Auto merge dev → main (#1332)
* feat(tssbot): build_match_logs + match_logs persistence * feat(tssbot): create match_logs table and write logs at ingest * feat(tssbot): one-time match_logs backfill script * feat(srebot): persist chat/battle logs to match_logs (parity, no backfill) * feat(tssbot): Battle/Chat Log buttons on Discord scoreboards
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@@ -11,7 +11,9 @@ only receives one scoreboard for a given game.
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from __future__ import annotations
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import asyncio
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import json
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import logging
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import sqlite3
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from pathlib import Path
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from typing import Any, Optional
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@@ -98,6 +100,53 @@ def _bar_color(game: dict[str, Any], guild_id: int) -> str:
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# Scoreboard view + render/send
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# ---------------------------------------------------------------------------
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def _load_match_logs(session_id: str) -> tuple[list[str], list[str]]:
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"""Read (chat_log, battle_log) for a session from match_logs; empty on miss."""
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from .storage import TSS_BATTLES_DB_PATH
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try:
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conn = sqlite3.connect(TSS_BATTLES_DB_PATH)
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try:
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row = conn.execute(
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"SELECT chat_log_json, battle_log_json FROM match_logs WHERE session_id = ?",
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(str(session_id),),
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).fetchone()
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finally:
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conn.close()
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except Exception:
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return [], []
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if not row:
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return [], []
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chat = json.loads(row[0]) if row[0] else []
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battle = json.loads(row[1]) if row[1] else []
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return chat, battle
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async def _send_log(interaction: discord.Interaction, lines: list[str], title: str) -> None:
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"""Send a log as ephemeral diff-formatted message(s), chunked under Discord's limit."""
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await interaction.response.defer(thinking=True, ephemeral=True)
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if not lines:
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await interaction.followup.send("No log available for this match.", ephemeral=True)
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return
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chunks: list[str] = []
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chunk: list[str] = []
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length = 0
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for line in lines:
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if length + len(line) + 1 > 1800:
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chunks.append("\n".join(chunk))
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chunk = [line]
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length = len(line) + 1
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else:
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chunk.append(line)
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length += len(line) + 1
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if chunk:
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chunks.append("\n".join(chunk))
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first = True
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for c in chunks:
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content = (f"**{title}**\n" if first else "") + f"```diff\n{c}\n```"
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await interaction.followup.send(content, ephemeral=True)
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first = False
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def build_tss_scoreboard_view(session_id: str) -> discord.ui.View:
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"""Link buttons under a scoreboard: in-game replay + the TSS website."""
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view = discord.ui.View(timeout=None)
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@@ -110,6 +159,28 @@ def build_tss_scoreboard_view(session_id: str) -> discord.ui.View:
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label="View on Website", style=discord.ButtonStyle.link,
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url=f"https://tss.pawjob.us/games/{session_id}", emoji="🌐",
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))
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chat_log, battle_log = _load_match_logs(session_id)
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battle_btn = discord.ui.Button(label="Battle Log", style=discord.ButtonStyle.green)
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async def _battle_cb(interaction: discord.Interaction) -> None:
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_, b = _load_match_logs(session_id)
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await _send_log(interaction, b, f"Battle Log · {session_id}")
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battle_btn.callback = _battle_cb
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view.add_item(battle_btn)
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if chat_log:
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chat_btn = discord.ui.Button(label="Chat Log", style=discord.ButtonStyle.green)
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async def _chat_cb(interaction: discord.Interaction) -> None:
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c, _ = _load_match_logs(session_id)
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await _send_log(interaction, c, f"Chat Log · {session_id}")
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chat_btn.callback = _chat_cb
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view.add_item(chat_btn)
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return view
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@@ -0,0 +1,184 @@
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"""Chat + battle log builder and persistence for TSS matches.
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Ports SREBOT/BOT/utils.py log formatting so both sites render identically.
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Logs are stored in match_logs (tss_battles.db) as JSON string arrays.
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"""
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from __future__ import annotations
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import base64
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import json
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import logging
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from typing import Any
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import aiosqlite
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try:
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from data_parser import LangTableReader, apply_vehicle_name_filters # type: ignore
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except Exception: # pragma: no cover
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LangTableReader = None # type: ignore
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def apply_vehicle_name_filters(name, strip_decorations=True): # type: ignore
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return name
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log = logging.getLogger("tssbot.match_logs")
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MATCH_LOGS_SQL = """
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CREATE TABLE IF NOT EXISTS match_logs (
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session_id TEXT PRIMARY KEY,
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chat_log_json TEXT,
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battle_log_json TEXT,
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built_unix INTEGER
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)
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"""
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def _fmt_time(ms: int) -> str:
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total_s = int(ms) // 1000
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return f"{total_s // 60:02d}:{total_s % 60:02d}"
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def _decompress_events(raw_events: Any) -> dict:
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if isinstance(raw_events, str):
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try:
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import zstandard
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compressed = base64.b85decode(raw_events)
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return json.loads(zstandard.decompress(compressed).decode("utf-8"))
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except Exception as exc: # pragma: no cover - corrupt payloads
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log.error("Failed to decompress events: %s", exc)
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return {}
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return raw_events or {}
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def _strip_tag(tag: str) -> str:
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s = (tag or "").strip()
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if len(s) >= 3 and not s[0].isalnum() and not s[-1].isalnum():
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return s[1:-1]
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return s
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def build_match_logs(game: dict[str, Any]) -> tuple[list[str], list[str]]:
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"""Return (chat_log, battle_log) as pre-formatted string lists."""
