Initial commit: TSS Bot Web Frontend (React/Vite + production server)

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node_modules
dist
dist-next
dist-previous
.env
.env.local
.env.backup-*
.DS_Store
npm-debug.log*
vite-dev*.log
server-local*.log
.local-storage/
.claude/
frontend/public/data/*
!frontend/public/data/
!frontend/public/data/README.md
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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
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Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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Ty Coon, President of Vice
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# tssbot.web-frontend
React/Vite frontend and production Node.js server for the TSS Bot web platform.
## Structure
- `frontend/` - React SPA (Vite + Tailwind v4)
- `server.cjs` - Production Node.js server (serves SPA, proxies API, analytics, uptime)
- `webhook.cjs` - GitHub deploy webhook listener
- `systemd/` - systemd unit files for all services
- `scripts/` - Deployment and test scripts
## Development
```bash
npm install
cp example.env .env # edit with your values
npm run dev # Vite dev server on :3001
```
## Build
```bash
npm run build # Outputs to dist/
```
## Production
```bash
npm run build
node server.cjs # Serves on PORT (default 3010)
```
## Deploy Webhook
```bash
node webhook.cjs # Listens on WEBHOOK_PORT (default 3011)
```
## Environment Variables
See `example.env` for all available variables. Key ones:
| Variable | Description |
|---|---|
| `PORT` | Server port (default: 3010) |
| `API_UPSTREAM` | Backend API URL (default: http://127.0.0.1:6000) |
| `PUBLIC_ORIGIN` | Public-facing URL |
| `VITE_TURNSTILE_SITE_KEY` | Cloudflare Turnstile public key |
| `TURNSTILE_SECRET_KEY` | Cloudflare Turnstile secret key |
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# 3D Replay View — Design
**Date:** 2026-06-21
**App:** `tssbot.web` (React frontend + Node `server.cjs` + Rust/Python upstream)
## Goal
Add a **2D/3D toggle** to the game-detail Replay panel. The existing 2D
minimap replayer stays the default; a new 3D view (ported from the standalone
`REPLAY_VIEWER` three.js app) renders the same replay in an orbitable 3D scene.
Both views share one clock, the ticket bar, the battle log, and the team side
panels, so switching between them is seamless in real time.
## Requirements
1. Toggle labelled **2D / 3D** next to the "Replay" heading, **2D by default**,
sitting alongside the existing Ground/Air toggle.
2. The 3D renderer is **pure**: only its `<canvas>`. No name labels, no axis
lines, no map guide lines, no on-canvas controls/legend.
3. Keep the existing **team side panels** (winners/losers legends).
4. **Clicking a side-panel row focuses that unit in 3D** (camera flies to it and
it glows). In 2D, click behaves the same as hover (no new behavior).
5. Keep the **ticket bar on top** and **battle log below**, both synced to the
shared clock regardless of active view.
6. The **Ground/Air** toggle controls both views.
7. 3D uses **real height (Y)** from the replay data.
## Data flow
Pipeline today:
`replay_data.json[.gz]` (raw, path rows `[t, x, y, z]`)
`python -m BOT.render_replay <replay> <out.json>` (in `GitHub/BOTS/TSSBOT`)
`replay_canvas.json` (2D: path points `{t, x, z}`, plus `levelCoords`,
`tankMapCoords`, `mapCoords`, `fullMapLevel`, players, kills, captureAreas,
captureState, tickets, teamNames, winnerSlot)
→ cached + served at `GET /api/tss/games/:id/replay-canvas`
`ReplayCanvasEngine` (in `frontend/src/ReplayCanvas.jsx`).
**Update (verified during implementation):** `render_replay.py` *already* emits
`y` per canvas path point (`render_replay.py:4237``{t, x, z, y}`), and
`replay_canvas.json` already includes `captureAreas` (with `x/z/radius/center`),
`captureState` (cap timelines keyed `A/B/…`), `kills` (with `killerPos`/
`victimPos` in world coords), and all map coords. **No backend change is
needed.** 3D still falls back to `y = 0` if a point is missing.
### Runtime flow
- `ReplayCanvasPanel.jsx` fetches `/api/tss/games/:id/replay-canvas` once and
builds `ReplayCanvasEngine` with the data object.
- The engine **eagerly** constructs both the 2D canvas and a hidden
`ReplayCanvas3D` view from the same `data`.
- `engine._tick` advances `currentTime` and calls `activeView.setTime(currentTime)`.
Scrubber `input` does the same. Ticket bar + battle log update from
`currentTime` independent of the active view.
- `engine.setViewMode('2d'|'3d')` toggles visibility of the 2D canvas vs the 3D
container, sets `activeView`, calls the new view's `setTime`/`setMode`/
`resize`, and preserves play state + time → seamless swap.
- `engine.setMode('ground'|'air')` updates 2D coords (unchanged) **and** calls
`view3d.setMode(mode)`.
- `rc-row` click → `engine.focus(playerId)` → routed to `activeView.focus`. 3D
flies the camera to the unit and glows it; 2D `focus` is a no-op.
## Components
### 1. Backend / `render_replay.py`
No change — `y`, capture data, and kill positions are already emitted.
### 2. `frontend/src/ReplayCanvas3D.js` (new)
The ported three.js renderer as a UI-less class.
- **Constructor** `(container, data)`: builds renderer, scene, camera,
OrbitControls into `container`; resolves map info from `data`
(levelCoords/tankMapCoords/mapCoords/fullMapLevel) the same way the standalone
viewer's `resolveMapInfo` does; builds map plane, tank/marker entities, path
lines, kill lines, capture zones; starts its own `requestAnimationFrame` loop
for camera damping + rendering (it renders continuously but only changes unit
positions when `setTime` is called).
- **Methods:**
- `setTime(t)` — place all entities/markers/kill-lines/zones at game time `t`
(same interpolation/death-freeze logic as the standalone viewer).
- `setMode('ground'|'air')` — swap coords/map image + rebuild scene extents.
- `focus(playerId)` — move camera target to that player's current entity and
apply the path glow / dim-others effect.
- `setHighlight(playerId|null)` — optional, mirror hover highlight (best
effort; may reuse `focus` glow without camera move). *MVP: `focus` only.*
- `resize()` — match container size.
- `dispose()` — stop loop, dispose geometries/materials/renderer, remove
canvas.
- **Stripped vs standalone viewer:** remove name-label sprites, axis lines, map
guide lines/annotations, the on-canvas play/speed/scrub controls, the active
list / hover panel / meta panel DOM, and the replay-select. Keep: map plane +
texture, tank model + sphere fallback, path lines, kill lines, capture zones,
death-freeze, path glow + camera focus, Shift-to-boost camera movement, the
`Plane*`-mesh removal fix, and the capture/heading/freeze fixes already made.
- **Entity identity:** each 3D entity carries its `playerId` (from `data`) so
`focus(playerId)` can find the currently-live entity for that player.
- **Model asset:** the tank `.obj` and map images. 3D loads the tank model from
a static path served by the app (copy `REPLAY_VIEWER/public/models/t34/` into
`tssbot.web/frontend/public/models/t34/` or equivalent served dir). Map images
come from the existing minimap endpoint (`/api/match/minimap/<level>` and
`?type=full`), the same URLs the 2D engine uses.
### 3. `frontend/src/ReplayCanvas.jsx` — `ReplayCanvasEngine`
- Add a center child container for the 3D canvas next to the 2D `<canvas>`.
- New state: `this._viewMode = '2d'`, `this.view3d = null`, `this.activeView`.
- In `init()` (after map data is ready), eagerly construct `ReplayCanvas3D`.
- `setViewMode(mode)`: show/hide canvases, set `activeView`, push current
`currentTime` + ground/air mode to the newly active view, `resize()` it.
- In `_tick` and scrubber handler: when `_viewMode === '3d'`, call
`view3d.setTime(currentTime)` instead of (or in addition to) the 2D `render()`.
2D `render()` is skipped while 3D is active for perf.
- `setMode(mode)`: keep existing 2D behavior, also `view3d?.setMode(mode)`.
- `focus(playerId)`: call `activeView.focus?.(playerId)`.
- `rc-row` click listener → `this.focus(pid)`.
- `destroy()`: also `view3d?.dispose()`.
### 4. `frontend/src/ReplayCanvas.jsx` — `ReplayCanvasPanel`
- State adds `viewMode: '2d'`.
- Render a 2D/3D toggle (mirroring `rc-mode-toggle` styling) next to the
"Replay" `<h2>`, always visible once `status === 'ready'`.
- `switchView(mode)``engine.setViewMode(mode)` + `setState`.
- If WebGL is unavailable, disable the 3D button (dimmed, tooltip) and stay 2D.
### 5. Styles
- `.rc-view-toggle` / `.rc-view-btn` (reuse `.rc-mode-toggle` look).
- Center stacking so the 2D `<canvas>` and 3D container occupy the same slot
(one hidden via class).
## Error handling
- **Missing `y`** (stale cache): 3D uses `y = 0` → flat scene, no crash.
- **No WebGL**: 3D button disabled; panel stays 2D.
- **Model/texture load failure**: 3D falls back to sphere markers / untextured
map (already handled in the standalone viewer's loaders).
## Testing / verification
Manual, since this is interactive visual UI:
- 2D view byte-for-byte unchanged when 3D is never opened.
- Toggle 2D⇄3D mid-playback: time, play/pause, and ticket/battle-log stay in
sync; no jump.
- Ground/Air toggle affects both views (use a game with aircraft).
- Clicking a side row in 3D flies the camera + glows that unit; in 2D it matches
hover.
- `vite build` compiles.
- One game regenerated through `render_replay` includes `y`.
## Out of scope (YAGNI)
- Persistent 2D click-focus / 2D recenter (explicitly declined).
- Name labels / legend inside the 3D canvas.
- Lazy-loading three.js (eager chosen).
- Backfilling height into all cached `replay_canvas.json` (regenerate on demand).
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import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
export default [
{ ignores: ['dist', 'dist-next', 'dist-previous', 'node_modules'] },
{
files: ['**/*.{js,jsx}'],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
parserOptions: {
ecmaVersion: 'latest',
ecmaFeatures: { jsx: true },
sourceType: 'module',
},
},
plugins: {
'react-hooks': reactHooks,
'react-refresh': reactRefresh,
},
rules: {
...js.configs.recommended.rules,
...reactHooks.configs.recommended.rules,
'no-unused-vars': ['error', { varsIgnorePattern: '^[A-Z_]' }],
'react-refresh/only-export-components': [
'warn',
{ allowConstantExport: true },
],
},
},
{
files: ['vite.config.js', 'server.cjs', 'webhook.cjs', 'backend/**/*.cjs'],
languageOptions: {
globals: globals.node,
},
},
]
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NODE_ENV=production
PORT=3010
API_UPSTREAM=http://127.0.0.1:6000
PUBLIC_ORIGIN=https://example.com
BACKEND_PORT=6000
BACKEND_HOST=127.0.0.1
BACKEND_ALLOWED_ORIGINS=https://example.com
TSS_BATTLES_DB=./tss_battles.db
TSS_TEAMS_DB=./tss_teams.db
TSS_TOURNAMENTS_DB=./tss_tournaments.db
VEHICLE_TRANSLATIONS_JSON=/mnt/HC_Volume_105581488/STORAGE/CACHE/vehicle_translations.json
VEHICLE_DATA_CACHE_JSON=/mnt/HC_Volume_105581488/STORAGE/CACHE/vehicle_data_cache.json
VEHICLE_ICONS_DIR=./dist/vehicle-icons
VEHICLE_ICONS_SRC=/home/deploy/BOTS/SHARED/ICONS/VEHICLES
UPTIME_STORAGE_DIR=~/tsswebstorage
UPTIME_DATABASE_FILE=uptime.sqlite
UPTIME_SAMPLE_INTERVAL_MS=1800000
UPTIME_HISTORY_LIMIT=336
ANALYTICS_DATABASE_FILE=viewers.sqlite
ANALYTICS_RETENTION_DAYS=30
ANALYTICS_ACTIVE_WINDOW_SECONDS=75
API_CACHE_TTL_MS=15000
PUBLIC_DATA_CACHE_DIR=~/tsswebstorage/public-data
PUBLIC_DATA_CACHE_FRESH_MS=300000
PUBLIC_DATA_CACHE_STALE_MS=86400000
PUBLIC_DATA_PREWARM_INTERVAL_MS=300000
PUBLIC_DATA_COLD_TIMEOUT_MS=8000
API_RATE_LIMIT_WINDOW_MS=60000
API_RATE_LIMIT_MAX=120
SITE_SESSION_SECRET=change-me-to-a-long-random-secret
SITE_SESSION_TTL_SECONDS=43200
TRUST_PROXY=cloudflare
TRUSTED_UPSTREAM_IPS=127.0.0.1,::1,::ffff:127.0.0.1
WEBHOOK_PORT=3011
GITHUB_WEBHOOK_SECRET=change-me
GITHUB_WEBHOOK_REFS=refs/heads/main
GITHUB_WEBHOOK_REPOSITORY=
RESTART_TARGETS=tssbot-web,tssbot-backend
DISCORD_WEBHOOK_URL=https://discord.com/api/webhooks/...
