add tss map images and update scoreboard again (#1331)
This commit is contained in:
+48
-12
@@ -90,23 +90,44 @@ def _load_map_cached(path_str: str, blur_radius: int):
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def _make_vignette(width: int, height: int, base_alpha=140, max_alpha=175, power=4) -> Image.Image:
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"""Radial alpha mask that darkens toward the edges (matches SREBOT's vignette).
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Each axis is normalized independently so the mid-edges — not just the corners —
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reach ``max_alpha``, giving the whole frame a subtle edge vignette.
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"""
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ys = np.linspace(-1, 1, height)[:, None]
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xs = np.linspace(-1, 1, width)[None, :]
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dist = np.sqrt(xs ** 2 + ys ** 2) / np.sqrt(2)
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dist = np.clip(np.sqrt(xs ** 2 + ys ** 2), 0, 1)
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band = base_alpha + (max_alpha - base_alpha) * (dist ** power)
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return Image.fromarray(np.clip(band, 0, 255).astype(np.uint8), mode="L")
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def _resolve_map_image(map_name: str) -> Optional[str]:
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"""Match a TSS mission_name against SHARED/MAPS (spaces→_, .jpg), like SRE."""
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clean = re.sub(r"^\s*\[[^]]+\]\s*", "", map_name).replace(" ", "_")
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target = f"{clean}.jpg"
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"""Match a TSS mission_name against SHARED/MAPS.
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Tries the ``TSS_<Map>.png`` variant first, then falls back to the plain
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``<Map>.jpg``. WT lobby names often arrive as e.g. "Gladiators 1x1 - Kursk" (or
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2x2, 3x3, …); the "Gladiators" word and any "NxN" token are stripped so they
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all collapse down to the real map name ("Kursk").
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"""
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# Drop any leading "[...]" tag.
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clean = re.sub(r"^\s*\[[^]]+\]\s*", "", map_name)
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# Strip WT "Gladiators"/"NxN" lobby noise, keeping only the real map name.
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clean = re.sub(r"(?i)\bgladiators\b", "", clean)
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clean = re.sub(r"\b\d+\s*[xX]\s*\d+\b", "", clean)
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# Drop leftover separators (leading/trailing dashes, spaces), then spaces→_.
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clean = clean.strip(" -").replace(" ", "_")
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try:
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candidates = {f.name for f in MAPS_DIR.iterdir() if f.is_file()}
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except FileNotFoundError:
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return None
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match = next((fn for fn in candidates if fn.lower() == target.lower()), None)
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return str(MAPS_DIR / match) if match else None
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for target in (f"TSS_{clean}.png", f"{clean}.jpg"):
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match = next((fn for fn in candidates if fn.lower() == target.lower()), None)
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if match:
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return str(MAPS_DIR / match)
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return None
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# ---------------------------------------------------------------------------
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@@ -129,7 +150,10 @@ def _create_scoreboard_sync(model: dict[str, Any], output_path: str, bar_color:
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background = _load_map_cached(map_image_path, 2).copy()
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else:
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log.warning("[TSS-SB] No map image for %r; using flat background", map_name)
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background = Image.new("RGBA", (1920, 1080), (25, 28, 32, 255))
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# Match the map image resolution (2560x1440) so the fixed 0.5 downscale yields
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# the same 1280x720 output — otherwise no-bg renders come out smaller and look
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# blown-up (fonts scale with bg_w) when a viewer upscales them to a common width.
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background = Image.new("RGBA", (2560, 1440), (25, 28, 32, 255))
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bg_w, bg_h = background.size
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@@ -271,7 +295,7 @@ def _create_scoreboard_sync(model: dict[str, Any], output_path: str, bar_color:
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draw.text((start_x, line_y), name, font=body, fill=NAME_FILL)
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_draw_segments(draw, start_x + name_w + 12, line_y, rating_segs, body)
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# below: each icon directly next to its own vehicle name
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_draw_vehicle_pairs(overlay, draw, units, start_x, veh_y, vname_y, veh_icon, small)
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_draw_vehicle_pairs(overlay, draw, units, start_x, veh_y, vname_y, veh_icon, small, flipped=False)
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else:
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# name + rating at the right edge (rating to the left of the name)
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name_x = start_x + section_width - name_w
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@@ -280,7 +304,7 @@ def _create_scoreboard_sync(model: dict[str, Any], output_path: str, bar_color:
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# below: icon+name pairs, the whole group right-aligned to the edge
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total = _vehicle_pairs_width(draw, units, veh_icon, small)
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_draw_vehicle_pairs(overlay, draw, units, start_x + section_width - total,
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veh_y, vname_y, veh_icon, small)
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veh_y, vname_y, veh_icon, small, flipped=True)
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# stat values, vertically centered on the identity line
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stats = [
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@@ -342,6 +366,9 @@ def _draw_segments(draw, x, y, segs, font):
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return x
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_DEAD_LINE_COLOR = (220, 30, 30, 235)
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def _paste_vehicle(overlay, unit, xy, size):
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"""Paste a vehicle icon (unused ones dimmed), falling back to not_found."""
