spawnTimer = 0;
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}
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for (let i = leaves.length - 1; i >= 0; i--) {
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const l = leaves[i];
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l.y += l.speed;
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l.x += l.drift + Math.sin(l.phase) * l.swaySpeed * l.sway * 0.05;
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l.phase += l.swaySpeed;
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l.rotation += l.rotationSpeed;
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ctx.save();
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ctx.translate(l.x, l.y);
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ctx.rotate(l.rotation);
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ctx.globalAlpha = l.opacity;
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ctx.fillStyle = "#fdb068";
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const s = Math.round(l.size);
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ctx.fillRect(-s / 2, -s / 2, s, s);
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ctx.restore();
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if (l.y > canvas.height + 10) {
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leaves.splice(i, 1);
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}
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}
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animId = requestAnimationFrame(draw);
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}
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draw();
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return () => {
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cancelAnimationFrame(animId);
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window.removeEventListener("resize", resize);
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};
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}, []);
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return <canvas ref={canvasRef} className="falling-leaves" />;
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}
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