DISCORD_INCLUDE_PATCH=true
VITE_TURNSTILE_SITE_KEY=
TURNSTILE_SECRET_KEY=
VITE_SITE_GATE=true
VITE_STATIC_DATA=false
+143
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import React, { useEffect, useRef } from "react";
import { TRUNK_TOP_CSS } from "./Tree";
interface Leaf {
x: number;
y: number;
size: number;
speed: number;
drift: number;
rotation: number;
rotationSpeed: number;
opacity: number;
sway: number;
swaySpeed: number;
phase: number;
}
export default function FallingLeaves({ treeRef }: { treeRef: React.RefObject<HTMLCanvasElement | null> }) {
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const canvas = canvasRef.current!;
const ctx = canvas.getContext("2d")!;
let animId: number;
const leaves: Leaf[] = [];
const MAX_LEAVES = 36;
const frameInterval = 1000 / 30;
let lastFrame = 0;
let isVisible = true;
let isRunning = false;
let treeBounds = { left: 0, top: 0, width: 0 };
let canvasBounds = { left: 0, top: 0 };
const reducedMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
function measure() {
const parent = canvas.parentElement;
const rect = parent?.getBoundingClientRect();
canvas.width = Math.max(1, Math.round(rect?.width || window.innerWidth));
canvas.height = Math.max(1, Math.round(rect?.height || window.innerHeight));
const treeRect = treeRef.current?.getBoundingClientRect();
const canvasRect = canvas.getBoundingClientRect();
treeBounds = treeRect
? { left: treeRect.left, top: treeRect.top, width: treeRect.width }
: { left: canvasRect.left + canvas.width * 0.2, top: canvasRect.top + canvas.height * 0.4, width: canvas.width * 0.6 };
canvasBounds = { left: canvasRect.left, top: canvasRect.top };
}
measure();
const resizeObserver = new ResizeObserver(measure);
if (canvas.parentElement) resizeObserver.observe(canvas.parentElement);
if (treeRef.current) resizeObserver.observe(treeRef.current);
function spawnLeaf(): Leaf {
const spawnY = treeBounds.top - canvasBounds.top + TRUNK_TOP_CSS;
const spawnX = treeBounds.left - canvasBounds.left + Math.random() * treeBounds.width * 0.8 + treeBounds.width * 0.1;
return {
x: spawnX,
y: spawnY,
size: Math.random() * 4 + 2,
speed: Math.random() * 0.3 + 0.15,
drift: Math.random() * 0.5 - 0.25,
rotation: Math.random() * Math.PI * 2,
rotationSpeed: (Math.random() - 0.5) * 0.02,
opacity: Math.random() * 0.25 + 0.08,
sway: Math.random() * 30 + 15,
swaySpeed: Math.random() * 0.008 + 0.003,
phase: Math.random() * Math.PI * 2,
};
}
let spawnTimer = 0;
function draw(timestamp: number) {
if (!isRunning) return;
animId = requestAnimationFrame(draw);
if (timestamp - lastFrame < frameInterval) return;
lastFrame = timestamp;
ctx.clearRect(0, 0, canvas.width, canvas.height);
spawnTimer++;
if (spawnTimer > 30 && leaves.length < MAX_LEAVES) {
leaves.push(spawnLeaf());
spawnTimer = 0;
}
for (let i = leaves.length - 1; i >= 0; i--) {
const l = leaves[i];
l.y += l.speed;
l.x += l.drift + Math.sin(l.phase) * l.swaySpeed * l.sway * 0.05;
l.phase += l.swaySpeed;
l.rotation += l.rotationSpeed;
ctx.save();
ctx.translate(l.x, l.y);
ctx.rotate(l.rotation);
ctx.globalAlpha = l.opacity;
ctx.fillStyle = "#fdb068";
const s = Math.round(l.size);
ctx.fillRect(-s / 2, -s / 2, s, s);
ctx.restore();
if (l.y > canvas.height + 10) {
leaves.splice(i, 1);
}
}
}
function start() {
if (reducedMotion || isRunning || !isVisible || document.hidden) return;
isRunning = true;
animId = requestAnimationFrame(draw);
}
function stop() {
isRunning = false;
if (animId) cancelAnimationFrame(animId);
}
const intersectionObserver = new IntersectionObserver(([entry]) => {
isVisible = entry.isIntersecting;
if (isVisible) start();
else stop();
});
const onVisibilityChange = () => {
if (document.hidden) stop();
else start();
};
intersectionObserver.observe(canvas);
document.addEventListener("visibilitychange", onVisibilityChange);
start();
return () => {
stop();
intersectionObserver.disconnect();
resizeObserver.disconnect();
document.removeEventListener("visibilitychange", onVisibilityChange);
};
}, []);
return <canvas ref={canvasRef} className="falling-leaves" />;
}
+324
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import React, { forwardRef, useEffect, useRef } from "react";
const PX = 2;
const W = 500;
const H = 420;
const LEAF_FLOOR = H - 60;
function buildTree(seed: number) {
const woodGrid = new Uint8Array(W * H);
const leafGrid = new Uint8Array(W * H);
let s = seed;
function rand() {
s = (s * 16807 + 0) % 2147483647;
return (s & 0x7fffffff) / 0x7fffffff;
}
function setWood(x: number, y: number, shade: number) {
const px = Math.round(x), py = Math.round(y);
if (px >= 0 && px < W && py >= 0 && py < H) {
const idx = py * W + px;
if (woodGrid[idx] === 0) woodGrid[idx] = shade;
}
}
function setLeaf(x: number, y: number, shade: number) {
const px = Math.round(x), py = Math.round(y);
if (px >= 0 && px < W && py >= 0 && py < LEAF_FLOOR) {
const idx = py * W + px;
if (shade > leafGrid[idx]) leafGrid[idx] = shade;
}
}
function drawLeaf(x: number, y: number, shade: number) {
const px = Math.round(x), py = Math.round(y);
setLeaf(px, py, shade);
const r = rand();
if (r < 0.60) setLeaf(px + (rand() > 0.5 ? 1 : -1), py, shade);
if (r < 0.32) setLeaf(px, py + (rand() > 0.45 ? -1 : 1), shade);
}
function leafScatter(cx: number, cy: number, radius: number, count: number) {
for (let i = 0; i < count; i++) {
const a = rand() * Math.PI * 2;
const r = Math.sqrt(rand()) * radius;
const lx = cx + Math.cos(a) * r * 0.5;
const vertStretch = 1.0 + (cy / H) * 3.0;
const ly = cy + Math.abs(Math.sin(a)) * r * vertStretch;
const yFr = (ly - cy) / radius;
const shade = yFr < 0.5 ? 3 : yFr < 1.2 ? 2 : 1;
drawLeaf(lx, ly, shade);
}
}
function drawLine(
x0: number, y0: number, x1: number, y1: number,
thickness: number, shade: number,
) {
const dx = x1 - x0, dy = y1 - y0;
const dist = Math.sqrt(dx * dx + dy * dy);
const steps = Math.max(Math.ceil(dist * 2), 1);
for (let i = 0; i <= steps; i++) {
const t = i / steps;
const bx = x0 + dx * t, by = y0 + dy * t;
const r = (thickness / 2) * (1 - t * 0.4);
for (let oy = -Math.ceil(r); oy <= Math.ceil(r); oy++)
for (let ox = -Math.ceil(r); ox <= Math.ceil(r); ox++)
if (ox * ox + oy * oy <= r * r) setWood(bx + ox, by + oy, shade);
}
}
function branch(
x: number, y: number,
angle: number, length: number,
thickness: number, depth: number,
) {
const endX = x + Math.cos(angle) * length;
const endY = y + Math.sin(angle) * length;
const woodShade = thickness > 5 ? 1 : thickness > 2.5 ? 2 : 3;
drawLine(x, y, endX, endY, thickness, woodShade);
if (depth <= 0 || length < 1.5) {
const r = 4 + rand() * 6;
const normalised = ((angle % (Math.PI * 2)) + Math.PI * 2) % (Math.PI * 2);
const deg = normalised * (180 / Math.PI);
const isNearHorizontal = deg < 30 || deg > 150;
if (isNearHorizontal) {
for (let i = 0; i < Math.round(r * r * 0.8); i++) {
const ox = (rand() - 0.5) * r * 2;
const oy = -rand() * r * 2.5;
const shade = oy < -r ? 3 : 2;
drawLeaf(endX + ox, endY + oy, shade);
}
} else {
leafScatter(endX, endY, r, Math.round(r * r * 0.6));
}
return;
}
if (depth === 1) {
const steps = Math.ceil(length / 5);
for (let i = 0; i <= steps; i++) {
const t = i / steps;
const mx = x + Math.cos(angle) * length * t;
const my = y + Math.sin(angle) * length * t;
leafScatter(mx, my, 3 + rand() * 2, 8 + Math.round(rand() * 6));
}
}
const numChildren = depth > 4 ? 2 : 3 + (rand() > 0.6 ? 1 : 0);
for (let i = 0; i < numChildren; i++) {
const spread = 0.30 + rand() * 0.20;
const angleOffset = (i - (numChildren - 1) / 2) * spread;
const droopBias = 0;
const childAngle = angle + angleOffset + (rand() - 0.5) * 0.1 + droopBias;
const lenFactor = 0.60 + rand() * 0.12;
const thickFactor = 0.50 + rand() * 0.10;
branch(endX, endY, childAngle, length * lenFactor,
Math.max(1, thickness * thickFactor), depth - 1);
}
if (depth > 1 && rand() > 0.25) {
const t = 0.25 + rand() * 0.35;
const sx = x + Math.cos(angle) * length * t;
const sy = y + Math.sin(angle) * length * t;
const side = rand() > 0.5 ? 1 : -1;
branch(sx, sy,
angle + side * (0.30 + rand() * 0.35), length * 0.5,
Math.max(1, thickness * 0.45), depth - 2);
}
}
const cx = W / 2;
const trunkTop = H - 150;
const base = H - 50;
for (let ty = trunkTop; ty <= base; ty++) {
const t = (ty - trunkTop) / (base - trunkTop);
const width = 10 + t * t * 16;
const hw = Math.ceil(width);
for (let ox = -hw; ox <= hw; ox++) {
const px = Math.round(cx + ox), py = ty;
if (px < 0 || px >= W || py < 0 || py >= H) continue;
woodGrid[py * W + px] = 2;
}
}
branch(cx - 30, trunkTop + 8, -Math.PI * 0.95, 70, 11, 7);
branch(cx - 22, trunkTop + 4, -Math.PI * 0.87, 68, 10, 7);
branch(cx - 14, trunkTop, -Math.PI * 0.78, 66, 10, 7);
branch(cx - 8, trunkTop - 4, -Math.PI * 0.68, 64, 9, 7);
branch(cx - 8, trunkTop + 4, -Math.PI * 0.70, 71, 10, 7);
branch(cx - 4, trunkTop - 7, -Math.PI * 0.60, 62, 9, 7);
branch(cx, trunkTop - 6, -Math.PI * 0.55, 70, 9, 7);
branch(cx, trunkTop - 7, -Math.PI * 0.50, 73, 9, 7);
branch(cx, trunkTop - 7, -Math.PI * 0.55, 77, 9, 7);
branch(cx, trunkTop - 6, -Math.PI * 0.45, 70, 9, 7);
branch(cx, trunkTop - 6, -Math.PI * 0.60, 70, 9, 7);
branch(cx, trunkTop - 6, -Math.PI * 0.40, 70, 9, 7);
branch(cx + 30, trunkTop + 8, -Math.PI * 0.1, 65, 11, 7);
branch(cx + 22, trunkTop + 4, -Math.PI * 0.18, 65, 10, 7);
branch(cx + 14, trunkTop, -Math.PI * 0.22, 63, 10, 7);
branch(cx + 14, trunkTop, -Math.PI * 0.25, 65, 10, 7);
branch(cx + 8, trunkTop - 4, -Math.PI * 0.32, 61, 9, 7);
branch(cx + 4, trunkTop - 7, -Math.PI * 0.40, 62, 9, 7);
branch(cx + 2, trunkTop + 4, -Math.PI * 0.45, 67, 10, 7);
branch(cx + 2, trunkTop + 5, -Math.PI * 0.17, 67, 10, 7);
branch(cx - 10, trunkTop + 20, -Math.PI * 0.75, 45, 7, 6);
branch(cx - 5, trunkTop + 20, -Math.PI * 0.62, 42, 6, 6);
branch(cx, trunkTop + 18, -Math.PI * 0.50, 44, 7, 6);
branch(cx + 10, trunkTop + 20, -Math.PI * 0.25, 45, 7, 6);
branch(cx + 5, trunkTop + 20, -Math.PI * 0.38, 42, 6, 6);
branch(cx + 3, trunkTop - 6, -Math.PI * 0.68, 10, 9, 7);
branch(cx - 3, trunkTop - 7, -Math.PI * 0.32, 10, 9, 7);
branch(cx + 3, trunkTop - 6, -Math.PI * 0.7, 5, 9, 7);
branch(cx - 3, trunkTop - 7, -Math.PI * 0.3, 5, 9, 7);
branch(cx + 3, trunkTop - 6, -Math.PI * 0.73, 20, 9, 7);
branch(cx, trunkTop - 3, -Math.PI * 0.15, 90, 5, 3);
return { woodGrid, leafGrid };
}
const WOOD_COLORS = ['', '#c96303', '#c96303', '#c96303', '#321901'];
const LEAF_COLORS = ['', '#ed5145', '#fdb068', '#fee5cd'];
const GROUND_COLORS = ['#fee5cd', '#fdca9b', '#fdb068'];
const GRASS_COLORS = ['#ed5145', '#fb7b04', '#c96303', '#f17c74'];
function hexToRgba(hex: string) {
return [
parseInt(hex.slice(1, 3), 16),
parseInt(hex.slice(3, 5), 16),
parseInt(hex.slice(5, 7), 16),
255,
];
}
const COLOR_RGBA = new Map(
[...WOOD_COLORS, ...LEAF_COLORS, ...GROUND_COLORS, ...GRASS_COLORS]
.filter(Boolean)
.map((color) => [color, hexToRgba(color)]),
);
export const TRUNK_TOP_CSS = (H - 150) + 10;
let cachedTreeCanvas: HTMLCanvasElement | null = null;
function renderTreeCanvas() {
if (cachedTreeCanvas) return cachedTreeCanvas;
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d")!;
canvas.width = W * PX;
canvas.height = H * PX;
ctx.imageSmoothingEnabled = false;
const { woodGrid, leafGrid } = buildTree(55);
const pixelCanvas = document.createElement("canvas");
const pixelCtx = pixelCanvas.getContext("2d")!;
pixelCanvas.width = W;
pixelCanvas.height = H;
const image = pixelCtx.createImageData(W, H);
function setPixel(x: number, y: number, color: string) {
const rgba = COLOR_RGBA.get(color)!;
const index = (y * W + x) * 4;
image.data[index] = rgba[0];
image.data[index + 1] = rgba[1];
image.data[index + 2] = rgba[2];
image.data[index + 3] = rgba[3];
}
for (let y = 0; y < H; y++)
for (let x = 0; x < W; x++) {
const v = woodGrid[y * W + x];
if (v) setPixel(x, y, WOOD_COLORS[v] ?? '#321901');
}
for (let y = 0; y < H; y++)
for (let x = 0; x < W; x++) {
const v = leafGrid[y * W + x];
if (v) setPixel(x, y, LEAF_COLORS[v]);
}
const GROUND_Y = H - 50;
let gs = 12345;
function grassRand() {
gs = (gs * 16807 + 0) % 2147483647;
return (gs & 0x7fffffff) / 0x7fffffff;
}
for (let x = 0; x < W; x++) {
const wave = Math.sin(x * 0.05) * 3 + Math.sin(x * 0.12) * 2;
const groundTop = Math.round(GROUND_Y + wave);
for (let y = groundTop; y < H; y++) {
const depth = (y - groundTop) / (H - groundTop);
const ci = depth < 0.3 ? 0 : depth < 0.7 ? 1 : 2;
setPixel(x, y, GROUND_COLORS[ci]);
}
}
for (let x = 0; x < W; x++) {
if (grassRand() > 0.35) continue;
const wave = Math.sin(x * 0.05) * 3 + Math.sin(x * 0.12) * 2;
const surfaceY = Math.round(GROUND_Y + wave);
const bladeH = Math.floor(grassRand() * 4) + 2;
const color = GRASS_COLORS[Math.floor(grassRand() * GRASS_COLORS.length)];
for (let b = 0; b < bladeH; b++) {
setPixel(x, surfaceY - b - 1, color);
}
if (grassRand() > 0.6 && x + 1 < W) {
setPixel(x + 1, surfaceY - 1, color);
}
}
pixelCtx.putImageData(image, 0, 0);
ctx.drawImage(pixelCanvas, 0, 0, canvas.width, canvas.height);
cachedTreeCanvas = canvas;
return canvas;
}
export function prewarmTreeCanvas() {
renderTreeCanvas();
}
const Tree = forwardRef<HTMLCanvasElement>(function Tree(_, ref) {
const internalRef = useRef<HTMLCanvasElement>(null);
const canvasRef = (ref as React.RefObject<HTMLCanvasElement>) ?? internalRef;
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return undefined;
const draw = () => {
const ctx = canvas.getContext("2d");
if (!ctx) return;
canvas.width = W * PX;
canvas.height = H * PX;
ctx.drawImage(renderTreeCanvas(), 0, 0);
};
const requestIdle = window.requestIdleCallback ?? ((callback) => window.setTimeout(callback, 100));
const cancelIdle = window.cancelIdleCallback ?? window.clearTimeout;
const idleId = requestIdle(draw, { timeout: 700 });
return () => cancelIdle(idleId);
}, []);
return (
<canvas
ref={canvasRef}
className="tree"
style={{ imageRendering: "pixelated" }}
/>
);
});
export default Tree;
+150
View File
@@ -0,0 +1,150 @@
<!doctype html>
<html lang="en">
<head>
<title>__SEO_TITLE__</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="theme-color" content="#e82517" />
<meta name="application-name" content="Toothless' TSS Bot" />
<style>
html { background: #130d08; }
html[data-theme="dark"] { background: #130d08; color-scheme: dark; }
html[data-theme="dark"] body,
html[data-theme="dark"] #root { background: #130d08; }
html[data-theme="light"] { background: #fefde7; color-scheme: light; }
html[data-theme="light"] body,
html[data-theme="light"] #root { background: #fefde7; }
</style>
<script>
(() => {
const cookies = Object.fromEntries(
document.cookie.split('; ').filter(Boolean).map((item) => {
const separator = item.indexOf('=')
const key = separator === -1 ? item : item.slice(0, separator)
const value = separator === -1 ? '' : item.slice(separator + 1)
try {
return [decodeURIComponent(key), decodeURIComponent(value)]
} catch {
return [key, value]
}
}),
)
let theme = cookies['tssbot_theme']
if (!theme) {
try {
theme = localStorage.getItem('tssbot.theme')
} catch {}
}
theme = theme === 'light' ? 'light' : 'dark'
const bg = theme === 'dark' ? '#130d08' : '#fefde7'
document.documentElement.dataset.theme = theme
document.documentElement.style.backgroundColor = bg
document.documentElement.style.colorScheme = theme
const customColor = cookies['tssbot_custom_color'] || localStorage.getItem('tssbot.customColor')
if (customColor && /^#[0-9a-fA-F]{6}$/.test(customColor)) {
document.documentElement.style.setProperty('--color-fury-cyan', customColor)
document.documentElement.style.setProperty('--color-ring', customColor)
const bigint = parseInt(customColor.replace('#', ''), 16)
const r = (bigint >> 16) & 255
const g = (bigint >> 8) & 255
const b = bigint & 255
document.documentElement.style.setProperty('--color-shadow', 'rgba(' + r + ', ' + g + ', ' + b + ', ' + (theme === 'dark' ? '0.18' : '0.12') + ')')
const adjust = (val, percent) => percent > 0
? Math.max(0, Math.min(255, Math.round(val + (255 - val) * percent)))
: Math.max(0, Math.min(255, Math.round(val * (1 + percent))))
const formatHex = (nr, ng, nb) => '#' + ((1 << 24) + (nr << 16) + (ng << 8) + nb).toString(16).slice(1)
const aquaColor = formatHex(adjust(r, 0.2), adjust(g, 0.2), adjust(b, 0.2))
const violetColor = formatHex(adjust(r, -0.2), adjust(g, -0.2), adjust(b, -0.2))
document.documentElement.style.setProperty('--color-fury-aqua', aquaColor)
document.documentElement.style.setProperty('--color-fury-violet', violetColor)
}
document.querySelector('meta[name="theme-color"]')?.setAttribute(
'content',
customColor && /^#[0-9a-fA-F]{6}$/.test(customColor)
? customColor
: (theme === 'dark' ? '#101211' : '#e82517')
)
try {
const rawColors = cookies['tssbot_custom_colors'] || localStorage.getItem('tssbot.customColors')
if (rawColors) {
const colors = JSON.parse(rawColors)
const cssVarMap = { bg: '--color-bg', surface: '--color-surface', text: '--color-text', border: '--color-border', textSoft: '--color-text-soft', textMuted: '--color-text-muted' }
for (const [field, cssVar] of Object.entries(cssVarMap)) {
if (colors[field] && /^#[0-9a-fA-F]{6}$/.test(colors[field])) {
document.documentElement.style.setProperty(cssVar, colors[field])
if (field === 'bg') document.documentElement.style.backgroundColor = colors[field]
}
}
}
} catch {}
let analyticsPreferences = null
const serializedPreferences = cookies['tssbot_analytics_preferences']
try {
analyticsPreferences = JSON.parse(
serializedPreferences || localStorage.getItem('tssbot.analyticsPreferences') || 'null',
)
} catch {}
window.__TSS_BOOT_PREFERENCES__ = { analyticsPreferences, theme }
})()
</script>
<meta name="tss-turnstile-session" content="__TURNSTILE_SESSION__" />
<meta
name="description"
content="__SEO_DESCRIPTION__"
/>
<meta
name="keywords"
content="War Thunder TSS, Tournament Service, TSS leaderboard, TSS teams, TSS battle logs, War Thunder tournaments, Toothless TSS Bot"
/>
<meta name="author" content="Toothless' TSS Bot" />
<meta name="robots" content="__SEO_ROBOTS__" />
<link rel="canonical" href="__SEO_CANONICAL__" />
<meta property="og:site_name" content="Toothless' TSS Bot" />
<meta property="og:locale" content="en_GB" />
<meta property="og:type" content="__SEO_OG_TYPE__" />
<meta property="og:url" content="__SEO_CANONICAL__" />
<meta property="og:title" content="__SEO_TITLE__" />
<meta
property="og:description"
content="__SEO_DESCRIPTION__"
/>
<meta property="og:image" content="__SEO_IMAGE__" />
<meta property="og:image:secure_url" content="__SEO_IMAGE__" />
<meta property="og:image:type" content="image/png" />
<meta property="og:image:width" content="1200" />
<meta property="og:image:height" content="630" />
<meta property="og:image:alt" content="Toothless' TSS Bot War Thunder TSS dashboard" />
<meta property="article:author" content="__SEO_AUTHOR__" />
<meta property="article:published_time" content="__SEO_PUBLISHED_TIME__" />
<meta property="article:modified_time" content="__SEO_MODIFIED_TIME__" />
<meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:title" content="__SEO_TITLE__" />
<meta
name="twitter:description"
content="__SEO_DESCRIPTION__"
/>
<meta name="twitter:image" content="__SEO_IMAGE__" />
<link rel="icon" type="image/svg+xml" href="/embed-icon.svg" />
<link rel="apple-touch-icon" href="/embed-icon.svg" />
<script type="application/ld+json" id="site-structured-data">
__SEO_JSON_LD__
</script>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.jsx"></script>
</body>
</html>
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# Static Public Data
The web server serves `/data/*` from the same public data cache used by
`/api/tss/*`, and fills missing snapshots from the matching API route with a
short timeout. The frontend uses `/api/tss/*` by default; set
`VITE_STATIC_DATA=true` only for static-first experiments.