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players = game.get("players", {}) or {}
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winner_winged = str(game.get("winner") or "")
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loser_winged = str(game.get("loser") or "")
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winner_sq = _strip_tag(winner_winged)
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loser_sq = _strip_tag(loser_winged)
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uid_lookup: dict[str, dict[str, str]] = {}
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for uid_str, p in players.items():
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tag = p.get("tag", "") or ""
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uid_lookup[str(uid_str)] = {
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"name": p.get("name", "") or "",
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"tag_stripped": tag[1:-1] if tag else "",
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}
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translate = None
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if LangTableReader is not None:
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try:
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translate = LangTableReader("English")
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except Exception: # pragma: no cover
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translate = None
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def _veh(cdk: str | None) -> str:
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if not cdk:
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return "Unknown"
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if translate is not None:
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t = translate.get_translate(cdk)
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if t:
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return apply_vehicle_name_filters(t)
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return cdk
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def _player(uid: str | None) -> tuple[str, str]:
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if uid is None:
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return "Unknown", ""
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info = uid_lookup.get(str(uid))
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if info:
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return info["name"], info["tag_stripped"]
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return f"Player#{uid}", ""
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def _prefix(sq: str) -> str:
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if sq == winner_sq:
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return "+"
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if sq == loser_sq:
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return "-"
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return " "
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chat_log: list[str] = []
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for c in game.get("chat", []) or []:
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info = uid_lookup.get(
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str(c.get("uid", "")), {"name": "Unknown", "tag_stripped": "???"}
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)
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chat_log.append(
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f"[{_fmt_time(c.get('time', 0))}] [{c.get('type', 'ALL')}] "
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f"[{info['tag_stripped']}] `{info['name']}`: {c.get('message', '')}"
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)
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events = _decompress_events(game.get("events", {}))
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merged: list[dict[str, Any]] = []
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for k in events.get("kills", []) or []:
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merged.append({
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"kind": "kill", "time": k.get("time", 0),
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"off_uid": str(k["offender_uid"]) if k.get("offender_uid") is not None else None,
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"off_unit": k.get("offender_unit"),
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"vic_uid": str(k["offended_uid"]) if k.get("offended_uid") is not None else None,
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"vic_unit": k.get("offended_unit"),
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"crashed": k.get("crashed", False), "afire": False,
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})
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for d in events.get("damage", []) or []:
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merged.append({
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"kind": "damage", "time": d.get("time", 0),
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"off_uid": str(d["offender_uid"]) if d.get("offender_uid") is not None else None,
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"off_unit": d.get("offender_unit"),
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"vic_uid": str(d["offended_uid"]) if d.get("offended_uid") is not None else None,
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"vic_unit": d.get("offended_unit"),
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"crashed": False, "afire": d.get("afire", False),
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})
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merged.sort(key=lambda e: e.get("time", 0))
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battle_log: list[str] = []
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for ev in merged:
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ts = _fmt_time(ev["time"])
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vic_name, vic_sq = _player(ev["vic_uid"])
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vic_veh = _veh(ev["vic_unit"])
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if ev["kind"] == "kill":
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if ev["off_uid"] is None or ev["crashed"]:
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battle_log.append(
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f"{_prefix(vic_sq)}[{ts}] {f'[{vic_sq}]':<7} "
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f"{vic_name} ({vic_veh}) crashed"
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)
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else:
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name, sq = _player(ev["off_uid"])
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battle_log.append(
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f"{_prefix(sq)}[{ts}] {f'[{sq}]':<7} {name} ({_veh(ev['off_unit'])}) "
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f"destroyed {vic_name} ({vic_veh})"
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)
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else:
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if ev["off_uid"] is None:
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continue
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name, sq = _player(ev["off_uid"])
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afire = "(FIRE) " if ev["afire"] else ""
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battle_log.append(
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f"{_prefix(sq)}[{ts}] {f'[{sq}]':<7} {name} ({_veh(ev['off_unit'])}) "
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f"damaged {afire}{vic_name} ({vic_veh})"
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)
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return chat_log, battle_log
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async def upsert_match_logs(
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db_path, session_id: str, chat_log: list[str], battle_log: list[str]
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) -> None:
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import time
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async with aiosqlite.connect(db_path) as conn:
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await conn.execute(MATCH_LOGS_SQL)
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await conn.execute(
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"""INSERT INTO match_logs (session_id, chat_log_json, battle_log_json, built_unix)
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VALUES (?, ?, ?, ?)
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ON CONFLICT(session_id) DO UPDATE SET
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chat_log_json=excluded.chat_log_json,
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battle_log_json=excluded.battle_log_json,
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built_unix=excluded.built_unix""",
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(str(session_id), json.dumps(chat_log, ensure_ascii=False),
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json.dumps(battle_log, ensure_ascii=False), int(time.time())),
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)
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await conn.commit()
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@@ -222,6 +222,8 @@ async def _init_battles_db() -> None:
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await conn.execute(sql)
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await conn.execute(_MATCH_SUMMARY_SQL)
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await conn.execute(_PLAYER_GAMES_SQL)
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from BOT.match_logs import MATCH_LOGS_SQL
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await conn.execute(MATCH_LOGS_SQL)
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await _rebuild_table(conn, "match_summary", _MATCH_SUMMARY_SQL, [
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"session_id", "mission_mode", "mission_name", "level_path",
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"mission_path", "difficulty",
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