cd0576b88af2e7f190b207350941132c08c8777c
- Make .env the single source of truth for runtime config. Remove all
`env:` blocks from SREBOT/ecosystem.config.js and TSSBOT/ecosystem.config.js
so values can't silently shadow .env. Both ecosystem files load .env via
`require('dotenv').config()` and PM2 inherits the resolved environment.
- Rename SREBOT_STORAGE_VOL_PATH → STORAGE_VOL_PATH across all readers
(BOT/utils.py, BOT/receiver_bridge.py, BOT/render_recap.py, server.js,
web/server.js, dateindex.js, scripts/*, srebot.service, tests/, README,
and both .env files). STORAGE is shared between SREBOT and TSSBOT, so the
variable shouldn't carry one bot's prefix.
- Rename per-process PORT env vars to disambiguated names so .env can be
the source of truth without collisions:
PORT (api) → SREBOT_API_PORT (server.js)
PORT (web) → SREBOT_WEB_PORT (web/server.js)
WEBHOOK_PORT → SREBOT_WEBHOOK_PORT (github_webhook_updater.py)
SREBOT_EXTERNAL_HOST/PORT/UPSTREAM_URL were already uniquely named;
they just move from ecosystem env to .env.
- TSSBOT/.env: drop GITHUB_WEBHOOK_SECRET (only srebot-webhook consumes it)
and the stale SREBOT_DEPLOY_PATH. SREBOT/.env: also drop the obsolete
SREBOT_DEPLOY_PATH (ecosystem now hardcodes __dirname).
- ecosystem.config.js no longer references SREBOT_DEPLOY_PATH; deploy path
is always __dirname of the ecosystem file.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
TSSBOT
Sibling bot under BOTS/. Skeleton only — actual logic to be implemented.
Shared game-data assets (vromfs, data parser, MAPS, ICONS, FONTS, DAGOR_FILES,
update_game_files.py) live in ../SHARED/. Add ../SHARED to sys.path
before importing data_parser:
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parents[2] / "SHARED"))
from data_parser import UnitTags, LangTableReader # etc.
Layout
BOT/— Python source for the bot (placeholder)web/— front-end / API server for TSSBOT (placeholder)start_bot.py— entry point stub
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