- `/data/leaderboard-teams.json`
- `/data/leaderboard-players.json`
- `/data/home-teams.json`
- `/data/recent-games.json`
- `/data/teams/{key}.json`
- `/data/teams/{key}.games.json`
- `/data/players/{key}.json`
- `/data/games/{key}.json`
- `/data/games/{key}.logs.json`
`{key}` is `encodeURIComponent(value).replace(/%/g, '~')`.
Snapshot files should keep the same response shape as the matching `/api/tss/*`
endpoint. Missing files are fine: the app remembers the miss for the current
browser session and uses the existing API route instead.
Do not generate every possible entity forever. Keep `/data` bounded:
- Always generate the small global snapshots: leaderboards, home teams, recent
games.
- Generate team/player/game detail snapshots only for hot items, such as current
leaderboard entries, recent games, recently viewed pages, or pinned items.
- Prune detail snapshots by age and access. For example: keep recent games for
7-30 days, keep leaderboard teams/players while they remain ranked, and delete
cold files that have not been refreshed recently.
- Write snapshots atomically (`file.tmp` then rename) so readers never see a
partial JSON file.
- Serve compressed responses from the web server/CDN when possible. Keep source
JSON minified unless humans need to inspect a fixture.
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<svg xmlns="http://www.w3.org/2000/svg" width="96" height="96" viewBox="0 0 96 96" role="img" aria-labelledby="title">
<title id="title">Toothless' TSS Bot tree icon</title>
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</g>
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" width="1200" height="630" viewBox="0 0 1200 630" role="img" aria-labelledby="title description">
<title id="title">Toothless' TSS Bot</title>
<desc id="description">A share card for Toothless' TSS Bot using the pixel tree from the home page.</desc>
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<g fill="#fee5cd">
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</g>
<g fill="#fb7b04">
<rect x="74" y="360" width="6" height="18"/>
<rect x="116" y="366" width="6" height="16"/>
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</g>
</g>
<g transform="translate(122 128)">
<text x="0" y="36" fill="#e82517" font-family="Inter, Segoe UI, Arial, sans-serif" font-size="26" font-weight="800" letter-spacing="2">LIVE TSS INTEL</text>
<text x="0" y="132" fill="#000" font-family="Inter, Segoe UI, Arial, sans-serif" font-size="76" font-weight="900">Toothless'</text>
<text x="0" y="216" fill="#000" font-family="Inter, Segoe UI, Arial, sans-serif" font-size="76" font-weight="900">TSS Bot</text>
<text x="0" y="282" fill="#555" font-family="Inter, Segoe UI, Arial, sans-serif" font-size="30" font-weight="600">Leaderboards, battle logs, uptime, and viewer analytics.</text>
</g>
<g transform="translate(122 458)" fill="#000" font-family="Inter, Segoe UI, Arial, sans-serif" font-size="24" font-weight="800">
<rect x="0" y="-34" width="184" height="54" rx="8" fill="#fcfbcf" stroke="#fdca9b"/>
<text x="24" y="2">Teams</text>
<rect x="208" y="-34" width="214" height="54" rx="8" fill="#fcfbcf" stroke="#fdca9b"/>
<text x="232" y="2">Battle Logs</text>
<rect x="446" y="-34" width="154" height="54" rx="8" fill="#fcfbcf" stroke="#fdca9b"/>
<text x="470" y="2">Uptime</text>
</g>
</svg>

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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 27.04.2017 18:23:39
newmtl wire_022022022
Ns 32
d 1
Tr 0
Tf 1 1 1
illum 2
Ka 0.0863 0.0863 0.0863
Kd 0.0863 0.0863 0.0863
Ks 0.3500 0.3500 0.3500
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// Pure 3D replay view. No DOM beyond its own <canvas>; driven entirely by an
// external clock (setTime) so it stays in sync with the 2D ReplayCanvasEngine.
// Ported from the standalone REPLAY_VIEWER three.js viewer, stripped of all of
// its own UI (labels, axes, guide lines, controls, hover/active-list panels).
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
import { OBJLoader } from 'three/addons/loaders/OBJLoader.js'
const MODEL_PATH = '/models/t34/'
const MINIMAP_URL = (level) => `/api/match/minimap/${level}`
const MINIMAP_FULL_URL = (level) => `/api/match/minimap/${level}?type=full`
const WIN_COLOR = '#00c800'
const LOSE_COLOR = '#dc1e1e'
const DRONE_COLOR = '#cbd5e1'
const DIRECTION_SAMPLE_MS = 700
const DIRECTION_BLEND = 0.22
const KILL_LINE_WINDOW_MS = 3000
const FLIP_MAP_TEXTURE_Z = true
function coordsAreValid(c) {
return c &&
Number.isFinite(Number(c.x0)) && Number.isFinite(Number(c.z0)) &&
Number.isFinite(Number(c.x1)) && Number.isFinite(Number(c.z1)) &&
Number(c.x0) !== Number(c.x1) && Number(c.z0) !== Number(c.z1)
}
function normalizeCoords(c) {
if (!coordsAreValid(c)) return null
return { x0: Number(c.x0), z0: Number(c.z0), x1: Number(c.x1), z1: Number(c.z1) }
}
function mapSourceRect(baseCoords, renderCoords) {
const base = normalizeCoords(baseCoords)
const render = normalizeCoords(renderCoords)
if (!base || !render) return { u: 0, v: 0, w: 1, h: 1 }
const dx = base.x1 - base.x0
const dz = base.z1 - base.z0
const xLo = Math.min(render.x0, render.x1)
const xHi = Math.max(render.x0, render.x1)
const zLo = Math.min(render.z0, render.z1)
const zHi = Math.max(render.z0, render.z1)
const u0 = (xLo - base.x0) / dx
const u1 = (xHi - base.x0) / dx
const v0 = (zLo - base.z0) / dz
const v1 = (zHi - base.z0) / dz
const uMin = Math.max(0, Math.min(1, Math.min(u0, u1)))
const uMax = Math.max(0, Math.min(1, Math.max(u0, u1)))
const vMin = Math.max(0, Math.min(1, Math.min(v0, v1)))
const vMax = Math.max(0, Math.min(1, Math.max(v0, v1)))
const w = uMax - uMin
const h = vMax - vMin
if (!(w > 0 && h > 0)) return { u: 0, v: 0, w: 1, h: 1 }
return { u: uMin, v: 1 - vMax, w, h }
}
function fallbackBoundsCoords(bounds) {
const pad = Math.max(bounds.planarSpan * 0.15, 250)
return { x0: bounds.minX - pad, z0: bounds.minZ - pad, x1: bounds.maxX + pad, z1: bounds.maxZ + pad }
}
function catmullRom(a, b, c, d, t) {
const t2 = t * t
const t3 = t2 * t
return 0.5 * ((2 * b) + (-a + c) * t + (2 * a - 5 * b + 4 * c - d) * t2 + (-a + 3 * b - 3 * c + d) * t3)
}
export default class ReplayCanvas3D {
constructor(container, data) {
this.container = container
this.data = data
this.disposed = false
this.currentT = 0
this.selectedPlayerId = null
this.smoothByEntity = new Map()
this.players = {}
for (const p of data.players || []) this.players[p.id] = p
this.teamWon = data.teamWon
this.winnerSlot = Number(data.winnerSlot) || 0
this._buildEntities()
this._buildCaptureModel()
this.kills = (data.kills || []).filter((k) => k.killerPos && k.victimPos)
this.bounds = this._computeBounds()
this.scale = 1200 / this.bounds.planarSpan
this._initThree()
this._mode = 'ground'
this.mapInfo = this._resolveMapInfo('ground')
this._buildScene()
this._loadTankTemplate()
this._loadMapTexture()
this._animate = this._animate.bind(this)
this._raf = requestAnimationFrame(this._animate)
this.setTime(0)
}
// ---- data adaptation -----------------------------------------------------
_isWinner(entity) {
if (entity.playerId > 0) return this.players[entity.playerId]?.team === this.teamWon
return entity.droneTeam === this.teamWon
}
_colorFor(entity) {
if (entity.playerId === 0 && entity.type === 'drone') return DRONE_COLOR
return this._isWinner(entity) ? WIN_COLOR : LOSE_COLOR
}
_buildEntities() {
this.entities = []
for (const e of this.data.entities || []) {
if (!Array.isArray(e.path) || !e.path.length) continue
const path = e.path.map((p) => ({ t: Number(p.t), x: Number(p.x), y: Number(p.y || 0), z: Number(p.z) }))
this.entities.push({
playerId: e.playerId,
entityIndex: e.entityIndex,
type: e.type,
droneTeam: e.droneTeam,
path,
startT: path[0].t,
endT: path[path.length - 1].t,
})
}
}
_buildCaptureModel() {
const areas = Array.isArray(this.data.captureAreas) ? this.data.captureAreas : []
const state = this.data.captureState || {}
this.captureZones = areas.map((area, index) => {
const letter = String.fromCharCode(65 + index)
const cap = Array.isArray(state[letter])
? state[letter].map(([t, v]) => [Number(t), Number(v)]).filter(([t, v]) => Number.isFinite(t) && Number.isFinite(v))
: []
const center = area.tm?.center || [area.x, 0, area.z]
return {
key: letter,
center: { x: Number(area.x ?? center[0]), y: Number(center[1] || 0), z: Number(area.z ?? center[2]) },
radius: Math.max(1, Number(area.radius) || 1),
cap,
}
})
}
_computeBounds() {
const b = { minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -Infinity, minZ: Infinity, maxZ: -Infinity }
for (const e of this.entities) {
for (const p of e.path) {
b.minX = Math.min(b.minX, p.x); b.maxX = Math.max(b.maxX, p.x)
b.minY = Math.min(b.minY, p.y); b.maxY = Math.max(b.maxY, p.y)
b.minZ = Math.min(b.minZ, p.z); b.maxZ = Math.max(b.maxZ, p.z)
}
}
if (!Number.isFinite(b.minX)) { b.minX = 0; b.maxX = 1; b.minY = 0; b.maxY = 1; b.minZ = 0; b.maxZ = 1 }
b.centerX = (b.minX + b.maxX) / 2
b.centerZ = (b.minZ + b.maxZ) / 2
b.spanX = Math.max(1, b.maxX - b.minX)
b.spanZ = Math.max(1, b.maxZ - b.minZ)
b.planarSpan = Math.max(b.spanX, b.spanZ)
return b
}
_resolveMapInfo(mode) {
const level = this.data.mission?.level
const full = this.data.fullMapLevel
if (mode === 'air' && full && normalizeCoords(this.data.mapCoords)) {
const coords = normalizeCoords(this.data.mapCoords)
return { image: MINIMAP_FULL_URL(full), coords, baseCoords: coords, sourceRect: { u: 0, v: 0, w: 1, h: 1 } }
}
const coords = normalizeCoords(this.data.levelCoords) || fallbackBoundsCoords(this.bounds)
const baseCoords = normalizeCoords(this.data.tankMapCoords) || coords
return {
image: level ? MINIMAP_URL(level) : null,
coords,
baseCoords,
sourceRect: mapSourceRect(baseCoords, coords),
}
}
// ---- coordinate transforms ----------------------------------------------
_toWorld(p) {
const b = this.bounds
return new THREE.Vector3(
(p.x - b.centerX) * this.scale,
(p.y - b.minY) * this.scale,
(p.z - b.centerZ) * this.scale,
)
}
_renderPoint(p) {
if (!FLIP_MAP_TEXTURE_Z) return p
const coords = normalizeCoords(this.mapInfo?.coords)
if (!coords) return p
return { ...p, z: coords.z0 + coords.z1 - p.z }
}
// ---- three.js setup ------------------------------------------------------
_initThree() {
const canvas = document.createElement('canvas')
canvas.className = 'rc3d-canvas'
this.canvasEl = canvas
this.container.appendChild(canvas)
this.renderer = new THREE.WebGLRenderer({ canvas, antialias: true })
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2))
this.renderer.setClearColor(0x0b0d10, 1)
this.scene = new THREE.Scene()
this.camera = new THREE.PerspectiveCamera(55, 1, 0.1, 20000)
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
this.controls.enableDamping = true
this.controls.dampingFactor = 0.08
this.controls.screenSpacePanning = false
this.controls.maxPolarAngle = Math.PI * 0.49
this.controls.mouseButtons.LEFT = THREE.MOUSE.ROTATE
this.controls.mouseButtons.MIDDLE = THREE.MOUSE.DOLLY
this.controls.mouseButtons.RIGHT = THREE.MOUSE.PAN
this.root = new THREE.Group()
this.mapGroup = new THREE.Group()
this.pathGroup = new THREE.Group()
this.zoneGroup = new THREE.Group()
this.killLineGroup = new THREE.Group()
this.markerGroup = new THREE.Group()
this.root.add(this.mapGroup, this.pathGroup, this.zoneGroup, this.killLineGroup, this.markerGroup)
this.scene.add(this.root)
this.scene.add(new THREE.AmbientLight(0xffffff, 0.72))
const sun = new THREE.DirectionalLight(0xffffff, 1.1)
sun.position.set(240, 500, 180)
this.scene.add(sun)
this.resize()
}
_worldMapExtents(coords = this.mapInfo?.coords) {
const c = normalizeCoords(coords)
if (!c) return null
const a = this._toWorld({ x: c.x0, y: this.bounds.minY, z: c.z0 })
const b = this._toWorld({ x: c.x1, y: this.bounds.minY, z: c.z1 })
return {
minX: Math.min(a.x, b.x), maxX: Math.max(a.x, b.x),
minZ: Math.min(a.z, b.z), maxZ: Math.max(a.z, b.z),
width: Math.abs(b.x - a.x), depth: Math.abs(b.z - a.z),
}
}
_resetCamera() {
const ext = this._worldMapExtents()
const span = Math.max(ext?.width || 1400, ext?.depth || 1400, 100)
this.camera.position.set(span * 0.45, span * 0.55, span * 0.72)
this.controls.target.set(0, 0, 0)
this.controls.minDistance = Math.max(18, span * 0.025)
this.controls.maxDistance = Math.max(320, span * 1.8)
this.camera.far = Math.max(9000, span * 8)
this.camera.updateProjectionMatrix()
this.controls.update()
}
// ---- scene construction --------------------------------------------------
_buildScene() {
this._clearGroup(this.mapGroup)
this._clearGroup(this.pathGroup)
this._clearGroup(this.markerGroup)
this._clearGroup(this.zoneGroup)
this._clearGroup(this.killLineGroup)
this._buildMapPlane()
this._buildCaptureZones()
this._buildKillLines()
this.visualEntities = this.entities.map((e) => this._makeVisualEntity(e))
this._applyHighlight()
this._resetCamera()
}
_clearGroup(group) {
for (const child of [...group.children]) {
group.remove(child)
child.traverse?.((c) => {
if (c.geometry) c.geometry.dispose()
if (c.material) (Array.isArray(c.material) ? c.material : [c.material]).forEach((m) => m.dispose())
})
}
}
_buildMapPlane() {
const info = this.mapInfo
if (!info || !coordsAreValid(info.coords)) return
const x0 = Math.min(info.coords.x0, info.coords.x1)