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alpha = 255 if unit["used"] else 90
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@@ -365,14 +392,23 @@ def _vehicle_pairs_width(draw, units, size, font):
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return max(0, w - _VEH_PAIR_GAP)
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def _draw_vehicle_pairs(overlay, draw, units, x, veh_y, vname_y, size, font):
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"""Draw each vehicle as an icon immediately followed by its translated name."""
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def _draw_vehicle_pairs(overlay, draw, units, x, veh_y, vname_y, size, font, flipped=False):
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"""Draw each vehicle as an icon immediately followed by its translated name.
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Destroyed vehicles get a red diagonal line struck through their name: top-left to
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bottom-right for the left team, mirrored (top-right to bottom-left) for the right.
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"""
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x = int(x)
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for u in units:
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_paste_vehicle(overlay, u, (x, veh_y), size)
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x += size + 4
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draw.text((x, vname_y), u["name"], font=font, fill=NEUTRAL_FILL)
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x += draw.textbbox((0, 0), u["name"], font=font)[2] + _VEH_PAIR_GAP
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bbox = draw.textbbox((x, vname_y), u["name"], font=font)
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if u.get("dead"):
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x0, y0, x1, y1 = bbox
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line = (x0, y1, x1, y0) if flipped else (x0, y0, x1, y1)
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draw.line(line, fill=_DEAD_LINE_COLOR, width=max(2, font.size // 9))
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x = bbox[2] + _VEH_PAIR_GAP
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return x
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+24
-3
@@ -52,21 +52,41 @@ def _translator(lang_column: str):
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return _t
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def _build_units(units: list[dict[str, Any]], translate) -> list[dict[str, Any]]:
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"""Normalize a player's lineup: icon key (internal), translated name, used flag."""
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def _build_units(units: list[dict[str, Any]], translate, dead: set[str] | None = None) -> list[dict[str, Any]]:
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"""Normalize a player's lineup: icon key (internal), translated name, used/dead flags.
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Prefer an explicit per-unit ``dead``/``died`` flag if Spectra provides one; otherwise
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fall back to the ``dead`` set cross-referenced from ``events.kills`` (see ``_dead_units_by_uid``).
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"""
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dead = dead or set()
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out: list[dict[str, Any]] = []
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for u in units or []:
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internal = str(u.get("unit") or "").strip()
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if not internal:
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continue
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flag = u.get("dead", u.get("died"))
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is_dead = bool(flag) if flag is not None else internal in dead
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out.append({
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"internal": internal,
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"name": translate(internal) or u.get("unit_normalized") or internal,
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"used": bool(u.get("used")),
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"dead": is_dead,
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})
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return out
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def _dead_units_by_uid(game: dict[str, Any]) -> dict[str, set[str]]:
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"""Map uid -> set of internal unit names that died (were destroyed in a kill event)."""
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out: dict[str, set[str]] = {}
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kills = ((game.get("events") or {}).get("kills")) or []
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for k in kills:
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uid = str(k.get("offended_uid") or "")
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unit = str(k.get("offended_unit") or "").strip()
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if uid and unit:
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out.setdefault(uid, set()).add(unit)
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return out
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def _pvp_index(tss: dict[str, Any]) -> dict[str, dict[str, Any]]:
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"""Map uid -> {pvp_ratio, role} from the tss per-team roster blocks."""
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idx: dict[str, dict[str, Any]] = {}
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@@ -96,6 +116,7 @@ def build_scoreboard_model(game: dict[str, Any], lang_column: str = "<English>")
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translate = _translator(lang_column)
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pvp = _pvp_index(tss)
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dead_units = _dead_units_by_uid(game)
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teams: dict[str, dict[str, Any]] = {}
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for slot in ("1", "2"):
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@@ -130,7 +151,7 @@ def build_scoreboard_model(game: dict[str, Any], lang_column: str = "<English>")
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"score": int(p.get("score") or 0),
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"pvp_ratio": info.get("pvp_ratio"),
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"role": info.get("role"),
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"units": _build_units(p.get("units") or [], translate),
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"units": _build_units(p.get("units") or [], translate, dead_units.get(str(uid))),
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})
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if not teams["1"]["players"] or not teams["2"]["players"]:
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