const x1 = Math.max(info.coords.x0, info.coords.x1)
const z0 = Math.min(info.coords.z0, info.coords.z1)
const z1 = Math.max(info.coords.z0, info.coords.z1)
const width = Math.max(1, (x1 - x0) * this.scale)
const depth = Math.max(1, (z1 - z0) * this.scale)
const center = this._toWorld({ x: (x0 + x1) / 2, y: this.bounds.minY, z: (z0 + z1) / 2 })
const geometry = new THREE.PlaneGeometry(width, depth, 1, 1)
this._applyPlaneUvs(geometry, info.sourceRect || { u: 0, v: 0, w: 1, h: 1 })
geometry.rotateX(-Math.PI / 2)
const material = new THREE.MeshBasicMaterial({
color: 0x18202a, transparent: true, opacity: 0.92, depthWrite: false, side: THREE.DoubleSide,
})
const plane = new THREE.Mesh(geometry, material)
plane.position.set(center.x, -0.12, center.z)
plane.renderOrder = -10
this.mapGroup.add(plane)
this._mapMaterial = material
}
_applyPlaneUvs(geometry, rect) {
const u0 = rect.u
const u1 = rect.u + rect.w
const vTop = rect.v
const vBottom = rect.v + rect.h
const uv = geometry.attributes.uv
if (FLIP_MAP_TEXTURE_Z) {
uv.setXY(0, u0, 1 - vTop); uv.setXY(1, u1, 1 - vTop)
uv.setXY(2, u0, 1 - vBottom); uv.setXY(3, u1, 1 - vBottom)
} else {
uv.setXY(0, u0, 1 - vBottom); uv.setXY(1, u1, 1 - vBottom)
uv.setXY(2, u0, 1 - vTop); uv.setXY(3, u1, 1 - vTop)
}
uv.needsUpdate = true
}
_loadMapTexture() {
if (!this.mapInfo.image || !this._mapMaterial) return
const material = this._mapMaterial
new THREE.TextureLoader().load(
this.mapInfo.image,
(texture) => {
if (this.disposed) { texture.dispose(); return }
texture.colorSpace = THREE.SRGBColorSpace
texture.anisotropy = this.renderer.capabilities.getMaxAnisotropy()
material.map = texture
material.color.setHex(0xffffff)
material.needsUpdate = true
},
undefined,
() => { material.color.setHex(0x1f2933); material.opacity = 0.6 },
)
}
_makeVisualEntity(entity) {
const color = this._colorFor(entity)
const points = entity.path.map((p) => this._toWorld(this._renderPoint(p)))
const lineGeometry = new THREE.BufferGeometry().setFromPoints(points)
const lineMaterial = new THREE.LineBasicMaterial({ color, transparent: true, opacity: 0.42 })
const line = new THREE.Line(lineGeometry, lineMaterial)
this.pathGroup.add(line)
const radius = 4.4
let model
if (this.unitTemplate && entity.type === 'ground') {
model = this.unitTemplate.clone(true)
model.traverse((child) => {
if (!child.isMesh) return
child.material = new THREE.MeshStandardMaterial({
color, roughness: 0.72, metalness: 0.06, flatShading: true,
emissive: new THREE.Color(color).multiplyScalar(0.22),
})
})
} else {
const geo = new THREE.SphereGeometry(radius, 18, 12)
const mat = new THREE.MeshStandardMaterial({
color, emissive: new THREE.Color(color).multiplyScalar(0.24), roughness: 0.45, metalness: 0.08,
})
model = new THREE.Mesh(geo, mat)
}
const arrow = new THREE.ArrowHelper(
new THREE.Vector3(1, 0, 0), new THREE.Vector3(0, 0, 0),
radius * 4.6, new THREE.Color(color), radius * 1.55, radius * 0.9,
)
arrow.line.material.transparent = true
arrow.line.material.opacity = 0.78
arrow.cone.material.transparent = true
arrow.cone.material.opacity = 0.95
const group = new THREE.Group()
group.add(model, arrow)
this.markerGroup.add(group)
return { entity, line, group, model, arrow, radius, smoothedDirection: null, lastDirectionT: null }
}
async _loadTankTemplate() {
try {
const object = await new Promise((resolve, reject) => {
const loader = new OBJLoader()
loader.setPath(MODEL_PATH)
loader.load('t_34_obj.obj', resolve, undefined, reject)
})
if (this.disposed) return
const planes = []
object.traverse((child) => {
if (!child.isMesh) return
child.castShadow = false
child.receiveShadow = false
if (/^Plane/i.test(child.name || '')) { planes.push(child); return }
})
for (const plane of planes) plane.removeFromParent()
const box = new THREE.Box3()
object.traverse((child) => { if (child.isMesh) box.expandByObject(child) })
if (box.isEmpty()) box.setFromObject(object)
const size = box.getSize(new THREE.Vector3())
const maxDim = Math.max(size.x, size.y, size.z, 1)
const scale = 70 / maxDim
const center = box.getCenter(new THREE.Vector3())
const pivot = new THREE.Group()
object.position.x -= center.x
object.position.z -= center.z
object.position.y -= box.min.y
pivot.add(object)
pivot.scale.setScalar(scale)
this.unitTemplate = pivot
// Rebuild ground entities now that the model is available.
this._buildScene()
this.setTime(this.currentT)
} catch {
// No model -> spheres are used; nothing else to do.
}
}
// ---- capture zones -------------------------------------------------------
_buildCaptureZones() {
for (const zone of this.captureZones) {
const center = this._toWorld(this._renderPoint(zone.center))
const radius = Math.max(8, zone.radius * this.scale)
const group = new THREE.Group()
group.position.set(center.x, 1.05, center.z)
const ringGeo = new THREE.RingGeometry(radius * 0.92, radius, 96)
ringGeo.rotateX(-Math.PI / 2)
const ring = new THREE.Mesh(ringGeo, new THREE.MeshBasicMaterial({
color: 0xdde6ee, transparent: true, opacity: 0.7, depthWrite: false, side: THREE.DoubleSide,
}))
ring.renderOrder = 8
const fillGeo = new THREE.CircleGeometry(radius * 0.82, 96)
fillGeo.rotateX(-Math.PI / 2)
const fill = new THREE.Mesh(fillGeo, new THREE.MeshBasicMaterial({
color: 0xd8dee9, transparent: true, opacity: 0, depthWrite: false, side: THREE.DoubleSide,
}))
fill.position.y = 0.02
fill.renderOrder = 7
group.add(fill, ring)
group.userData = { zone, fill }
this.zoneGroup.add(group)
}
}
// Step interpolation, matching the 2D engine's _interpSeries(series, t, true).
_captureValueAt(zone, t) {
const cap = zone.cap
if (!cap.length) return 0
if (t <= cap[0][0]) return cap[0][1]
const last = cap[cap.length - 1]
if (t >= last[0]) return last[1]
for (let i = 1; i < cap.length; i++) {
if (cap[i][0] >= t) return cap[i - 1][1]
}
return last[1]
}
_updateCaptureZones() {
for (const group of this.zoneGroup.children) {
const { zone, fill } = group.userData
if (!zone || !fill) continue
// Same logic as the 2D engine: owner is slot 2 if value>0 else slot 1,
// coloured green when it matches the winning slot, red otherwise.
const value = this._captureValueAt(zone, this.currentT)
const frac = Math.min(1, Math.abs(value) / 100)
if (frac <= 0.01) { fill.visible = false; continue }
const ownerSlot = value > 0 ? 2 : 1
fill.visible = true
fill.material.color.set(ownerSlot === this.winnerSlot ? WIN_COLOR : LOSE_COLOR)
fill.material.opacity = 0.18 + frac * 0.34
const s = Math.sqrt(frac)
fill.scale.set(s, s, 1)
}
}
// ---- kill lines ----------------------------------------------------------
_buildKillLines() {
this.killLines = []
for (const k of this.kills) {
const start = this._toWorld(this._renderPoint({ x: k.killerPos.x, y: this.bounds.minY, z: k.killerPos.z }))
const end = this._toWorld(this._renderPoint({ x: k.victimPos.x, y: this.bounds.minY, z: k.victimPos.z }))
start.y += 12; end.y += 12
const vec = end.clone().sub(start)
const length = vec.length()
if (length < 0.5) continue
const color = new THREE.Color(this.players[k.killerId]?.team === this.teamWon ? WIN_COLOR : LOSE_COLOR)
const arrow = new THREE.ArrowHelper(vec.clone().normalize(), start, length, color,
Math.min(28, Math.max(10, length * 0.12)), Math.min(16, Math.max(7, length * 0.055)))
for (const m of [arrow.line.material, arrow.cone.material]) {
m.transparent = true; m.opacity = 0; m.depthTest = false; m.depthWrite = false
}
arrow.renderOrder = 18
arrow.visible = false
this.killLineGroup.add(arrow)
this.killLines.push({ time: k.time, arrow })
}
}
_updateKillLines() {
for (const { time, arrow } of this.killLines) {
const age = this.currentT - time
const visible = age >= 0 && age <= KILL_LINE_WINDOW_MS
arrow.visible = visible
if (!visible) continue
const opacity = 1 - age / KILL_LINE_WINDOW_MS
arrow.line.material.opacity = 0.18 + opacity * 0.62
arrow.cone.material.opacity = 0.24 + opacity * 0.72
}
}
// ---- interpolation -------------------------------------------------------
_findSegment(entity, t) {
const path = entity.path
if (t < entity.startT || t > entity.endT) return null
let lo = 0, hi = path.length - 1
while (lo < hi - 1) {
const mid = (lo + hi) >> 1
if (path[mid].t <= t) lo = mid; else hi = mid
}
return { index: lo, a: path[lo], b: path[Math.min(lo + 1, path.length - 1)] }
}
_interp(entity, t) {
const seg = this._findSegment(entity, t)
if (!seg) return null
const { index, a, b } = seg
const path = entity.path
const span = Math.max(1, b.t - a.t)
const alpha = Math.min(1, Math.max(0, (t - a.t) / span))
const before = path[Math.max(0, index - 1)]
const after = path[Math.min(path.length - 1, index + 2)]
return {
t,
x: catmullRom(before.x, a.x, b.x, after.x, alpha),
y: catmullRom(before.y, a.y, b.y, after.y, alpha),
z: catmullRom(before.z, a.z, b.z, after.z, alpha),
}
}
_directionAt(entity, t) {
const beforeT = Math.max(entity.startT, t - DIRECTION_SAMPLE_MS)
const afterT = Math.min(entity.endT, t + DIRECTION_SAMPLE_MS)
if (afterT <= beforeT) return null
const before = this._interp(entity, beforeT)
const after = this._interp(entity, afterT)
if (!before || !after) return null
const dir = this._toWorld(this._renderPoint(after)).sub(this._toWorld(this._renderPoint(before)))
if (dir.lengthSq() < 0.0001) return null
return dir.normalize()
}
_blendedDirection(visual, t) {
const raw = this._directionAt(visual.entity, t)
if (!raw) return visual.smoothedDirection
const reset = visual.lastDirectionT == null || Math.abs(t - visual.lastDirectionT) > 1800
if (reset || !visual.smoothedDirection) visual.smoothedDirection = raw.clone()
else visual.smoothedDirection.lerp(raw, DIRECTION_BLEND).normalize()
visual.lastDirectionT = t
return visual.smoothedDirection
}
// ---- highlight / focus ---------------------------------------------------
_applyHighlight() {
const sel = this.selectedPlayerId
if (!this.visualEntities) return
for (const visual of this.visualEntities) {
const isSel = sel != null && visual.entity.playerId === sel
const teamColor = this._colorFor(visual.entity)
const mat = visual.line.material
if (sel == null) {
mat.opacity = 0.42; mat.color.set(teamColor); visual.line.renderOrder = 0
} else if (isSel) {
mat.opacity = 1; mat.color.set(teamColor).lerp(new THREE.Color(0xffffff), 0.35); visual.line.renderOrder = 30
} else {
mat.opacity = 0.08; mat.color.set(teamColor); visual.line.renderOrder = 0
}
if (visual.model?.isGroup) {
visual.model.traverse((child) => {
if (child.isMesh && child.material?.emissive) child.material.emissiveIntensity = isSel ? 2.6 : 1
})
}
}
}
focus(playerId) {
this.selectedPlayerId = this.selectedPlayerId === playerId ? null : playerId
this._applyHighlight()
if (this.selectedPlayerId == null) return
const visual = (this.visualEntities || []).find((v) => v.entity.playerId === playerId && v.group.visible)
|| (this.visualEntities || []).find((v) => v.entity.playerId === playerId)
if (!visual) return
const p = this._interp(visual.entity, this.currentT)
if (!p) return
const world = this._toWorld(this._renderPoint(p))
const offset = this.camera.position.clone().sub(this.controls.target)
this.controls.target.copy(world)
this.camera.position.copy(world.clone().add(offset))
this.controls.update()
}
// ---- public API ----------------------------------------------------------
setTime(t) {
this.currentT = t
if (!this.visualEntities) return
for (const visual of this.visualEntities) {
const p = this._interp(visual.entity, t)
visual.group.visible = Boolean(p)
if (!p) continue
visual.group.position.copy(this._toWorld(this._renderPoint(p)))
const dir = this._blendedDirection(visual, t)
visual.arrow.visible = Boolean(dir)
if (dir) {
visual.arrow.setDirection(dir)
if (visual.model?.isGroup) {
const flat = dir.clone(); flat.y = 0
if (flat.lengthSq() > 0) {
flat.normalize()
visual.model.quaternion.setFromUnitVectors(new THREE.Vector3(0, 0, 1), flat)
visual.model.rotateY(Math.PI)
visual.model.rotateY(-Math.PI / 2)
}
}
}
}
this._updateCaptureZones()
this._updateKillLines()
}
setMode(mode) {
const next = mode === 'air' && normalizeCoords(this.data.mapCoords) ? 'air' : 'ground'
if (next === this._mode) return
this._mode = next
this.mapInfo = this._resolveMapInfo(next)
this.smoothByEntity.clear()
this._buildScene()
this._loadMapTexture()
this.setTime(this.currentT)
}
resize() {
const w = this.container.clientWidth || this.container.offsetWidth || 720
const h = this.container.clientHeight || w
this.renderer.setSize(w, h, false)
this.camera.aspect = w / Math.max(1, h)
this.camera.updateProjectionMatrix()
}
_animate() {
if (this.disposed) return
this.controls.update()
this.renderer.render(this.scene, this.camera)
this._raf = requestAnimationFrame(this._animate)
}
dispose() {
this.disposed = true
if (this._raf) cancelAnimationFrame(this._raf)
this.controls?.dispose()
this._clearGroup(this.mapGroup)
this._clearGroup(this.pathGroup)
this._clearGroup(this.markerGroup)
this._clearGroup(this.zoneGroup)
this._clearGroup(this.killLineGroup)
this.renderer?.dispose()
if (this.canvasEl?.parentNode) this.canvasEl.parentNode.removeChild(this.canvasEl)
}
}
+112
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# Blog posts
Add a `.md` file in `frontend/src/blog/posts` and it will appear on `/blog` after the Vite dev server refreshes or the site is rebuilt.
Use this front matter at the top:
```md
---
title: Your post title
date: 2026-06-22
author: Heidi
excerpt: Short one-line summary for the blog list.
---
Write the post here.
```
The URL slug comes from the filename, so `new-feature.md` becomes `/blog/new-feature`. You can override it with `slug: custom-url`.
## Markdown examples
Headings:
```md
# Huge heading
## Section heading
### Small heading
```
Paragraphs:
```md
This is a normal paragraph.
Leave a blank line to start a new paragraph.
```
Bullet points:
```md
- First bullet
- Second bullet
- Third bullet
```
Numbered lists:
```md
1. First step
2. Second step
3. Third step
```
Blockquotes:
```md
> This text gets shown as a quote/callout.
```
Links:
```md
[The homepage](/)
[Discord](https://discord.com/)
```
Inline code:
```md
Use `frontend/src/blog/posts` for blog posts.
```
Code blocks:
````md
```js
console.log('hello from the blog')
```
````
## Images and videos
Put local images and videos in `frontend/public`. Files in there are served from the site root.
Example local file paths:
```txt
frontend/public/images/news/screenshot.png
frontend/public/videos/news/launch.mp4
```
Embed an image:
```md
![Image caption or alt text](/images/news/screenshot.png)
```
Embed a local video:
```md
@[video](/videos/news/launch.mp4)
```
Embed YouTube or Vimeo:
```md
@[youtube](https://www.youtube.com/watch?v=VIDEO_ID)
@[vimeo](https://vimeo.com/123456789)
```
YouTube embeds use the privacy-friendly `youtube-nocookie.com` player. Direct video files support `.mp4`, `.webm`, and `.ogg`.
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---
title: Update on Preventing Abuse By Bad Actors
date: 2026-06-28
author: Heidi
excerpt: A conclusion on how we plan to tackle undesireable usage of the site :3
---
# ♥ Awruff :3
Hi all, again,
Today we'll be talking about actions taken to prevent and limit usage by undesireables.
# Who is affected
```md
Team: TPC
Users:
F-2А, 165569402 , EstonianAviator, Bad Actor Affiliation
kаspersky, 86157459, idk, Bad Actor Affiliation
Tonitrus_, 33536334, idk, Bad Actor Affiliation
xbirbx, 41808996, idk, Bad Actor Affiliation
Dеviss, 3651161, DEVISS, PEDOPHILE!!!!!!!
```
This team has been blocked
![Example of a blocked userpage](/images/news/blockeduser.png)
## How does this affect you?
Honestly, it shouldn't, on their DEBUT return they set a LEGENDARY kd of 0.3 and their team captain had 0 kills, 0 assists and 0 games won with 6 consecutive deaths, its kinda funny? I don't really know.
Love you all!!!!! ♥♥♥
Remember to join our [Discord](https://discord.gg/kP45rcU2Jx) :3
Mwahhh~~
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---
title: Preventing Abuse By Bad Actors
date: 2026-06-27
author: Heidi
excerpt: A brief on how we plan to tackle undesireable usage of the site :3
---
# ♥ Awruff :3
Hi all, again, sorry for the random blog post being dropped at 10pm on a Saturday, lol.
Just a brief overview of what we're going to be doing to prevent bad actors from being able to properly utilise the site.
# Why?
A pedophile returned to TSS and I really dont like that, I dont think you should have to see their name on a page :3
## usage prevention.
Currently, my working theory is that we could implement discord sign on, and block specific bad actors (TPC) from being able to utilise the site (blocking their discord accounts), however this would remove a lot of functionality from non logged in users, which I dont reeaally want..
Alternatively, I could just vandilise their user pages and team page, as well as blocking them from search results..
Open to suggestions, but I dont really want to have to make an account for everyone.. it would suck if you have to log in :(
Either way, if you have any ideas or such, feel free to drop them in our [Discord](https://discord.gg/kP45rcU2Jx) :3
Love you all!!!!!
Have fun!!!!!!!! ♥♥♥
Current list of users (to be) blocked:
```md
Team: TPC
Users:
F-2А, 165569402 , EstonianAviator, Bad Actor Affiliation
kаspersky, 86157459, idk, Bad Actor Affiliation
Tonitrus_, 33536334, idk, Bad Actor Affiliation
xbirbx, 41808996, idk, Bad Actor Affiliation
Dеviss, 3651161, DEVISS, PEDOPHILE!!!!!!!
```
Dоn't be a creep :3
![I find it REALLY funny that he came back only to lose 6-0 in his debut major's playoffs LMAO](/images/news/TPC.png)
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---
title: Our Launch & The Future
date: 2026-06-22
author: Heidi
excerpt: A brief discussion about the site and the future.
---
# ♥ Awruff :3
Hi all, glad to see you all (mostly) like the page :3 (over 1000 page views in 24hrs (allegedly) + nothing but positive feedback)
Just a brief overview of what we're going to be adding in the future
## stuff:
- 3D maps for all played maps (in progress, should be done within the next few weeks)
@[video](/videos/news/3d_map_preview.mp4)
- The ability to predict where a player might go on a map, basically just showing all their prior paths as either a heatmap or a couple lines with % probability, based on their historical games
- Missile timings to the viewer (time to impact, etc)
- Generally just more 3D viewer stuff, like chaff deployment, flare deployment
- accurate 3d models for vehicles, player cones of vision, etc.
Honestly, I dont really know what to add.. lol, if you have any suggestions for stuff you'd like to see, feel free to suggest them on our [Discord](https://discord.gg/kP45rcU2Jx), basically any suggestion will be reviewed :3
Have fun!!!!!!!! ♥♥♥
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// Pure bracket-layout logic for the tournament detail page.
//
// The TSS API hands us authoritative matches, but `round` is numbered *per
// `type_bracket`* — the winner tree, the loser tree, and the special
// `LooserFinal`/`Semifinal`/`Final` stages each restart at round 0. Grouping by
// raw round therefore collapses unrelated stages into one column (e.g. the loser
// Semifinal landing in loser "Round 1"). This module maps each match to a
// (side, stage, round) coordinate so columns come out in true bracket order, and
// drops structural byes so they never render as "Team vs BYE" nodes.
//
// Kept framework-free so it can be unit-tested with plain node.
function lower(value) {
return String(value || '').toLowerCase()
}
export function cleanName(value) {
return String(value || '').trim()
}
// A "structural bye" is a slot that exists only to pad the bracket: a team that
// advanced unopposed, or a placeholder whose feeders were themselves byes. We
// hide these. A match with one known team and NO winner yet is *not* a bye —
// it's a real pending matchup awaiting an upstream result (grand final, loser
// bracket final), so it stays.
export function isStructuralBye(match) {
const a = cleanName(match.team_a_name)
const b = cleanName(match.team_b_name)
if (a && b) return false
if (!a && !b) return true
return Boolean(cleanName(match.winner_name)) || match.status === 'bye'
}
// Map a TSS `type_bracket` to a display side + stage. `stage` orders the special
// terminal columns after the numbered rounds within a side:
// winner: Winner rounds (0) → grand/championship Final (1)
// loser: Looser rounds (0) → LooserFinal (1) → Semifinal/lower final (2)
export function classifyBracket(typeBracket, hasLoserSide) {
const t = lower(typeBracket)
if (t.includes('swiss')) return { side: 'swiss', stage: 0 }
if (t.includes('group')) return { side: 'group', stage: 0 }
if (t.includes('looserfinal') || t.includes('loserfinal')) return { side: 'loser', stage: 1 }
if (t.includes('looser') || t.includes('loser')) return { side: 'loser', stage: 0 }
if (t.includes('semifinal')) {
// Double-elim: the Semifinal is the lower-bracket final (loser side). Single
// elim: it's just a normal winner-side stage.
return hasLoserSide ? { side: 'loser', stage: 2 } : { side: 'winner', stage: 0 }
}
if (t === 'final' || t.endsWith('final')) {
// Terminal column of the winner side (championship / grand final).
return { side: 'winner', stage: 1 }
}
if (t.includes('winner')) return { side: 'winner', stage: 0 }
return { side: 'winner', stage: 0 }
}
const SIDE_ORDER = { winner: 0, loser: 1, group: 2, swiss: 3, matches: 4 }
const SIDE_LABELS = {
winner: 'Winner bracket',
loser: 'Loser bracket',
group: 'Group matches',
swiss: 'Swiss matches',
matches: 'Matches',
}
function asInt(value, fallback) {
const n = Number(value)
return Number.isFinite(n) ? n : fallback
}
function compareMatches(a, b) {
return asInt(a.position, Number.MAX_SAFE_INTEGER) - asInt(b.position, Number.MAX_SAFE_INTEGER)
|| String(a.match_id).localeCompare(String(b.match_id))
}
// Label a bracket column. Numbered rounds read "Round N" by their position in
// the side; the terminal winner stage reads Final / Grand Final.
function columnLabel(side, stage, index, total, hasLoserSide) {
if (side === 'winner' && stage === 1) {
return hasLoserSide ? 'Grand Final' : 'Final'
}
return `Round ${index + 1}`
}
// Build the ordered bracket model from authoritative match rows.
// Returns { sides: [{ key, label, kind, columns: [{ id, label, matches }] }] }
// where kind is 'bracket' (elimination, drawn as a tree) or 'list' (group/swiss,
// drawn as a flat card list).
export function buildBracket(matches) {
const cleaned = (matches || []).filter((m) => !isStructuralBye(m))
const hasLoserSide = cleaned.some((m) => {
const t = lower(m.type_bracket)
return t.includes('looser') || t.includes('loser') || lower(m.side) === 'loser'
})
// Group by (side, stage, round) → one column each.
const columnMap = new Map()
for (const match of cleaned) {
const { side, stage } = classifyBracket(match.type_bracket, hasLoserSide)
const round = asInt(match.round, 0)
const key = `${side}:${stage}:${round}`
if (!columnMap.has(key)) {
columnMap.set(key, { side, stage, round, matches: [] })
}
columnMap.get(key).matches.push(match)
}
// Bucket columns by side, ordered by (stage, round).
const sideMap = new Map()
for (const column of columnMap.values()) {
column.matches.sort(compareMatches)
if (!sideMap.has(column.side)) sideMap.set(column.side, [])
sideMap.get(column.side).push(column)
}
const sides = [...sideMap.entries()]
.map(([key, columns]) => {
columns.sort((a, b) => a.stage - b.stage || a.round - b.round)
const isList = key === 'group' || key === 'swiss' || key === 'matches'
return {
key,
label: SIDE_LABELS[key] || key,
kind: isList ? 'list' : 'bracket',
columns: columns.map((column, index) => ({
id: `${key}:${column.stage}:${column.round}`,
label: columnLabel(key, column.stage, index, columns.length, hasLoserSide),
matches: column.matches,
})),
}
})
.sort((a, b) => (SIDE_ORDER[a.key] ?? 9) - (SIDE_ORDER[b.key] ?? 9))
return { sides, hasLoserSide }
}
// Which match in the next column a given match feeds into, by slot position.
// Winner tree and loser "major" rounds halve (position → floor/2); loser "minor"
// rounds (drop-ins, same width) map identically. We infer halving vs identity
// from the column node counts. Returns the parent position, or null.
export function parentPosition(childPosition, currentCount, nextCount) {
if (childPosition == null) return null
if (nextCount >= currentCount) return childPosition
return Math.floor(childPosition / 2)
}
// The match in `columns[columnIndex + 1]` that a given match feeds into. Found by
// slot position (faithful to the real tree even with byes hidden); falls back to
// a proportional index if the exact parent slot was itself a hidden bye.
export function feederParent(match, columnIndex, columns) {
const cur = columns[columnIndex]
const next = columns[columnIndex + 1]
if (!next) return null
const pPos = parentPosition(Number(match.position), cur.matches.length, next.matches.length)
const exact = next.matches.find((m) => Number(m.position) === pPos)
if (exact) return exact
const order = cur.matches.indexOf(match)
const idx = Math.min(
next.matches.length - 1,
Math.floor((order * next.matches.length) / cur.matches.length),
)
return next.matches[idx] || null
}
export function layoutKey(columnIndex, match) {
return `${columnIndex}:${match.match_id}`
}
// Position every match vertically so each one sits centred between the matches
// that feed into it — the classic bracket look. Pure: takes measured card heights,
// returns absolute `top` offsets keyed by `layoutKey`.
//
// Column 0 stacks top-to-bottom. Later columns centre each match on the mean of
// its feeders' centres. Matches whose feeders were all hidden byes (no anchor)
// are *extrapolated* from the nearest anchored sibling using the column's slot
// pitch — including above y=0 — rather than stacked at the top, which would shove
// the anchored matches away from their feeders and make the connectors fan and
// cross. A final per-side shift pulls any negative offsets back on-screen.
export function computeBracketLayout(columns, heights, gap = 16) {
const heightOf = (c, m) => heights.get(layoutKey(c, m)) || 92
const centers = columns.map(() => new Map())
columns.forEach((column, c) => {
const matches = column.matches
const hs = matches.map((m) => heightOf(c, m))
const pitch = (hs.reduce((a, b) => a + b, 0) / Math.max(1, hs.length)) + gap
// Anchor = mean of this match's feeders' centres (null when all were byes).
const childCenters = new Map()
if (c > 0) {
for (const child of columns[c - 1].matches) {
const parent = feederParent(child, c - 1, columns)
if (!parent) continue
const center = centers[c - 1].get(child.match_id)
if (center == null) continue
if (!childCenters.has(parent.match_id)) childCenters.set(parent.match_id, [])
childCenters.get(parent.match_id).push(center)
}
}
const center = matches.map((m) => {
const kids = childCenters.get(m.match_id)
return kids && kids.length ? kids.reduce((a, b) => a + b, 0) / kids.length : null
})
const firstAnchor = center.findIndex((v) => v != null)
if (firstAnchor === -1) {
// No anchors (column 0, or a fully-bye column): plain stack.
let cursor = 0
matches.forEach((m, i) => {
center[i] = cursor + hs[i] / 2
cursor += hs[i] + gap
})
} else {
// Leading byes: extrapolate upward (may go negative — fixed by the shift).
for (let i = firstAnchor - 1; i >= 0; i -= 1) center[i] = center[i + 1] - pitch
// Trailing / interior byes: extend down / interpolate between anchors.
let lastAnchor = firstAnchor
for (let i = firstAnchor + 1; i < matches.length; i += 1) {
if (center[i] != null) { lastAnchor = i; continue }
let next = i
while (next < matches.length && center[next] == null) next += 1
if (next >= matches.length) {
center[i] = center[lastAnchor] + (i - lastAnchor) * pitch
} else {
const span = next - lastAnchor
center[i] = center[lastAnchor] + ((center[next] - center[lastAnchor]) * (i - lastAnchor)) / span
}
}
// Resolve any residual overlap by nudging downward (rare; honours heights).
for (let i = 1; i < matches.length; i += 1) {
const minC = center[i - 1] + (hs[i - 1] + hs[i]) / 2 + gap
if (center[i] < minC) center[i] = minC
}
}
matches.forEach((m, i) => centers[c].set(m.match_id, center[i]))
})
// Shift the whole side so the highest match sits at y=0, then size to content.
let minTop = Infinity
columns.forEach((column, c) => {
column.matches.forEach((m) => {
minTop = Math.min(minTop, centers[c].get(m.match_id) - heightOf(c, m) / 2)
})
})
const shift = Number.isFinite(minTop) && minTop < 0 ? -minTop : 0
const tops = new Map()
let height = 0
columns.forEach((column, c) => {
column.matches.forEach((m) => {
const h = heightOf(c, m)
const top = centers[c].get(m.match_id) - h / 2 + shift
tops.set(layoutKey(c, m), top)
height = Math.max(height, top + h)
})
})
return { tops, centers, height }
}
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import { createRoot } from 'react-dom/client'
import './styles.css'
import App from './App.jsx'
createRoot(document.getElementById('root')).render(<App />)
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{
"name": "tssbot-web",
"private": true,
"version": "1.0.0",
"type": "module",
"scripts": {
"dev": "vite --host 0.0.0.0 --port 3001",
"build": "vite build",
"serve": "node server.cjs",
"webhook": "node webhook.cjs",
"preview": "vite preview --host 0.0.0.0 --port 3001",
"lint": "eslint ."
},
"dependencies": {
"@tailwindcss/vite": "^4.1.8",
"@vitejs/plugin-react": "^4.5.0",
"better-sqlite3": "^12.10.0",
"gsap": "^3.15.0",
"leaflet": "^1.9.4",
"react": "^19.1.0",
"react-dom": "^19.1.0",
"three": "^0.184.0",
"vite": "^6.3.5"
},
"devDependencies": {
"@eslint/js": "^9.27.0",
"@types/react": "^19.1.5",
"@types/react-dom": "^19.1.5",
"eslint": "^9.27.0",
"eslint-plugin-react-hooks": "^5.2.0",
"eslint-plugin-react-refresh": "^0.4.20",
"globals": "^16.1.0"
}
}
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#!/usr/bin/env bash
# Installs/updates the tssbot-web systemd --user units and (re)starts them.
# Run this after cloning, and again any time a unit file under systemd/ changes.
set -euo pipefail
repo_dir="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
unit_dir="${HOME}/.config/systemd/user"
mkdir -p "${unit_dir}"
for unit in tssbot-web tssbot-webhook tssbot-backend; do
ln -sf "${repo_dir}/systemd/${unit}.service" "${unit_dir}/${unit}.service"
done
systemctl --user daemon-reload
systemctl --user enable --now tssbot-web.service tssbot-webhook.service tssbot-backend.service
if [ "$(loginctl show-user "$(whoami)" -p Linger --value 2>/dev/null)" != "yes" ]; then
echo "Linger is not enabled for $(whoami) — user services will stop when you log out."
echo "Enable it with: sudo loginctl enable-linger $(whoami)"
fi
systemctl --user status --no-pager tssbot-web.service tssbot-webhook.service tssbot-backend.service
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#!/usr/bin/env bash
#
# verify_game_detail.sh — end-to-end check for the TSSBOT game-detail parity work.
#
# Spins up a SELF-CONTAINED fixture (temp SQLite DBs, vehicle caches, icons) and
# exercises the whole stack: the Python log builder, the Rust backend (dedup fix,
# vehicle translation, logs endpoint), and the Node prod server (icon serving +
# API proxy allowlist). Touches NO production data. Exits non-zero on any failure.
#
# Usage:
# bash scripts/verify_game_detail.sh
#
# Env overrides:
# BOTS_REPO path to the BOTS repo (default: ~/GitHub/BOTS, fallback ~/BOTS, /home/deploy/BOTS)
# PYTHON python interpreter (default: BOTS venv if present, else python3)
# BE_PORT backend port (default 6071)
# WEB_PORT node server port (default 3071)
set -uo pipefail
WEB_REPO="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
BE_PORT="${BE_PORT:-6071}"
WEB_PORT="${WEB_PORT:-3071}"
# ---- locate BOTS repo + python --------------------------------------------
if [[ -z "${BOTS_REPO:-}" ]]; then
for c in "$HOME/GitHub/BOTS" "$HOME/BOTS" "/home/deploy/BOTS"; do
[[ -d "$c" ]] && BOTS_REPO="$c" && break
done
fi
if [[ -z "${BOTS_REPO:-}" || ! -d "$BOTS_REPO" ]]; then
echo "FAIL: could not find BOTS repo; set BOTS_REPO=..." >&2
exit 1
fi
if [[ -z "${PYTHON:-}" ]]; then
if [[ -x "$BOTS_REPO/SHARED/.venv/bin/python" ]]; then
PYTHON="$BOTS_REPO/SHARED/.venv/bin/python"
else
PYTHON="python3"
fi
fi
PASS=0
FAIL=0
ok() { echo " PASS: $1"; PASS=$((PASS+1)); }
bad() { echo " FAIL: $1" >&2; FAIL=$((FAIL+1)); }
# assert_eq <label> <actual> <expected>
assert_eq() { if [[ "$2" == "$3" ]]; then ok "$1 ($2)"; else bad "$1: got '$2' expected '$3'"; fi; }
WD="$(mktemp -d)"
ICONS="$(mktemp -d)"
STORE="$(mktemp -d)"
BE_PID=""
WEB_PID=""
cleanup() {
[[ -n "$BE_PID" ]] && kill "$BE_PID" 2>/dev/null
[[ -n "$WEB_PID" ]] && kill "$WEB_PID" 2>/dev/null
rm -rf "$WD" "$ICONS" "$STORE"
}
trap cleanup EXIT
echo "== TSSBOT game-detail verification =="
echo "WEB_REPO=$WEB_REPO BOTS_REPO=$BOTS_REPO PYTHON=$PYTHON"
# ---------------------------------------------------------------------------
echo "== 1. Python log-builder unit tests =="
if "$PYTHON" "$BOTS_REPO/TSSBOT/tests/test_match_logs.py"; then ok "build_match_logs tests"; else bad "build_match_logs tests"; fi
# ---------------------------------------------------------------------------
echo "== 2. Backfill dry-run against a synthetic replay =="
SYN="$(mktemp -d)"
STORAGE_VOL_PATH="$SYN" "$PYTHON" - "$SYN" <<'PY'
import gzip, json, os, pathlib, sys
d = pathlib.Path(sys.argv[1]) / "REPLAYS" / "TSS" / "feed"
d.mkdir(parents=True)
game = {"_id": "feed", "winner": "[WIN]", "loser": "[LOS]",
"players": {"1": {"name": "a", "tag": "[WIN]", "team": "1",
"units": [{"unit": "ussr_t_34", "used": True}]}},
"chat": [{"uid": "1", "type": "ALL", "message": "gg", "time": 1000}],
"events": {"kills": []}}
gzip.open(d / "replay_data.json.gz", "wb").write(json.dumps(game).encode())
PY
if STORAGE_VOL_PATH="$SYN" "$PYTHON" "$BOTS_REPO/TSSBOT/scripts/backfill_match_logs.py" --dry-run | grep -q "Would backfill"; then
ok "backfill --dry-run runs"
else
bad "backfill --dry-run"
fi
rm -rf "$SYN"
# ---------------------------------------------------------------------------
echo "== 3. cargo tests + binary =="
if cargo test --manifest-path "$WEB_REPO/backend/Cargo.toml" >/tmp/vgd_cargo.log 2>&1; then ok "cargo test"; else bad "cargo test (see /tmp/vgd_cargo.log)"; fi
# `cargo test` only builds the test harness, not the standalone binary. Prefer the
# release binary (built at deploy); otherwise build a debug one.
BIN=""
if [[ -x "$WEB_REPO/backend/target/release/tssbot-backend" ]]; then
BIN="$WEB_REPO/backend/target/release/tssbot-backend"
ok "using release binary"
else
if cargo build --manifest-path "$WEB_REPO/backend/Cargo.toml" >/tmp/vgd_build.log 2>&1; then
BIN="$WEB_REPO/backend/target/debug/tssbot-backend"
ok "built debug binary"
else
bad "cargo build (see /tmp/vgd_build.log)"
fi
fi
[[ -n "$BIN" && -x "$BIN" ]] || bad "backend binary unavailable"
# ---------------------------------------------------------------------------
echo "== 4. Build fixture (multi-vehicle player to catch the double-count bug) =="
"$PYTHON" - "$WD" <<'PY'
import sqlite3, json, sys
wd = sys.argv[1]
b = sqlite3.connect(f"{wd}/tss_battles.db")
b.executescript("""
CREATE TABLE match_summary (session_id TEXT PRIMARY KEY, mission_mode TEXT, mission_name TEXT,
level_path TEXT, mission_path TEXT, difficulty TEXT, starttime_unix INT, endtime_unix INT,
duration REAL, draw INT DEFAULT 0, winning_slot TEXT, losing_slot TEXT, received_unix INT,
tournament_id INT, tournament_name TEXT, match_id TEXT, bracket TEXT);
CREATE TABLE player_games_hist (UID TEXT, nick TEXT, team_name TEXT, team_slot TEXT,
session_id TEXT, vehicle TEXT, vehicle_internal TEXT, ground_kills INT, air_kills INT,
assists INT, captures INT, deaths INT, score INT, missile_evades INT, shell_interceptions INT,
team_kills_stat INT, country_id INT, victor_bool TEXT, endtime_unix INT, team_id INT,
tss_role TEXT, pvp_ratio REAL);
CREATE TABLE match_logs (session_id TEXT PRIMARY KEY, chat_log_json TEXT, battle_log_json TEXT, event_log_json TEXT, built_unix INT);
""")
b.execute("INSERT INTO match_summary VALUES ('abc','Dom','Test Map','','','',0,1000,420.0,0,'1','2',0,0,'Cup Finals','','')")
# alice used TWO vehicles -> two rows, identical per-player stats (score 100).
b.execute("INSERT INTO player_games_hist VALUES ('1','alice','TeamWin','1','abc','t34','ussr_t_34',2,0,1,0,0,100,0,0,0,0,'Win',1000,10,'',1.5)")
b.execute("INSERT INTO player_games_hist VALUES ('1','alice','TeamWin','1','abc','is2','ussr_is_2',2,0,1,0,0,100,0,0,0,0,'Win',1000,10,'',1.5)")
b.execute("INSERT INTO player_games_hist VALUES ('2','bob','TeamLose','2','abc','pz','germ_pz_iv',0,0,0,0,1,10,0,0,0,0,'Loss',1000,11,'',0.5)")
b.execute("INSERT INTO match_logs VALUES ('abc', ?, ?, ?, 1000)",
(json.dumps(["[00:01] [ALL] [WIN] `alice`: gg"]),
json.dumps(["+[00:30] [WIN] alice (T-34) destroyed bob (Pz.IV)"]),
json.dumps({"kills": [{"offender_uid": "1", "offender_unit": "ussr_t_34", "offended_uid": "2", "offended_unit": "germ_pz_iv", "crashed": False, "time": 30000}], "damage": [], "chat": [{"uid": "1", "type": "ALL", "message": "gg", "time": 1000}]})))
b.commit()
t = sqlite3.connect(f"{wd}/tss_teams.db")
t.executescript("CREATE TABLE teams_data (team_id INT PRIMARY KEY, name TEXT, members INT DEFAULT 0, captain_uid TEXT);")
t.commit()
json.dump({"ussr_t_34": {"en": "T-34", "ru": "Т-34"}, "ussr_is_2": {"en": "IS-2"}}, open(f"{wd}/vt.json", "w"))
json.dump([["ussr_t_34", "T-34", "ussr_t_34.png", {}], ["ussr_is_2", "IS-2", "ussr_is_2.png", {}]], open(f"{wd}/vc.json", "w"))
print("fixture ready")
PY
printf '\x89PNG' > "$ICONS/ussr_t_34.png"
# ---------------------------------------------------------------------------
echo "== 5. Start backend + node server against the fixture =="
TSS_BATTLES_DB="$WD/tss_battles.db" TSS_TEAMS_DB="$WD/tss_teams.db" \
VEHICLE_TRANSLATIONS_JSON="$WD/vt.json" VEHICLE_DATA_CACHE_JSON="$WD/vc.json" \
BACKEND_PORT="$BE_PORT" "$BIN" >/tmp/vgd_be.log 2>&1 &
BE_PID=$!
# Override PUBLIC_ORIGIN so the server's same-origin guard accepts the localhost
# test origin. server.cjs's loadEnvFile only fills unset/empty vars, so these
# non-empty values win over the prod .env.
PORT="$WEB_PORT" API_UPSTREAM="http://127.0.0.1:$BE_PORT" VEHICLE_ICONS_DIR="$ICONS" \
UPTIME_STORAGE_DIR="$STORE" PUBLIC_ORIGIN="http://localhost:$WEB_PORT" \
node "$WEB_REPO/server.cjs" >/tmp/vgd_web.log 2>&1 &
WEB_PID=$!
# wait for both to listen
for _ in $(seq 1 20); do
curl -sf "localhost:$BE_PORT/health" >/dev/null 2>&1 && curl -sf "localhost:$WEB_PORT/health" >/dev/null 2>&1 && break
sleep 0.5
done
# ---------------------------------------------------------------------------
echo "== 6. Backend: dedup, vehicle translation, logs =="
GAME_EN="$(curl -s "localhost:$BE_PORT/api/tss/games/abc?lang=en")"
echo "$GAME_EN" | "$PYTHON" - <<PY
import json, sys
d = json.loads('''$GAME_EN''')
def field(name, actual, expected):
print((" PASS" if actual==expected else " FAIL")+f": {name}: {actual!r} (expected {expected!r})")
return actual==expected
alice = [pl for part in d["participants"] for pl in part["players"] if pl["uid"]=="1"][0]
win = [p for p in d["participants"] if p["team_name"]=="TeamWin"][0]
oks = []
oks.append(field("alice score deduped", alice["stats"]["score"], 100))
oks.append(field("alice vehicle count", len(alice["vehicles"]), 2))
oks.append(field("team total score", win["stats"]["score"], 100))
oks.append(field("game total score", d["game"]["stats"]["score"], 110))
oks.append(field("tournament_name", d["game"].get("tournament_name"), "Cup Finals"))
oks.append(field("duration", d["game"].get("duration"), 420.0))
oks.append(field("draw", d["game"]["draw"], False))
sys.exit(0 if all(oks) else 1)
PY
if [[ $? -eq 0 ]]; then ok "backend game detail (en)"; else bad "backend game detail (en)"; fi
RU_NAME="$(curl -s "localhost:$BE_PORT/api/tss/games/abc?lang=ru" | "$PYTHON" -c "import sys,json; d=json.load(sys.stdin); print([v['name'] for p in d['participants'] for pl in p['players'] for v in pl['vehicles'] if v['cdk']=='ussr_t_34'][0])")"
assert_eq "ru translation of ussr_t_34" "$RU_NAME" "Т-34"
LOG_COUNTS="$(curl -s "localhost:$BE_PORT/api/tss/games/abc/logs" | "$PYTHON" -c "import sys,json; d=json.load(sys.stdin); e=d.get('event_log', {}); print(len(d['chat_log']), len(d['battle_log']), len(e.get('kills', [])), len(e.get('chat', [])))")"
assert_eq "logs chat/battle/kill/raw-chat counts" "$LOG_COUNTS" "1 1 1 1"
MISS="$(curl -s "localhost:$BE_PORT/api/tss/games/deadbeef/logs" | "$PYTHON" -c "import sys,json; d=json.load(sys.stdin); print(len(d['chat_log'])+len(d['battle_log']))")"
assert_eq "missing-session logs empty" "$MISS" "0"
# recent games must list each session ONCE (not once per team)
REC="$(curl -s "localhost:$BE_PORT/api/tss/games/recent?limit=50" | "$PYTHON" -c "import sys,json; d=json.load(sys.stdin); ids=[m['session_id'] for m in d['matches']]; print(ids.count('abc'), ([m['player_count'] for m in d['matches'] if m['session_id']=='abc'] or [0])[0])")"
assert_eq "recent lists session once + per-side count" "$REC" "1 1"
# ---------------------------------------------------------------------------
echo "== 7. Node prod server: icons + proxy allowlist =="
H=(-H "Origin: http://localhost:$WEB_PORT" -H "Referer: http://localhost:$WEB_PORT/games/abc" -H "Sec-Fetch-Site: same-origin")
assert_eq "icon served" "$(curl -s -o /dev/null -w '%{http_code}' "localhost:$WEB_PORT/vehicle-icons/ussr_t_34.png")" "200"
assert_eq "icon traversal blocked" "$(curl -s --path-as-is -o /dev/null -w '%{http_code}' "localhost:$WEB_PORT/vehicle-icons/..%2f..%2fserver.cjs")" "403"
assert_eq "proxy game?lang=en" "$(curl -s "${H[@]}" -o /dev/null -w '%{http_code}' "localhost:$WEB_PORT/api/tss/games/abc?lang=en")" "200"
assert_eq "proxy logs" "$(curl -s "${H[@]}" -o /dev/null -w '%{http_code}' "localhost:$WEB_PORT/api/tss/games/abc/logs")" "200"
assert_eq "proxy SPA shell" "$(curl -s -o /dev/null -w '%{http_code}' "localhost:$WEB_PORT/games/abc")" "200"
# bad param must NOT be 200 (allowlist rejects)
BADCODE="$(curl -s "${H[@]}" -o /dev/null -w '%{http_code}' "localhost:$WEB_PORT/api/tss/games/abc?evil=1")"
if [[ "$BADCODE" != "200" ]]; then ok "proxy blocks unknown param ($BADCODE)"; else bad "proxy allowed unknown param"; fi
# ---------------------------------------------------------------------------
echo
echo "== RESULT: $PASS passed, $FAIL failed =="
[[ $FAIL -eq 0 ]] || exit 1
echo "ALL CHECKS PASSED"
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[Unit]
Description=tssbot backend API service
After=network-online.target
Wants=network-online.target
StartLimitIntervalSec=100
StartLimitBurst=10
[Service]
Type=simple
WorkingDirectory=%h/tssbot.web
ExecStart=%h/tssbot.web/backend/target/release/tssbot-backend
Restart=on-failure
RestartSec=200ms
RestartSteps=10
RestartMaxDelaySec=10s
TimeoutStopSec=10
[Install]
WantedBy=default.target
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[Unit]
Description=tssbot-web production server
After=network-online.target
Wants=network-online.target
StartLimitIntervalSec=100
StartLimitBurst=10
[Service]
Type=simple
WorkingDirectory=%h/tssbot.web
ExecStart=/usr/bin/node server.cjs
Restart=on-failure
RestartSec=200ms
RestartSteps=10
RestartMaxDelaySec=10s
TimeoutStopSec=10
[Install]
WantedBy=default.target
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[Unit]
Description=tssbot-web GitHub deploy webhook
After=network-online.target
Wants=network-online.target
StartLimitIntervalSec=100
StartLimitBurst=10
[Service]
Type=simple
WorkingDirectory=%h/tssbot.web
ExecStart=/usr/bin/node webhook.cjs
# Always (not on-failure): the process deliberately exits 0 every 24h so
# systemd relaunches it with a clean listener.
Restart=always
RestartSec=200ms
RestartSteps=10
RestartMaxDelaySec=10s
TimeoutStopSec=10
[Install]
WantedBy=default.target
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import path from 'node:path'
import { execSync } from 'node:child_process'
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
import tailwindcss from '@tailwindcss/vite'
const MAX_TEAM_NAME_LENGTH = 80
function siteVersion() {
try {
const count = execSync('git rev-list --count HEAD', {
cwd: __dirname,
encoding: 'utf8',
stdio: ['ignore', 'pipe', 'ignore'],
}).trim()
return `1.0.${Number(count) || 0}`
} catch {
return '1.0.0'
}
}
function isAllowedApiUrl(req) {
const url = new URL(req.url, 'http://localhost')
const params = url.searchParams
if (url.pathname === '/api/viewers' && (req.method === 'GET' || req.method === 'HEAD')) return true
if (url.pathname === '/api/viewers/event' && req.method === 'POST') return true
if (req.method !== 'GET' && req.method !== 'HEAD') return false
if (url.pathname === '/api/tss/tournaments') return true
if (/^\/api\/tss\/tournaments\/[^/]+$/.test(url.pathname)) return true
if (url.pathname === '/api/tss/leaderboard/teams') {
const keys = [...params.keys()]
const limit = Number(params.get('limit') || 100)
return keys.every((key) => key === 'limit') && Number.isInteger(limit) && limit >= 1 && limit <= 100
}
if (url.pathname === '/api/tss/leaderboard/players') {
const keys = [...params.keys()]
const limit = Number(params.get('limit') || 100)
return keys.every((key) => key === 'limit') && Number.isInteger(limit) && limit >= 1 && limit <= 100
}
if (url.pathname === '/api/tss/games/recent') {
const keys = [...params.keys()]
const limit = Number(params.get('limit') || 50)
return keys.every((key) => key === 'limit') && Number.isInteger(limit) && limit >= 1 && limit <= 100
}
if (/^\/api\/tss\/games\/[A-Za-z0-9_-]{1,96}$/.test(url.pathname)) {
const keys = [...params.keys()]
const lang = params.get('lang') || 'en'
return keys.every((key) => key === 'lang') && /^[A-Za-z-]{2,8}$/.test(lang)
}
if (/^\/api\/tss\/games\/[A-Za-z0-9_-]{1,96}\/logs$/.test(url.pathname)) {
return [...params.keys()].length === 0
}
if (url.pathname === '/api/tss/teams/resolve') {
const keys = [...params.keys()]
const name = params.get('name') || ''
return keys.every((key) => key === 'name') && name.length >= 2 && name.length <= MAX_TEAM_NAME_LENGTH
}
if (url.pathname === '/api/tss/teams/search') {
const keys = [...params.keys()]
const query = params.get('q') || params.get('name') || ''
const limit = Number(params.get('limit') || 10)
return (
keys.every((key) => ['q', 'name', 'limit'].includes(key)) &&
query.length >= 2 &&
query.length <= MAX_TEAM_NAME_LENGTH &&
Number.isInteger(limit) &&
limit >= 1 &&
limit <= 20
)
}
if (url.pathname === '/api/tss/players/search') {
const keys = [...params.keys()]
const query = params.get('q') || params.get('name') || ''
const limit = Number(params.get('limit') || 25)
return (
keys.every((key) => ['q', 'name', 'limit'].includes(key)) &&
query.length >= 2 &&
query.length <= MAX_TEAM_NAME_LENGTH &&
Number.isInteger(limit) &&
limit >= 1 &&
limit <= 25
)
}
if (/^\/api\/tss\/player\/[0-9]{1,32}$/.test(url.pathname)) {
return [...params.keys()].length === 0
}
if ([...params.keys()].length) return false
try {
const match = url.pathname.match(/^\/api\/tss\/teams\/([^/]+)(?:\/(history|games))?$/)
const teamName = match ? decodeURIComponent(match[1]) : ''
return Boolean(teamName) && teamName.length <= MAX_TEAM_NAME_LENGTH
} catch {
return false
}
}
function apiGuard() {
return {
name: 'api-guard',
configureServer(server) {
server.middlewares.use(async (req, res, next) => {
if (!req.url?.startsWith('/api/')) {
next()
return
}
if (isAllowedApiUrl(req)) {
next()
return
}
res.writeHead(404, {
'content-type': 'application/json; charset=utf-8',
'x-content-type-options': 'nosniff',
})
res.end(JSON.stringify({ error: 'API route not found' }))
})
},
}
}
export default defineConfig(() => {
return {
root: path.resolve(__dirname, 'frontend'),
publicDir: path.resolve(__dirname, 'frontend/public'),
plugins: [apiGuard(), react(), tailwindcss()],
define: {
'import.meta.env.VITE_SITE_VERSION': JSON.stringify(siteVersion()),
},
build: {
outDir: path.resolve(__dirname, 'dist'),
emptyOutDir: true,
},
server: {
host: '0.0.0.0',
port: 3001,
proxy: {
'/api': {
target: process.env.VITE_API_TARGET ?? 'http://localhost:6000',
changeOrigin: true,
},
'/health': {
target: process.env.VITE_API_TARGET ?? 'http://localhost:6000',
changeOrigin: true,
},
},
},
}
})
+847
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@@ -0,0 +1,847 @@
const crypto = require('node:crypto')
const fs = require('node:fs')
const http = require('node:http')
const https = require('node:https')
const os = require('node:os')
const path = require('node:path')
const { spawn } = require('node:child_process')
function loadEnvFile() {
const envPath = path.join(__dirname, '.env')
if (!fs.existsSync(envPath)) return
const lines = fs.readFileSync(envPath, 'utf8').split(/\r?\n/)
for (const line of lines) {
const trimmed = line.trim()
if (!trimmed || trimmed.startsWith('#')) continue
const separatorIndex = trimmed.indexOf('=')
if (separatorIndex === -1) continue
const key = trimmed.slice(0, separatorIndex).trim()
let value = trimmed.slice(separatorIndex + 1).trim()
if (
(value.startsWith('"') && value.endsWith('"')) ||
(value.startsWith("'") && value.endsWith("'"))
) {
value = value.slice(1, -1)
}
if (key && (!process.env[key] || process.env[key] === '')) {
process.env[key] = value
}
}
}
loadEnvFile()
const PORT = Number(process.env.WEBHOOK_PORT || 3011)
const SECRET = process.env.GITHUB_WEBHOOK_SECRET || ''
const DISCORD_WEBHOOK_URL = process.env.DISCORD_WEBHOOK_URL || ''
const DISCORD_INCLUDE_PATCH = /^(1|true|yes)$/i.test(String(process.env.DISCORD_INCLUDE_PATCH || ''))
const RESTART_TARGETS = (process.env.RESTART_TARGETS || 'tssbot-web,tssbot-backend')
.split(',')
.map((target) => target.trim())
.filter((target) => /^[A-Za-z0-9_.:-]{1,80}$/.test(target))
.filter(Boolean)
// This webhook's own systemd unit name — never restart it inline during its own deploy.
const SELF_SERVICE_NAME = process.env.WEBHOOK_SERVICE_NAME || 'tssbot-webhook'
const DIST_DIR = path.join(__dirname, 'dist')
const NEXT_DIST_DIR = path.join(__dirname, 'dist-next')
const PREVIOUS_DIST_DIR = path.join(__dirname, 'dist-previous')
const MAX_WEBHOOK_BODY_BYTES = Number(process.env.WEBHOOK_MAX_BODY_BYTES || 1024 * 1024)
const WEBHOOK_REQUEST_TIMEOUT_MS = Number(process.env.WEBHOOK_REQUEST_TIMEOUT_MS || 30000)
const WEBHOOK_HEADERS_TIMEOUT_MS = Number(process.env.WEBHOOK_HEADERS_TIMEOUT_MS || 10000)
// No deploy step may hang forever. A stalled `npm ci` (a native postinstall that
// never returns) would otherwise block for hours with node_modules already
// deleted — which is exactly what took the site down. These cap each step so a
// hang fails fast and aborts the deploy before any systemctl restart.
const DEPLOY_STEP_TIMEOUT_MS = Number(process.env.DEPLOY_STEP_TIMEOUT_MS || 15 * 60 * 1000)
const DEPLOY_INSTALL_TIMEOUT_MS = Number(process.env.DEPLOY_INSTALL_TIMEOUT_MS || 8 * 60 * 1000)
const ALLOWED_REFS = new Set(
(process.env.GITHUB_WEBHOOK_REFS || 'refs/heads/main')
.split(',')
.map((ref) => ref.trim())
.filter(Boolean),
)
const ALLOWED_REPOSITORY = (process.env.GITHUB_WEBHOOK_REPOSITORY || '').trim()
const RESTART_AFTER_MS = 24 * 60 * 60 * 1000
let deploying = false
let queuedPush = null
function json(res, status, body) {
res.writeHead(status, { 'content-type': 'application/json; charset=utf-8' })
res.end(JSON.stringify(body))
}
function safeJsonParse(rawBody) {
try {
return JSON.parse(rawBody.toString('utf8'))
} catch {
return null
}
}
function shortSha(value) {
return value ? String(value).slice(0, 7) : 'unknown'
}
function branchName(ref) {
return String(ref || '').replace(/^refs\/heads\//, '') || 'unknown'
}
function truncate(value, maxLength = 900) {
const text = String(value || '')
if (text.length <= maxLength) return text
return `${text.slice(0, maxLength - 3)}...`
}
function codeBlock(value, language = '', maxLength = 1000) {
const fence = language ? `\`\`\`${language}\n` : '```\n'
const suffix = '\n```'
const body = truncate(value || 'No diff returned', maxLength - fence.length - suffix.length)
return `${fence}${body}${suffix}`
}
function validGitSha(value) {
return /^[0-9a-f]{7,40}$/i.test(String(value || ''))
}
function verifySignature(rawBody, signature) {
if (!SECRET) {
console.error('GITHUB_WEBHOOK_SECRET is not set — rejecting webhook')
return false
}
if (!signature || !signature.startsWith('sha256=')) return false
const expected = `sha256=${crypto.createHmac('sha256', SECRET).update(rawBody).digest('hex')}`
const signatureBuffer = Buffer.from(signature)
const expectedBuffer = Buffer.from(expected)
return (
signatureBuffer.length === expectedBuffer.length &&
crypto.timingSafeEqual(signatureBuffer, expectedBuffer)
)
}
function executableExists(filePath) {
try {
return fs.existsSync(filePath) && fs.statSync(filePath).isFile()
} catch {
return false
}
}
function cargoExecutableName() {
return process.platform === 'win32' ? 'cargo.exe' : 'cargo'
}
function pathDirectories() {
const pathValue = process.env.PATH || process.env.Path || ''
return pathValue.split(path.delimiter).filter(Boolean)
}
function cargoCandidates() {
const executableName = cargoExecutableName()
const candidates = []
if (process.env.CARGO) {
candidates.push(process.env.CARGO)
}
if (process.env.CARGO_HOME) {
candidates.push(path.join(process.env.CARGO_HOME, 'bin', executableName))
}
candidates.push(path.join(os.homedir(), '.cargo', 'bin', executableName))
if (process.platform !== 'win32') {
try {
for (const homeEntry of fs.readdirSync('/home', { withFileTypes: true })) {
if (homeEntry.isDirectory()) {
candidates.push(path.join('/home', homeEntry.name, '.cargo', 'bin', executableName))
}
}
} catch {
// Some hosts do not expose /home to this process; the fixed paths below still cover system installs.
}
candidates.push(
'/root/.cargo/bin/cargo',
'/usr/local/cargo/bin/cargo',
'/usr/local/bin/cargo',
'/usr/bin/cargo',
)
}
for (const directory of pathDirectories()) {
candidates.push(path.join(directory, executableName))
}
return [...new Set(candidates)]
}
function cargoCommand() {
for (const candidate of cargoCandidates()) {
if (executableExists(candidate)) return candidate
}
return null
}
function commandFor(command) {
if (command === 'cargo') {
const resolvedCommand = cargoCommand()
if (!resolvedCommand) throw new Error(commandNotFoundMessage(command))
return resolvedCommand
}
if (process.platform !== 'win32') return command
if (command === 'npm') return 'npm.cmd'
return command
}
function commandNotFoundMessage(command) {
if (command !== 'cargo') return `${command} was not found`
return [
'cargo was not found by the deploy webhook',
'Install Rust on the host, or set CARGO to the absolute cargo binary path',
`Checked ${cargoCandidates().join(', ')}`,
].join('. ')
}
function restartTargetsInclude(target) {
return RESTART_TARGETS.some((candidate) => candidate === target)
}
function pushTouchesWebhookRuntime(push) {
const runtimeFiles = new Set(['webhook.cjs', 'systemd/tssbot-webhook.service'])
const commits = Array.isArray(push?.commits) ? push.commits : []
return commits.some((commit) => {
const changed = [
...(Array.isArray(commit.added) ? commit.added : []),
...(Array.isArray(commit.modified) ? commit.modified : []),
...(Array.isArray(commit.removed) ? commit.removed : []),
]
return changed.some((file) => runtimeFiles.has(String(file || '').replace(/^\/+/, '')))
})
}
function scheduleSelfRestart(reason) {
console.log(`scheduling ${SELF_SERVICE_NAME} restart: ${reason}`)
// Delayed + detached: `systemctl --user restart` sends SIGTERM to this very
// process once it starts, so fire it after this tick unrefs and let the
// deploy's response/notifications land first.
setTimeout(() => {
const child = spawn('systemctl', ['--user', 'restart', `${SELF_SERVICE_NAME}.service`], {
cwd: __dirname,
env: process.env,
detached: true,
stdio: 'ignore',
})
child.unref()
}, 1000).unref()
}
function run(command, args, options = {}) {
return new Promise((resolve, reject) => {
const label = [command, ...args].join(' ')
console.log(`deploy step started: ${label}`)
let resolvedCommand
try {
resolvedCommand = commandFor(command)
} catch (error) {
reject(error)
return
}
const child = spawn(resolvedCommand, args, {
cwd: __dirname,
env: { ...process.env, ...options.env },
shell: process.platform === 'win32',
stdio: 'inherit',
})
// Kill the step if it hangs so deploy() aborts before any systemctl restart instead
// of wedging here indefinitely (see DEPLOY_STEP_TIMEOUT_MS above).
const timeoutMs = Number(options.timeoutMs) > 0 ? Number(options.timeoutMs) : DEPLOY_STEP_TIMEOUT_MS
let timedOut = false
const timer = setTimeout(() => {
timedOut = true
console.error(`deploy step timed out after ${timeoutMs}ms, killing: ${label}`)
child.kill('SIGTERM')
setTimeout(() => child.kill('SIGKILL'), 5000).unref()
}, timeoutMs)
timer.unref()
child.on('error', (error) => {
clearTimeout(timer)
if (error.code === 'ENOENT') {
reject(new Error(commandNotFoundMessage(command)))
return
}
reject(error)
})
child.on('exit', (code, signal) => {
clearTimeout(timer)
if (timedOut) {
reject(new Error(`${label} timed out after ${timeoutMs}ms and was killed`))
} else if (code === 0) {
console.log(`deploy step completed: ${label}`)
resolve()
} else {
reject(new Error(`${label} exited with ${code}${signal ? ` via ${signal}` : ''}`))
}
})
})
}
function runCapture(command, args, options = {}) {
return new Promise((resolve, reject) => {
const label = [command, ...args].join(' ')
let resolvedCommand
try {
resolvedCommand = commandFor(command)
} catch (error) {
reject(error)
return
}
const child = spawn(resolvedCommand, args, {
cwd: __dirname,
env: { ...process.env, ...options.env },
shell: process.platform === 'win32',
stdio: ['ignore', 'pipe', 'pipe'],
})
let stdout = ''
let stderr = ''
child.stdout.on('data', (chunk) => {
stdout += chunk
})
child.stderr.on('data', (chunk) => {
stderr += chunk
})
child.on('error', reject)
child.on('exit', (code) => {
if (code === 0) {
resolve(stdout.trim())
} else {
reject(new Error(`${label} exited with ${code}: ${truncate(stderr || stdout, 500)}`))
}
})
})
}
// Files that, when changed, require a fresh `npm ci`. package.json is included
// because npm ci refuses to run against a package.json/lockfile that are out of
// sync, so a change to either should trigger a reinstall.
const DEPENDENCY_FILES = ['package.json', 'package-lock.json']
// Resolve the modules the build relies on. Returns the first missing module's
// name, or null if all are present. Used to validate after install.
function missingBuildDependency() {
try {
require.resolve('@vitejs/plugin-react')
} catch {
return '@vitejs/plugin-react'
}
if (process.platform === 'linux' && process.arch === 'x64') {
const libc = process.report?.getReport?.().header?.glibcVersionRuntime ? 'gnu' : 'musl'
const rollup = `@rollup/rollup-linux-x64-${libc}`
try {
require.resolve(rollup)
} catch {
return rollup
}
}
return null
}
// True when any dependency file changed between previousHead and the current
// HEAD. Defaults to true (reinstall) whenever we can't determine the range, so
// an uncertain state never skips a needed install.
async function dependencyFilesChanged(previousHead) {
if (!validGitSha(previousHead)) return true
try {
const changed = await runCapture('git', [
'diff',
'--name-only',
`${previousHead}..HEAD`,
'--',
...DEPENDENCY_FILES,
])
return changed.trim().length > 0
} catch {
return true
}
}
// True when the native better-sqlite3 addon actually LOADS. require.resolve()
// isn't enough — the package can exist while its compiled .node binary is
// missing, which is the "Could not locate the bindings file" crash that
// repeatedly took tssbot-web down. Load it in a child process so this reflects
// exactly what server.cjs does at startup.
async function betterSqliteLoads() {
try {
await run(
process.execPath,
['-e', "new (require('better-sqlite3'))(':memory:').close()"],
{ env: { NODE_ENV: 'production' }, timeoutMs: 60000 },
)
return true
} catch {
return false
}
}
async function ensureBuildDependencies(previousHead) {
const depsChanged = await dependencyFilesChanged(previousHead)
// Skip the clean reinstall (which wipes node_modules and rebuilds native
// modules like better-sqlite3 — the fragile step that took the site down) only
// when nothing dependency-related changed AND the existing node_modules already
// has everything the build and runtime need. A broken/missing better-sqlite3
// binary forces the reinstall so a skip can never leave a dead tree.
const canSkip =
!depsChanged && missingBuildDependency() === null && (await betterSqliteLoads())
if (canSkip) {
console.log('deploy step skipped: npm ci (no package.json/package-lock.json changes, node_modules intact)')
return
}
await run('npm', ['ci'], {
env: {
NODE_ENV: 'development',
npm_config_omit: '',
npm_config_production: 'false',
npm_config_fund: 'false',
npm_config_audit: 'false',
},
timeoutMs: DEPLOY_INSTALL_TIMEOUT_MS,
})
const missing = missingBuildDependency()
if (missing) {
throw new Error(`${missing} is missing after npm install; dependencies were not installed`)
}
// Hard gate: better-sqlite3 must actually load after the install, or abort the
// deploy here — before promoteBuiltDist()/systemctl restart — so a broken native build
// can never be promoted to the running workers (which still hold a good binary).
if (!(await betterSqliteLoads())) {
throw new Error(
'better-sqlite3 failed to load after npm ci — native binary missing or broken; aborting deploy before reload',
)
}
}
function copyMissingFiles(fromDir, toDir) {
if (!fs.existsSync(fromDir) || !fs.existsSync(toDir)) return
for (const entry of fs.readdirSync(fromDir, { withFileTypes: true })) {
const source = path.join(fromDir, entry.name)
const target = path.join(toDir, entry.name)
if (entry.isDirectory()) {
fs.mkdirSync(target, { recursive: true })
copyMissingFiles(source, target)
continue
}
if (!fs.existsSync(target)) {
fs.copyFileSync(source, target)
}
}
}
function promoteBuiltDist() {
const previousAssetsDir = path.join(DIST_DIR, 'assets')
const nextAssetsDir = path.join(NEXT_DIST_DIR, 'assets')
let movedCurrentDist = false
copyMissingFiles(previousAssetsDir, nextAssetsDir)
fs.rmSync(PREVIOUS_DIST_DIR, { recursive: true, force: true })
try {
if (fs.existsSync(DIST_DIR)) {
fs.renameSync(DIST_DIR, PREVIOUS_DIST_DIR)
movedCurrentDist = true
}
fs.renameSync(NEXT_DIST_DIR, DIST_DIR)
} catch (error) {
if (movedCurrentDist && !fs.existsSync(DIST_DIR) && fs.existsSync(PREVIOUS_DIST_DIR)) {
fs.renameSync(PREVIOUS_DIST_DIR, DIST_DIR)
}
throw error
}
}
function syncVehicleIcons() {
// Point the served icon dir at the bot-managed SHARED/ICONS/VEHICLES so the
// scoreboard can render vehicle icons without bloating this repo. Symlink when
// possible; fall back to skipping (icons hide gracefully) if the source is absent.
const src = process.env.VEHICLE_ICONS_SRC || '/home/deploy/BOTS/SHARED/ICONS/VEHICLES'
const dst = path.resolve(
__dirname,
process.env.VEHICLE_ICONS_DIR || path.join('dist', 'vehicle-icons'),
)
if (!fs.existsSync(src)) {
console.warn(`vehicle icons source missing, skipping: ${src}`)
return
}
try {
fs.rmSync(dst, { recursive: true, force: true })
fs.mkdirSync(path.dirname(dst), { recursive: true })
fs.symlinkSync(src, dst)
console.log(`linked vehicle icons ${dst} -> ${src}`)
} catch (error) {
console.error(`vehicle icon sync failed: ${error.message}`)
}
}
function validateBuiltDist() {
const indexPath = path.join(NEXT_DIST_DIR, 'index.html')
if (!fs.existsSync(indexPath)) {
throw new Error('Frontend build did not produce dist-next/index.html')
}
const html = fs.readFileSync(indexPath, 'utf8')
if (/\sintegrity=(["'])sha(?:256|384|512)-[^"']+\1/i.test(html)) {
throw new Error('Frontend build contains unsupported integrity attributes')
}
const assetPaths = [...html.matchAll(/(?:src|href)=(["'])\/(assets\/[^"']+)\1/g)]
.map((match) => match[2])
for (const assetPath of assetPaths) {
if (!fs.existsSync(path.join(NEXT_DIST_DIR, assetPath))) {
throw new Error(`Frontend build references missing asset: /${assetPath}`)
}
}
}
function postDiscordWebhook(payload) {
if (!DISCORD_WEBHOOK_URL) return Promise.resolve()
return new Promise((resolve) => {
let url
try {
url = new URL(DISCORD_WEBHOOK_URL)
} catch (error) {
console.error('Discord restart webhook URL is invalid:', error.message)
resolve()
return
}
const body = Buffer.from(JSON.stringify(payload))
const client = url.protocol === 'http:' ? http : https
const req = client.request(
url,
{
method: 'POST',
headers: {
'content-type': 'application/json',
'content-length': body.length,
'user-agent': 'tssbot-webhook',
},
timeout: 5000,
},
(res) => {
res.resume()
res.on('end', resolve)
},
)
req.on('timeout', () => {
req.destroy(new Error('Discord restart webhook timed out'))
})
req.on('error', (error) => {
console.error('Discord restart webhook failed:', error.message)
resolve()
})
req.end(body)
})
}
function notifyDiscordRestart() {
const startedAt = new Date()
sendDiscordEmbed({
title: 'Webhook listener restarted',
color: 0x00f2ff,
fields: [
{ name: 'Host', value: os.hostname(), inline: true },
{ name: 'Port', value: String(PORT), inline: true },
{ name: 'Restart targets', value: RESTART_TARGETS.join(', ') || 'none', inline: false },
],
timestamp: startedAt.toISOString(),
})
}
function sendDiscordEmbed(embed) {
return postDiscordWebhook({
username: 'tssbot webhook',
embeds: [embed],
})
}
function deployFields(push) {
const headCommit = push?.head_commit
const fields = [
{ name: 'Host', value: os.hostname(), inline: true },
{ name: 'Branch', value: branchName(push?.ref), inline: true },
{ name: 'Commit', value: shortSha(push?.after || headCommit?.id), inline: true },
{ name: 'Restart targets', value: RESTART_TARGETS.join(', ') || 'none', inline: false },
]
if (push?.sender?.login) {
fields.push({ name: 'Sender', value: push.sender.login, inline: true })
}
if (headCommit?.message) {
fields.push({ name: 'Message', value: truncate(headCommit.message), inline: false })
}
return fields
}
async function deployDiff(push) {
const before = push?.before
const after = push?.after
if (!validGitSha(before) || !validGitSha(after) || /^0+$/.test(before)) {
return {
summary: 'Diff unavailable for this push range',
patch: push?.compare ? `Compare: ${push.compare}` : '',
}
}
const range = `${before}..${after}`
const [nameStatus, shortStat, patch] = await Promise.all([
runCapture('git', ['diff', '--name-status', '--find-renames', range]),
runCapture('git', ['diff', '--shortstat', range]),
runCapture('git', ['diff', '--find-renames', '--unified=1', range]),
])
return {
summary: [shortStat, nameStatus].filter(Boolean).join('\n'),
patch,
}
}
function diffFields(diff) {
if (!diff) return []
const fields = []
if (diff.summary) {
fields.push({ name: 'Diff summary', value: codeBlock(diff.summary, 'diff'), inline: false })
}
if (DISCORD_INCLUDE_PATCH && diff.patch) {
fields.push({ name: 'Patch preview', value: codeBlock(diff.patch, 'diff'), inline: false })
}
return fields
}
async function notifyDeployStarted(push) {
await sendDiscordEmbed({
title: 'GitHub push deploy started',
color: 0xf4ee3e,
fields: deployFields(push),
timestamp: new Date().toISOString(),
})
}
async function notifyDeployCompleted(push, diff) {
await sendDiscordEmbed({
title: 'GitHub push deploy completed',
color: 0x00f2ff,
fields: [...deployFields(push), ...diffFields(diff)],
timestamp: new Date().toISOString(),
})
}
async function notifyDeployFailed(push, error, diff) {
await sendDiscordEmbed({
title: 'GitHub push deploy failed',
color: 0xe82517,
fields: [
...deployFields(push),
...diffFields(diff),
{ name: 'Error', value: truncate(error?.message || error), inline: false },
],
timestamp: new Date().toISOString(),
})
}
async function deploy(push) {
let diff = null
try {
await notifyDeployStarted(push)
// Capture HEAD before the pull so we can tell whether this push actually
// changed dependency files (and thus needs a fresh npm ci).
const previousHead = await runCapture('git', ['rev-parse', 'HEAD']).catch(() => null)
await run('git', ['pull', '--ff-only'])
diff = await deployDiff(push)
await ensureBuildDependencies(previousHead)
await run('npm', ['run', 'build', '--', '--outDir', '../dist-next'])
validateBuiltDist()
await run('cargo', ['build', '--manifest-path', 'backend/Cargo.toml', '--release'])
promoteBuiltDist()
syncVehicleIcons()
// Each restarted service re-reads .env itself on startup, so a plain
// `systemctl restart` always picks up the committed env changes.
// Exclude this webhook process from the awaited restart: killing the process
// running this deploy mid-command can interrupt the remaining restarts.
const restartTargets = RESTART_TARGETS.filter((t) => t !== SELF_SERVICE_NAME)
if (restartTargets.length) {
await run('systemctl', ['--user', 'restart', ...restartTargets.map((t) => `${t}.service`)])
}
await notifyDeployCompleted(push, diff)
if (restartTargetsInclude(SELF_SERVICE_NAME) || pushTouchesWebhookRuntime(push)) {
scheduleSelfRestart(
restartTargetsInclude(SELF_SERVICE_NAME)
? `${SELF_SERVICE_NAME} is listed in RESTART_TARGETS`
: 'webhook runtime files changed',
)
}
} catch (error) {
error.deployDiff = diff
throw error
}
}
async function runDeployQueue(initialPush) {
let push = initialPush
while (push) {
queuedPush = null
try {
await deploy(push)
console.log('GitHub push deploy completed')
} catch (error) {
console.error('GitHub push deploy failed:', error)
try {
await notifyDeployFailed(push, error, error.deployDiff)
} catch (notificationError) {
console.error('Failed to send deploy failure notification:', notificationError)
}
}
push = queuedPush
}
}
const webhookServer = http.createServer((req, res) => {
if (req.method === 'GET' && req.url === '/health') {
json(res, 200, {
ok: true,
deploying,
queued: Boolean(queuedPush),
restart_targets: RESTART_TARGETS,
})
return
}
if (req.method !== 'POST' || req.url !== '/github') {
json(res, 404, { error: 'Not found' })
return
}
const chunks = []
let size = 0
let tooLarge = false
req.on('data', (chunk) => {
size += chunk.length
if (size > MAX_WEBHOOK_BODY_BYTES) {
tooLarge = true
json(res, 413, { error: 'Webhook body too large' })
req.destroy()
return
}
chunks.push(chunk)
})
req.on('end', () => {
if (tooLarge) return
const rawBody = Buffer.concat(chunks)
const push = safeJsonParse(rawBody)
const event = String(req.headers['x-github-event'] || '')
const pushRef = String(push?.ref || '')
const repoFullName = String(push?.repository?.full_name || '')
const delivery = String(req.headers['x-github-delivery'] || 'unknown')
if (!verifySignature(rawBody, req.headers['x-hub-signature-256'])) {
console.warn(`webhook delivery rejected: invalid signature delivery=${delivery} event=${event || '(missing)'}`)
json(res, 401, { error: 'Invalid signature' })
return
}
console.log(`webhook delivery received: delivery=${delivery} event=${event || '(missing)'} ref=${pushRef || '(missing)'} repo=${repoFullName || '(missing)'}`)
if (event !== 'push') {
console.log(`webhook delivery skipped: delivery=${delivery} reason=non-push event=${event || '(missing)'}`)
json(res, 202, { skipped: true, reason: 'Only push events trigger deploys' })
return
}
if (!ALLOWED_REFS.has(pushRef)) {
console.log(`webhook delivery skipped: delivery=${delivery} reason=ref ref=${pushRef || '(missing)'} allowed=${[...ALLOWED_REFS].join(',')}`)
json(res, 202, { skipped: true, reason: `Ignoring ref ${pushRef || '(missing)'}` })
return
}
if (ALLOWED_REPOSITORY) {
if (repoFullName !== ALLOWED_REPOSITORY) {
console.log(`webhook delivery skipped: delivery=${delivery} reason=repository repo=${repoFullName || '(missing)'} allowed=${ALLOWED_REPOSITORY}`)
json(res, 202, { skipped: true, reason: `Ignoring repository ${repoFullName || '(missing)'}` })
return
}
}
if (push?.deleted) {
console.log(`webhook delivery skipped: delivery=${delivery} reason=branch-delete ref=${pushRef}`)
json(res, 202, { skipped: true, reason: 'Ignoring branch-delete push' })
return
}
if (deploying) {
queuedPush = push
console.log(`webhook deploy queued: delivery=${delivery} ref=${pushRef} repo=${repoFullName || '(missing)'}`)
json(res, 202, { queued: true, deploying: true })
return
}
deploying = true
console.log(`webhook deploy accepted: delivery=${delivery} ref=${pushRef} repo=${repoFullName || '(missing)'} restart_targets=${RESTART_TARGETS.join(',') || 'none'}`)
json(res, 202, { accepted: true, restart_targets: RESTART_TARGETS })
runDeployQueue(push)
.finally(() => {
deploying = false
})
})
})
webhookServer.requestTimeout = WEBHOOK_REQUEST_TIMEOUT_MS
webhookServer.headersTimeout = WEBHOOK_HEADERS_TIMEOUT_MS
webhookServer.listen(PORT, '0.0.0.0', () => {
console.log(`tssbot webhook listening on http://localhost:${PORT}/github`)
console.log(`restart targets: ${RESTART_TARGETS.join(', ')}`)
notifyDiscordRestart()
})
setTimeout(() => {
console.log('24 hour webhook refresh reached; exiting for systemd restart')
process.exit(0)
}, RESTART_AFTER_MS).unref()